Commit Graph
6575 Commits
Author SHA1 Message Date
Tarek Soliman 9633515e23 MAEMO: adding debian directory
This is the original debian directory from the 1.2.0 maemo port
2011-09-22 22:07:43 -05:00
Tarek Soliman 775f265554 MAEMO: removing obsolete patch 2011-09-22 22:07:43 -05:00
Johannes Schickel 949b30dc36 OPENGL: Always set the unpack alignment when refreshing the textures.
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".
2011-11-09 18:57:13 +01:00
Willem Jan Palenstijn a784aeb187 BADA: Fix loop 2011-11-02 01:23:02 +01:00
Alyssa Milburn dc649a13a7 ANDROID: Actually create the savegame directory.
Not sure how this went missing from the commit.
(cherry picked from commit fed26146a8)
2011-10-28 12:11:50 +02:00
TomFrost 5c1f13251e Merge branch 'master' of git://github.com/nexapps/scummvm into nexapps 2011-09-03 14:23:14 -04:00
Sven Hesse 58ab4cdab7 BADA: Strip trailing whitespace 2011-08-22 09:46:30 +02:00
Sven Hesse b406ba5884 BADA: Strip off windows-style line endings 2011-08-22 09:45:53 +02:00
Sven Hesse 911de33e89 BADA: Remove executable flag from files 2011-08-22 09:45:19 +02:00
Chris Warren-Smith c39b7491e6 BADA: Remove incorrect BADA defined check 2011-08-21 11:46:37 +02:00
Chris Warren-Smith 6fe7f032f6 BADA: Fix to restore audio upon mobile call completion 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 5e472df212 BADA: Cleanup unused screen interface implementation 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 43059b1878 BADA: Moved timer manager to backends/timer/bada 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 68f2ec53f7 BADA: Fix to return correct integer values 2011-08-21 16:39:09 +10:00
Chris Warren-Smith f01882a6e0 BADA: Fix for menu based quit handling 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 7836a0ff20 BADA: Hardcoded file system paths now defined as macros 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 028a67012d BADA: Cleanup unused namespace declarations 2011-08-21 16:39:08 +10:00
Chris Warren-Smith a31b74f3e9 BADA: Code formatting and style changes following review 2011-08-21 16:39:08 +10:00
Chris Warren-Smith a3e070de6f BADA: Review style changes. Fix for image skew in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith b1e3da6e27 BADA: Review style changes. Cursor can now be positioned on top screen row 2011-08-21 16:39:00 +10:00
Chris Warren-Smith c33bb63cbd BADA: Increased audio thread priority to avoid sound skipping in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith 2e77b97b19 BADA: Code formatting; replace tab before else with space 2011-08-21 16:38:53 +10:00
Chris Warren-Smith ad58d2feaf BADA: Fix for lockup when game thread fails to respond to quit event 2011-08-21 16:38:53 +10:00
Chris Warren-Smith e748ea68a5 BADA: Prevent end-of-file state causing err() returning true 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 812e4498ec BADA: Fix formatting and non bada host compile error 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 46a8304b73 BADA: Allow clean shutdown when encountering an error 2011-08-21 16:38:53 +10:00
Chris Warren-Smith bf11cf0e01 BADA: Increased cache size for slightly improved startup times 2011-08-21 16:38:53 +10:00
Chris Warren-Smith bd028d4167 BADA: Further control UI enhancements 2011-08-21 16:38:52 +10:00
Chris Warren-Smith 533dc5f8e4 BADA: Camera button can now set shortcuts 2011-08-21 16:38:42 +10:00
Chris Warren-Smith fecce484ce BADA: Renamed the customised vkeybd layout to vkeybd_bada 2011-08-21 16:38:10 +10:00
Chris Warren-Smith 59739a7a0e BADA: Initial BADA port implementation 2011-08-21 16:37:06 +10:00
Johannes Schickel dd0ad3cba4 SDL: Fix typo. 2011-08-18 23:18:20 +02:00
Johannes Schickel b8dcd9a25e OPENGL: Fix aspect ratio correction behavior.
Now only 320x200 and 640x400 will result in aspect ratio correction to be used
if the user requested it. This should fix some strechting in Myst/Riven.
2011-08-12 04:06:54 +02:00
Johannes Schickel a77c29327e OPENGLSDL: Do not change requested window size on resize.
This should help fix a lock up on window managers, which will try to force the
ScummVM window to a certain size, by just requesting the same size over and
over again.

Now we get black borders even in windowed mode when the aspect of the window
does not match the aspect of the game screen (and we are not in "normal" mode),
but that is usually the same in video players too, so shouldn't be too bad.
2011-08-12 03:46:32 +02:00
Paul Gilbert 7ef6c73d61 SDL: Previous commit broke compilation on MSVC
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11 22:30:46 +10:00
Johannes Schickel 0f6e231356 SDL: Implement a hellish workaround to fix bug #3368143.
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To
fix it I added a stupid graphics state copying to the SDL backend, in case the
graphics manager is switched. The implementation of this is considered a pure
workaround, no one should ever do it like this in reality... I just want to
die when looking at this... Not sure why I actually committed it.

Anyway it at least makes the OpenGL backend testable for those who do not
want to fiddle with the config file directly.
2011-08-11 04:28:44 +02:00
Doron Rosenberg 28201a1e9d WebOS: not handling keyboard dismiss in keydown breaks things 2011-08-10 17:44:48 -07:00
Johannes Schickel 930f626dab TIMER: Add a comment to explain why we remove the name in removeTimerProc. 2011-08-10 18:42:19 +02:00
Johannes Schickel c443f113ed TIMER: Remove all names associated with a callback, since all callbacks are removed.
This makes the name removal consistent with the timer proc removal.

It seems we only allow a specific timer proc being added once anymore though.
So this should not change too much right now.
2011-08-10 18:34:08 +02:00
Johannes Schickel cea06991eb TIMER: Remove name of callback in removeTimerProc.
This should fix #3389673 "LOOM: CD-Version crashes at start". It also fixes the
same error showing up for me in Monkey CD.

The doc changes in 4c7958450f claims the name is used for the event
recorder, but as far as I can tell it is not used right now. Thus depending on
how it is used the behavior of SCUMM removing and adding the same timer aagain
*might* cause problems.

In any way we need to remove the name in removeTimerProc, else RTL + launching
the same game again would be broken too.
2011-08-10 18:22:25 +02:00
Johannes Schickel a72ab2f448 BACKENDS: Fix compilation. 2011-08-09 14:56:38 +02:00
Fabio Battaglia 3fe81198ff DINGUX: hopefully fix the cursor palette problem
The port wasn't keeping track of the CursorPalette feature
correctly. This should fix it for good.
2011-08-09 14:06:31 +02:00
Fabio Battaglia 521dfaa980 DINGUX: fix compilation 2011-08-09 11:19:18 +02:00
Johannes Schickel 06b95b3543 OPENGL: Add include guard to gltexture.h 2011-08-09 02:14:12 +02:00
Filippos Karapetis ef695cb7dd OPENGL: Added a temporary hack to fix compilation under Windows, after the latest changes to the SDL interface layer 2011-08-09 02:24:59 +03:00
Johannes Schickel fd61a83bb5 SDL: Slight clean up in the surface based graphics manager. 2011-08-09 00:04:19 +02:00
Johannes Schickel 04ab0e58b4 SDL: Take advantage of SdlGraphicsManager.
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.

Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.

Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel 0630a88a04 SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel dedc74abfa SDL: Add a new base class for graphics managers utilizing SDL. 2011-08-09 00:03:10 +02:00
Johannes Schickel 222064cdb6 BACKENDS: Add PaletteManager interface as comments to GraphicsManager.
This should be a little more comfortable about finding out what's needed to
implement a new graphics manager.
2011-08-09 00:03:10 +02:00