Commit Graph
6575 Commits
Author SHA1 Message Date
Johannes Schickel d8531a939e IPHONE: Move OpenGL ES context generation to its own method. 2012-02-20 21:15:14 +01:00
Johannes Schickel cf44d49d19 IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. 2012-02-20 19:43:51 +01:00
Tarek Soliman 56e517fdad KEYMAPPER: Add some comments 2012-02-20 12:26:25 -06:00
Johannes Schickel 7957cc956e IPHONE: Use render buffer size instead of application frame size for video size calculations.
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
2012-02-20 18:39:57 +01:00
Johannes Schickel d91268c4c1 IPHONE: Rename _screenRect to _gameScreenRect. 2012-02-20 18:39:57 +01:00
Johannes Schickel 87fb115def IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. 2012-02-20 18:39:57 +01:00
Johannes Schickel 624d5547dc IPHONE: Don't overwrite orientation when the OpenGL ES context is created. 2012-02-20 18:39:57 +01:00
Johannes Schickel d4c167414d IPHONE: Refactor event code a bit.
Now mouse x/y coordinates are passed as int.
2012-02-20 18:39:57 +01:00
Johannes Schickel 5cc3d754f7 IPHONE: Even more slight formatting fixes. 2012-02-20 18:39:57 +01:00
Tarek Soliman 6c4d65e53f KEYMAPPER: Change how keymaps are displayed in the remap dialog
This makes it so that there's 2 groups:
1 - The keymap stack
2 - The loaded keymaps

The first group displays which keymaps are active and which keymaps
are completely blocked due to an opaque keymap on top.

The second group displays which loaded keymaps store their mappings
globally and which ones store their mappings per-target.
2012-02-20 10:52:50 -06:00
Johannes Schickel a291679445 IPHONE: Slight game screen texture related variable renaming. 2012-02-20 15:37:24 +01:00
Johannes Schickel 46e622c0fe IPHONE: Slight cleanup. 2012-02-20 15:37:24 +01:00
Johannes Schickel 76be031ed4 IPHONE: Remove some unused variables. 2012-02-20 15:37:23 +01:00
Tarek Soliman 3f6d549b0e KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper 2012-02-20 06:49:22 -06:00
Tarek Soliman cfe91c8d44 KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper 2012-02-20 06:49:22 -06:00
Tarek Soliman a0ba4eb569 KEYMAPPER: Rewrite the EventMapper API 2012-02-20 06:49:22 -06:00
Tarek Soliman 5c3e48fddf KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
This allows migration to unconditional mapping
2012-02-20 06:49:22 -06:00
Tarek Soliman e7ade8ae05 KEYMAPPER: EventMapper must now eat all events 2012-02-20 06:49:21 -06:00
Johannes Schickel ae992bebe3 IPHONE: More formatting fixes. 2012-02-20 13:48:09 +01:00
Johannes Schickel d77253fbe5 IPHONE: Add support for unfiltered upscaling. 2012-02-20 02:32:10 +01:00
Johannes Schickel 8102e7e645 IPHONE: Implement cursor palette support. 2012-02-20 01:32:48 +01:00
Johannes Schickel 65cda4cd6b IPHONE: Fix some mismatching malloc/delete calls. 2012-02-20 00:36:13 +01:00
Johannes Schickel 1b9c4f3845 IPHONE: Remove some dead code. 2012-02-20 00:35:44 +01:00
Johannes Schickel 723a38c699 IPHONE: Rename screen related buffers a bit. 2012-02-20 00:35:14 +01:00
Johannes Schickel 93d80793b4 IPHONE: Implement cursor visibility change again. 2012-02-20 00:29:08 +01:00
Johannes Schickel 438bc50115 IPHONE: Fix cursor hotspots. 2012-02-20 00:25:48 +01:00
Johannes Schickel 68bbe973bd IPHONE: Always use the mouse texture.
Formerly the mouse texture was only used when the overlay was visible. When
only the game screen was visible, the code rendered the mouse cursor on the
game screen texture.

This simplifies the drawing pipeline a bit.
2012-02-20 00:08:42 +01:00
Johannes Schickel 87d85a7b20 IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Formerly the overlay cursor was using a RGB565 palette, even though the
texture is really set up as RGBA5551.
2012-02-19 22:19:38 +01:00
Johannes Schickel ceae3dd191 IPHONE: Rename _palette to _gamePalette. 2012-02-19 22:16:38 +01:00
Johannes Schickel 6a31dadfea IPHONE: Use include instead of import for all of our headers. 2012-02-19 22:10:08 +01:00
Johannes Schickel 13358c541d IPHONE: Add include guards. 2012-02-19 21:44:37 +01:00
Johannes Schickel 3d0316ccd2 IPHONE: Formatting fixes. 2012-02-19 21:30:53 +01:00
Johannes Schickel 4244663020 IPHONE: Remove dead code. 2012-02-19 20:33:53 +01:00
Thierry Crozat 7a3df4681b NULL: Fix compiler errors when using the NullGraphicsManager
The errors fixed are inaccessible base class when trying to set the
_graphicsManager and a pure virtual function when trying to create
the NullGraphicsManager instance.
2012-02-19 18:41:49 +00:00
Thierry Crozat f6b8fec0f1 NULL: Fix compiler error when using NullMutexManager
The compiler error fixed (when trying to set the _mutexManager) is:
error: ‘MutexManager’ is an inaccessible base of ‘NullMutexManager’
2012-02-19 18:38:28 +00:00
Johannes Schickel ab4420b3ca IPHONE: Take advantage of Common::EVENT_INVALID. 2012-02-19 05:21:17 +01:00
Johannes Schickel ffaa8612c3 IPHONE: Change F5 (menu) gesture to open up the GMM.
Thanks to tsoliman for this patch.
2012-02-19 05:21:10 +01:00
Tarek Soliman 53d6ef1209 MAEMO: Fix building without keymapper enabled 2012-02-17 14:42:39 -06:00
Tarek Soliman b6e5e4fe1e MAEMO: Remove pointless copy ctor call
Thanks LordHoto
2012-02-15 17:56:09 -06:00
Tarek Soliman 85c8c84804 KEYMAPPER: Add more warning signs 2012-02-15 17:22:41 -06:00
Tarek Soliman e55914c51b MAEMO: Register Keymapper Keymap Action default bindings 2012-02-15 17:12:52 -06:00
Tarek Soliman cce5be67dc KEYMAPPER: Allow ports to define default Keymap Action bindings 2012-02-15 17:07:52 -06:00
Tarek Soliman 974f5eb7b8 MAEMO: Drop the hardcoded keymap in favor of the keymapper 2012-02-15 17:07:52 -06:00
Tarek Soliman 7ae7e80739 MAEMO: Rename hasHwKeyboard and add hasMenuKey 2012-02-15 16:38:53 -06:00
Tarek Soliman 856744aa6a MAEMO: Use bitshifting in ModelType 2012-02-15 15:26:51 -06:00
Tarek Soliman ea325909cf MAEMO: Fix wrong assert 2012-02-15 12:40:49 -06:00
Tarek Soliman a4798602d7 JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'

This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tarek Soliman 921f602ab8 JANITORIAL: Fix whitespace in pointer template arg 2012-02-15 10:07:08 -06:00
Tarek Soliman dbcd177606 KEYMAPPER: Make some parameters const 2012-02-15 10:07:08 -06:00
Johannes Schickel 37e5b209a7 OPENGL: More formatting fixes. 2012-02-15 02:23:54 +01:00