Eugene Sandulenko
2131023913
GCW0: Made packager reenterable
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104
GCW0: Disabling more features on GCW0
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
6285d2f565
GCW0: Add release build script
2016-02-24 20:09:48 +01:00
Eugene Sandulenko
fe7ca47ed3
GCW0: Include free soundfont into release package
2016-02-24 19:00:41 +01:00
Johannes Schickel
22a60e6c0b
WIN32: Fix plugin provider build for 64bit target.
2016-02-23 22:31:30 +01:00
Johannes Schickel
fd688b73d7
SDL: Work around bug #7038 by limiting mode reset to Win32.
...
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game".
40e019efd4 introduced resetting the pixel depth
when unloading modes for SDL output. This was required to make mode listing
for OpenGL work on Win8+.
This causes issues on non-Win32 platforms though. SDL might not give us a valid
a pixel depth, causing the resetting to fail. A particular example is X11 on
IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel
depth is 32bit. Trying to set this up causes a crash though.
Since there is no way to validate SDL's return value, we simply limit the reset
to platforms where it is actually required, i.e. Win32.
2016-02-17 16:17:39 +01:00
Johannes Schickel
4145109937
AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk.
...
As pointed out by Raziel^.
2016-02-17 12:37:36 +01:00
Hubert Maier
89e9a36af5
AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS.
...
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the
Rexx script. We work around this by copying it to the cwd and using it from
there.
Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work
on local builds".
2016-02-17 11:58:48 +01:00
Jakub Wilk
d9b00eb3e6
I18N: Fix language code for Swedish
...
The language code for Swedish is "sv", not "se".
2016-02-15 21:18:53 +00:00
Jakub Wilk
a69526452d
I18N: Fix country code for Denmark
...
The country code for Denmark is DK, not DA.
2016-02-15 21:17:13 +00:00
Eugene Sandulenko
6c895643aa
Merge pull request #667 from a-detiste/master
...
JANITORIAL: Typos detected with lintian & grep
2016-02-15 18:31:50 +01:00
Alexandre Detiste
6c298e964f
JANITORIAL: Typos detected with lintian & grep
2016-02-15 18:27:02 +01:00
Eugene Sandulenko
39991ad4a5
GCW0: Fix virtual keyboard
2016-02-14 23:06:11 +01:00
Johannes Schickel
655f4dfedb
WIN32: Fix compilation with MinGW-w64 based Win32 compiler.
2016-02-12 19:22:47 +01:00
Tarek Soliman
d61e365956
MAEMO: Add configure and make extra args env vars
...
This allows running "make -j4" and similar as part of dpkg-buildpackage
without editing the makefile.
2016-02-09 22:38:04 -06:00
Johannes Schickel
1b21b8b906
AMIGAOS: Fix 'amigaosdist' target for out-of-tree builds.
2016-02-06 17:46:05 +01:00
Eugene Sandulenko
0930018045
RELEASE: This is 1.9.0git
2016-02-05 23:31:25 +01:00
Tarek Soliman
f28ced2e96
MAEMO: Fix default bindings
...
This code depended on the off by one
bug fixed in 9b8b737
2016-02-05 01:06:54 -06:00
Johannes Schickel
687f6067f5
POSIX: Use XDG specification for default save path.
...
This is what the XDG Base Directory Specification suggests to use. We still
use ~/.scummvm as default path in case the directory exists.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02 09:16:40 +01:00
Johannes Schickel
2622cded72
POSIX: Move assureDirectoryExists to posix-fs{.h,.cpp}.
2016-02-02 09:16:40 +01:00
Johannes Schickel
dde89c36f5
POSIX: Move default config file location to '$XDG_CONFIG_HOME/scummvm/scummvm.ini'.
...
This is what the XDG Base Directory Specification suggests to use. We still
use the old location of '~/.scummvmrc' in case that is present.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02 09:16:40 +01:00
Johannes Schickel
79acfd28e9
POSIX: Use modern path for log file.
...
This makes use use the XDG Base Directory Specification for the log file path.
This tackles one part of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02 09:16:40 +01:00
Johannes Schickel
b4e360188f
POSIX: Restructure code in OSystem_POSIX::createLogFile.
2016-02-02 09:16:40 +01:00
Johannes Schickel
589c3046aa
POSIX: Make assureDirectoryExists create full path if needed.
...
This is kind of like 'mkdir -p' now. But the permissions are different from
standard POSIX behavior.
2016-02-02 08:45:58 +01:00
Johannes Schickel
d8394d3f77
POSIX: Factor directory creation code into its own function.
2016-02-02 08:45:58 +01:00
Tarek Soliman
be2af06131
MAEMO: Update debian/changelog
2016-02-01 22:40:48 -06:00
Eugene Sandulenko
68ff933206
Merge pull request #657 from lordhoto/scumm-alt-x
...
ALL: Handle Alt-x internally in SCUMM.
2016-02-01 10:35:13 +01:00
Tarek Soliman
7b521edac7
MAEMO: Package missing engine-data files
2016-01-31 23:04:54 -06:00
Tarek Soliman
6b4255d8e8
MAEMO: Split packaging of engine-data into multiple lines
2016-01-31 23:04:41 -06:00
Johannes Schickel
24c6d50301
SDL: Don't mix our key code with SDL's.
...
This case for F# keys was forgotten to update in 8530997fff .
2016-02-01 02:23:55 +01:00
Hubert Maier
1c1d3f35eb
AMIGAOS: amigaos.mk - Revert rx command line
...
rx doesn't find the program if "./" or ${srcdir} is kept in front.
Probably a limitation of abc-shell...or rx
2016-01-30 01:14:28 +02:00
Hubert Maier
171a39d698
AMIGAOS: amigaos.mk path fixes
2016-01-30 00:33:17 +02:00
Johannes Schickel
94cd15bb3e
SDL: Do not quit on Alt-x.
...
This was originally added in cbd867329e to
support this LucasArts game hotkey. However, Alt-x is used by other
engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the
Lounge Lizards uses it to skip the age protection. Since we handle Alt-x
internally in SCUMM now there is no need to keep this around in our backend
code.
2016-01-29 23:19:08 +01:00
Hubert Maier
30094b9d9a
AMIGAOS: Fix the exe paths and delete the guide after installing
2016-01-29 19:00:31 +02:00
Hubert Maier
2893d28700
AMIGAOS: Update amigaos.mk to automatically create an AmigaGuide file from README
2016-01-29 18:17:42 +02:00
Vincent Bénony
9a5143e080
IOS: Updates the compilation instructions
2016-01-11 16:44:20 +01:00
Johannes Schickel
afd4b82a8a
IPHONE: Make includes match our style.
2016-01-07 12:44:48 +01:00
Johannes Schickel
f8ef5e2476
IOS7: Make includes match our style.
2016-01-07 12:44:48 +01:00
Johannes Schickel
3130b22fcb
IOS7: Make filename style consistent in itself.
2016-01-07 12:44:48 +01:00
Johannes Schickel
8fc03872c4
IOS7: Use #include instead of #import.
...
We always use #include. #import is a nice ObjC feature (in theory), but can
lead to odd results in corner cases.
2016-01-07 12:44:48 +01:00
Johannes Schickel
17a57443ae
IOS7: Use standard include guard names.
2016-01-07 12:44:48 +01:00
Johannes Schickel
bcaa725184
IOS7: Use our standard GPL headers.
2016-01-07 12:44:48 +01:00
Johannes Schickel
54f5c95832
COMMON: Make FSNode(AbstractFSNode *) private again.
...
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet.
2016-01-07 11:25:02 +01:00
Johannes Schickel
ca3c5a702f
BACKENDS: Make ChRootFilesystemFactory's constructor explicit.
2016-01-07 10:58:26 +01:00
Johannes Schickel
48df726c9e
BACKENDS: Let ChRootFilesystemFactory's constructor take a const String reference.
2016-01-07 10:57:46 +01:00
Johannes Schickel
557d58af8d
BACKENDS: Make ChRootFilesystemFactory delcaration more consistent.
...
The make* factory functions are public in the base class, thus keep the
visibility the same.
2016-01-07 10:55:01 +01:00
Johannes Schickel
adaa1bcd8f
BACKENDS: Move FIXME closer to ChRootFilesystemFactory.
2016-01-07 10:53:28 +01:00
Johannes Schickel
d13300ca22
BACKENDS: Fix include style in chroot-fs-factory.cpp.
2016-01-07 10:52:19 +01:00
Vincent Bénony
b5ef98637c
IOS: Renames a macro
2016-01-07 09:55:56 +01:00
Vincent Bénony
89002d5cf6
IOS: Formatting
2016-01-06 16:20:30 +01:00