Paul Gilbert
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8352808322
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ACCESS: Added code for reading/writing savegame headers and list saves
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2014-08-30 08:45:42 -04:00 |
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Paul Gilbert
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8b9faf7de5
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ACCESS: Add synchronize method for savegames
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2014-08-29 21:03:11 -04:00 |
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Paul Gilbert
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e57d7e8782
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ACCESS: Implemented playVideo
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2014-08-28 20:02:35 -04:00 |
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Paul Gilbert
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819cad3a17
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ACCESS: Implemented setVideo
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2014-08-28 07:36:11 -04:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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1568b4a433
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ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
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2014-08-26 23:55:17 +02:00 |
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Strangerke
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a47b10c1c0
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ACCESS: Add destination surface in speakText parameters
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2014-08-25 23:44:55 +02:00 |
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Strangerke
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8c059add8b
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ACCESS: Modify speakText so it takes a string array as parameter
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2014-08-25 22:46:56 +02:00 |
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Paul Gilbert
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89993e128f
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ACCESS: Split font code into a separate file
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2014-08-24 23:59:37 -04:00 |
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Strangerke
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6774dd4246
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ACCESS: Implement speakText()
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2014-08-24 18:49:34 +02:00 |
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Strangerke
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955df7a94c
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ACCESS: Start implementing loadEstablish
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2014-08-23 23:49:08 +02:00 |
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Paul Gilbert
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1e2d79eb59
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ACCESS: Implement more opcodes, stubbed beginning of video player
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2014-08-23 14:13:26 -04:00 |
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Paul Gilbert
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31c8a524a3
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ACCESS: More implementation of CharManager
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2014-08-23 13:13:56 -04:00 |
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Paul Gilbert
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7aa2c7fe5c
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ACCESS: Beginnings of character/converse manager
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2014-08-23 12:09:27 -04:00 |
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Paul Gilbert
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afc41c7eec
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ACCESS: Added initial resources and detection entry for Martian Memorandum
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2014-08-20 23:36:57 -04:00 |
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Strangerke
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c7d4958984
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ACCESS: Implement partially doEstablish
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2014-08-21 00:32:11 +02:00 |
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Paul Gilbert
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23a442443f
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ACCESS: Implemented cmdNewRoom opcode
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2014-08-19 20:43:32 -04:00 |
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Strangerke
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b4f74b9b5e
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ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
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2014-08-20 01:46:46 +02:00 |
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Paul Gilbert
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404c7cd5d3
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ACCESS: Split the bubble box code from Room into it's own file
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2014-08-17 11:14:30 -04:00 |
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Strangerke
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3e61eb9cc3
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ACCESS: Implement some opcodes
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2014-08-17 11:16:31 +02:00 |
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Paul Gilbert
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f784b4efba
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ACCESS: Added data for font2 and font6x6
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2014-08-16 22:18:53 -04:00 |
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Paul Gilbert
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8d6c8ed452
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ACCESS: Beginnings of code for text bubble drawing
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2014-08-16 20:26:17 -04:00 |
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Paul Gilbert
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5ff004b2d8
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ACCESS: Fix initialisation of player positioning and scaling values
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2014-08-16 11:58:59 -04:00 |
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Paul Gilbert
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dc5500e246
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ACCESS: Cleanup of timer flags and some inventory logic
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2014-08-16 10:33:03 -04:00 |
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Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
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Strangerke
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8648480258
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ACCESS: Add a second parameter to doEstablish()
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2014-08-16 12:24:26 +02:00 |
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Paul Gilbert
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9547efad77
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ACCESS: Implemented player plotting methods
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2014-08-14 22:02:47 -04:00 |
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Paul Gilbert
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d6404a10ad
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ACCESS: Fix compiler warnings and deallocation crash on exit
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2014-08-13 22:45:15 -04:00 |
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Paul Gilbert
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ed645e435a
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ACCESS: Fix clearing pending images list each frame
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2014-08-13 21:07:27 -04:00 |
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Paul Gilbert
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89772d55a5
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ACCESS: Implemented window size fields setup and copyBF2Vid
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2014-08-12 23:34:23 -04:00 |
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Paul Gilbert
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483bc1eb03
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ACCESS: Implemented setBufferScan and copyRects
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2014-08-12 21:40:14 -04:00 |
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Paul Gilbert
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c0cb03cea2
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ACCESS: Implemented copyBlocks
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2014-08-12 08:38:12 -04:00 |
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Paul Gilbert
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eee84b8760
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ACCESS: Implemented plotList
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2014-08-11 23:12:53 -04:00 |
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Paul Gilbert
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7d4180c3e2
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ACCESS: Implemented Animation setFrame code
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2014-08-11 21:34:39 -04:00 |
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Paul Gilbert
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b2596cab0e
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ACCESS: Implement loadPlayField
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2014-08-10 18:36:34 -04:00 |
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Paul Gilbert
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0e3f9e983d
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ACCESS: Changed _objectsTable from raw data array to SpriteResource array
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2014-08-10 11:56:14 -04:00 |
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Strangerke
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ba1f8b2f6b
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ACCESS: Fix typo in variable name
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2014-08-10 17:52:34 +02:00 |
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Strangerke
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00f7a3404d
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ACCESS: Implement 3 more opcodes
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2014-08-10 17:50:28 +02:00 |
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Paul Gilbert
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cce0c2ff97
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ACCESS: Adding sprite resources and screen saving
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2014-08-10 11:47:15 -04:00 |
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Paul Gilbert
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9d590687e9
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ACCESS: Implemented roomMenu
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2014-08-09 22:24:35 -04:00 |
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Paul Gilbert
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127a0eeadd
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ACCESS: Cleanup of Amazon game flags
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2014-08-09 18:28:33 -04:00 |
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Paul Gilbert
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d04a6d2d7a
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ACCESS: Beginnings of inventory management
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2014-08-09 17:57:34 -04:00 |
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Paul Gilbert
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1171400ccb
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ACCESS: Beginnings of animation manager
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2014-08-09 15:54:35 -04:00 |
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Paul Gilbert
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814d4ebdd0
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ACCESS: Add detection entry and subfolder adding for CD version
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2014-08-09 12:12:39 -04:00 |
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Paul Gilbert
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6715bb0864
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ACCESS: Move playField and tile data to Room class
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2014-08-07 21:59:45 -04:00 |
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Paul Gilbert
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0183007d0b
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ACCESS: Fixes for loading room data
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2014-08-07 20:31:42 -04:00 |
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Paul Gilbert
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bea93f3441
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ACCESS: Implemented setupRoom method
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2014-08-07 09:23:31 -04:00 |
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Paul Gilbert
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031cc32c84
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ACCESS: Implemented room data loading
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2014-08-06 22:43:40 -04:00 |
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Paul Gilbert
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c4d6dc3763
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ACCESS: Added room clearing
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2014-08-06 08:28:20 -04:00 |
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Paul Gilbert
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8e43a6c528
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ACCESS: Add scripts classes and Amazon room setup
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2014-08-05 23:23:49 -04:00 |
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