Commit Graph
112 Commits
Author SHA1 Message Date
Paul Gilbert 8352808322 ACCESS: Added code for reading/writing savegame headers and list saves 2014-08-30 08:45:42 -04:00
Paul Gilbert 8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert e57d7e8782 ACCESS: Implemented playVideo 2014-08-28 20:02:35 -04:00
Paul Gilbert 819cad3a17 ACCESS: Implemented setVideo 2014-08-28 07:36:11 -04:00
Paul Gilbert c0a7852662 ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
Strangerke 1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Strangerke a47b10c1c0 ACCESS: Add destination surface in speakText parameters 2014-08-25 23:44:55 +02:00
Strangerke 8c059add8b ACCESS: Modify speakText so it takes a string array as parameter 2014-08-25 22:46:56 +02:00
Paul Gilbert 89993e128f ACCESS: Split font code into a separate file 2014-08-24 23:59:37 -04:00
Strangerke 6774dd4246 ACCESS: Implement speakText() 2014-08-24 18:49:34 +02:00
Strangerke 955df7a94c ACCESS: Start implementing loadEstablish 2014-08-23 23:49:08 +02:00
Paul Gilbert 1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert 31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert 7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00
Strangerke c7d4958984 ACCESS: Implement partially doEstablish 2014-08-21 00:32:11 +02:00
Paul Gilbert 23a442443f ACCESS: Implemented cmdNewRoom opcode 2014-08-19 20:43:32 -04:00
Strangerke b4f74b9b5e ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms 2014-08-20 01:46:46 +02:00
Paul Gilbert 404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Strangerke 3e61eb9cc3 ACCESS: Implement some opcodes 2014-08-17 11:16:31 +02:00
Paul Gilbert f784b4efba ACCESS: Added data for font2 and font6x6 2014-08-16 22:18:53 -04:00
Paul Gilbert 8d6c8ed452 ACCESS: Beginnings of code for text bubble drawing 2014-08-16 20:26:17 -04:00
Paul Gilbert 5ff004b2d8 ACCESS: Fix initialisation of player positioning and scaling values 2014-08-16 11:58:59 -04:00
Paul Gilbert dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00
Paul Gilbert b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Strangerke 8648480258 ACCESS: Add a second parameter to doEstablish() 2014-08-16 12:24:26 +02:00
Paul Gilbert 9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert ed645e435a ACCESS: Fix clearing pending images list each frame 2014-08-13 21:07:27 -04:00
Paul Gilbert 89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert 483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert 7d4180c3e2 ACCESS: Implemented Animation setFrame code 2014-08-11 21:34:39 -04:00
Paul Gilbert b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert 0e3f9e983d ACCESS: Changed _objectsTable from raw data array to SpriteResource array 2014-08-10 11:56:14 -04:00
Strangerke ba1f8b2f6b ACCESS: Fix typo in variable name 2014-08-10 17:52:34 +02:00
Strangerke 00f7a3404d ACCESS: Implement 3 more opcodes 2014-08-10 17:50:28 +02:00
Paul Gilbert cce0c2ff97 ACCESS: Adding sprite resources and screen saving 2014-08-10 11:47:15 -04:00
Paul Gilbert 9d590687e9 ACCESS: Implemented roomMenu 2014-08-09 22:24:35 -04:00
Paul Gilbert 127a0eeadd ACCESS: Cleanup of Amazon game flags 2014-08-09 18:28:33 -04:00
Paul Gilbert d04a6d2d7a ACCESS: Beginnings of inventory management 2014-08-09 17:57:34 -04:00
Paul Gilbert 1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert 814d4ebdd0 ACCESS: Add detection entry and subfolder adding for CD version 2014-08-09 12:12:39 -04:00
Paul Gilbert 6715bb0864 ACCESS: Move playField and tile data to Room class 2014-08-07 21:59:45 -04:00
Paul Gilbert 0183007d0b ACCESS: Fixes for loading room data 2014-08-07 20:31:42 -04:00
Paul Gilbert bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert 031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert c4d6dc3763 ACCESS: Added room clearing 2014-08-06 08:28:20 -04:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00