Commit Graph
30 Commits
Author SHA1 Message Date
Willem Jan Palenstijn 6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke fb78a6f465 ACCESS: MM - Add an optional variable to scroll functions 2015-02-05 06:59:53 +01:00
Strangerke 852a6b3e81 ACCESS: MM - Hook scroll functions in takePicture 2015-02-05 06:42:58 +01:00
Paul Gilbert 587aad7d46 ACCESS: Fix moonwalking in MM 2015-01-25 17:19:19 -05:00
Strangerke f96dbd52c7 ACCESS: MM - Implement some more tex palette handling 2014-12-31 10:10:32 +01:00
Strangerke d192d0b60c ACCESS: MM - Load TEXPAL 2014-12-29 22:51:15 +01:00
Strangerke a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Strangerke f1d6ba7085 ACCESS: Remove useless variable 2014-12-28 23:36:51 +01:00
Strangerke 240b9dcaeb ACCESS: Format Direction enum as suggested by LordHoto 2014-12-17 22:54:29 +01:00
Strangerke 223038924b ACCESS: Get rid of a goto 2014-12-17 22:49:01 +01:00
Strangerke fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke 492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke 63bcd2ebcb ACCESS: Remove second character sprite in Dead command 2014-12-12 22:53:22 -05:00
Paul Gilbert 7434c764c6 ACCESS: gcc compilation fixes 2014-12-12 22:47:55 -05:00
Paul Gilbert cc8a8bfddd ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class 2014-12-12 22:44:43 -05:00
Strangerke 2c700cc6cd ACCESS: Start implementing mWhileJWalk() 2014-12-12 22:22:41 -05:00
Paul Gilbert 8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert 080a030116 ACCESS: Some initial pathfinding bugfixes 2014-08-18 07:32:17 -04:00
Paul Gilbert 17315a4dd7 ACCESS: Implemented wall checks for pathfinding 2014-08-18 00:29:01 -04:00
Paul Gilbert d570da065e ACCESS: Fix selecting location for player to walk to 2014-08-17 23:15:32 -04:00
Strangerke 4ea9339d18 ACCESS: Implement cmdSetTex() 2014-08-17 22:42:28 +02:00
Paul Gilbert 5ff004b2d8 ACCESS: Fix initialisation of player positioning and scaling values 2014-08-16 11:58:59 -04:00
Paul Gilbert 4a3ce2d27d ACCESS: Implementing checkScroll 2014-08-15 09:27:05 -04:00
Paul Gilbert 9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert f66f01bf89 ACCESS: Implemented player walk methods 2014-08-14 20:49:30 -04:00
Paul Gilbert eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert 7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00