Commit Graph
19 Commits
Author SHA1 Message Date
Johannes Schickel 0960c54618 N64: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Christoph Mallon 23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Fabio Battaglia f16311291d N64: avoid bogus events if no controller plugged
If the user has only a N64 mouse plugged in and no controllers
this avoids fake clicks.
2011-05-04 16:48:52 +02:00
md5 a4c05b1632 Fixed compilation of the N64 port 2011-03-19 04:01:28 +02:00
Fabio Battaglia 4f74853f93 N64: Reduce N64 mouse sensibility a bit
svn-id: r48169
2010-03-06 12:59:19 +00:00
Fabio Battaglia 6876e1f9de N64: some input related cleanup
svn-id: r48129
2010-02-25 20:58:52 +00:00
Fabio Battaglia 4577a9038a N64: some input related cleanup
svn-id: r48106
2010-02-21 15:01:06 +00:00
Fabio Battaglia 52f66d54cc N64: send ascii code for numpad keys
svn-id: r48105
2010-02-21 14:34:22 +00:00
Fabio Battaglia 6af6d66e2b N64: Simulate numpad using C-Buttons on the gamepad
svn-id: r48104
2010-02-21 13:54:58 +00:00
Fabio Battaglia bff00f002b N64: added comments and slight cleanup
svn-id: r47709
2010-01-30 12:57:57 +00:00
Fabio Battaglia c02b14d311 N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when building
svn-id: r47708
2010-01-30 12:53:08 +00:00
Arnaud Boutonné 1f79fd5788 Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
svn-id: r47489
2010-01-23 22:50:24 +00:00
Fabio Battaglia 66f90a40c9 N64: change input related code to better fit mouse support
svn-id: r47420
2010-01-21 18:31:46 +00:00
Fabio Battaglia bbc2ec0958 N64: Initial support for n64 mouse, tweaking needed
svn-id: r47408
2010-01-20 18:51:22 +00:00
Fabio Battaglia c4a9d373ca N64: Use first controller found as input, easier to add support for different input peripherals now
svn-id: r47317
2010-01-15 23:35:24 +00:00
Fabio Battaglia f2318e5fe4 N64: Icrease analog sensibility a little
svn-id: r47262
2010-01-12 10:23:16 +00:00
Fabio Battaglia a108df30a7 Add Nintendo 64 port to trunk.
svn-id: r46773
2009-12-30 21:11:38 +00:00