Commit Graph
45 Commits
Author SHA1 Message Date
Michael Zinn 82e8bc43e6 IOS: Fix Arrow Key Capture in TextInputHandler.
This should fix these working from external keyboards i.e. IPad Pro and
other sources as well.

This is presumably what the original author intended.
2018-08-23 23:42:52 +01:00
Colin Snover d43732ac47 IOS: Replace strdup with Common::String 2018-08-18 16:30:05 +02:00
D G Turner f353e466df IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.
The code provided for Smartkeyboard on IPad Pro seems to be broken, so
am making minor changes to try to fix this.

The following should still function, but this will need testing by an
IOS user with this hardware, if it compiles.
2018-07-29 02:55:48 +01:00
D G Turner eee970df1f IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.
These have not been compiled or otherwise tested, but are cleaned up
version of code changes from forum user "dottostring" in thread:
http://forums.scummvm.org/viewtopic.php?t=14524

This should add Fake ESC key support replacing the '`' key and add full
support for the Arrow keys.
2018-07-25 10:17:40 +02:00
Adrian Frühwirth cee4d6b853 JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
Thierry Crozat e403167d03 IOS: Consolidate build instructions with the wiki
This replaces obsolete instructions to build ScummVM in the README.md
file with a link to the instructions on the wiki. The wiki has also
been updated with additional information that were contained in the
README.md.

and the wiki has been updated with additional instructions.
2018-04-29 11:56:18 +01:00
Colin Snover bda253b1ac BACKENDS: Constify PaletteManager::grabPalette implementations 2017-10-15 13:47:19 -05:00
Vincent Bénony 8bc745fb55 IOS: Improve iOS 11 compatibility 2017-09-30 11:16:42 +02:00
Eugene Sandulenko 6da591df88 Merge pull request #853 from criezy/ios-no-sleep
IOS: Disable idle timer while an engine is running
2016-11-12 12:20:17 +01:00
Thierry Crozat 2882424306 IOS: Add support for filtering feature 2016-10-21 22:27:26 +01:00
Thierry Crozat 4a9446490a IOS: Disable idle timer while an engine is running 2016-10-20 22:38:14 +01:00
Eugene Sandulenko 355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Vincent Bénony 587d5d5703 IOS: Fixes savegame deletion on sandboxed iOS devices 2016-02-26 09:50:39 +01:00
Vincent Bénony 9a5143e080 IOS: Updates the compilation instructions 2016-01-11 16:44:20 +01:00
Johannes Schickel f8ef5e2476 IOS7: Make includes match our style. 2016-01-07 12:44:48 +01:00
Johannes Schickel 3130b22fcb IOS7: Make filename style consistent in itself. 2016-01-07 12:44:48 +01:00
Johannes Schickel 8fc03872c4 IOS7: Use #include instead of #import.
We always use #include. #import is a nice ObjC feature (in theory), but can
lead to odd results in corner cases.
2016-01-07 12:44:48 +01:00
Johannes Schickel 17a57443ae IOS7: Use standard include guard names. 2016-01-07 12:44:48 +01:00
Johannes Schickel bcaa725184 IOS7: Use our standard GPL headers. 2016-01-07 12:44:48 +01:00
Johannes Schickel 54f5c95832 COMMON: Make FSNode(AbstractFSNode *) private again.
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet.
2016-01-07 11:25:02 +01:00
Vincent Bénony b5ef98637c IOS: Renames a macro 2016-01-07 09:55:56 +01:00
Vincent Bénony aa77c0c92d IOS: Disable scalers 2016-01-06 16:20:28 +01:00
Vincent Bénony a522c82f85 IOS: Removes a useless variable 2016-01-06 16:20:28 +01:00
Vincent Bénony fae79955e5 IOS: Better emulation of the right mouse button 2016-01-06 16:17:39 +01:00
Vincent Bénony 1657b9d432 IOS: Update compilation instructions for FluidSynth 2016-01-06 16:17:39 +01:00
Vincent Bénony 71b2fa9b49 IOS: Fixes an issue with the mouse pointer when returning from Sam&Max 2016-01-06 16:17:38 +01:00
Vincent Bénony c99456ecff IOS: Brings support for FluidSynth 2016-01-06 16:17:38 +01:00
Vincent Bénony 8d9b13059b IOS: Updates compilation instructions 2016-01-06 16:17:38 +01:00
Vincent Bénony dcfe197317 IOS: Info on Linux toolchain, and compilation instructions 2016-01-06 16:17:38 +01:00
Vincent Bénony cfcd3842ed IOS: Adds iPhone 6/6+ launch screens 2016-01-06 16:17:37 +01:00
Vincent Bénony 7324f87b9a IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode 2016-01-06 16:17:37 +01:00
Vincent Bénony c4b8db5589 IOS: Typo 2016-01-06 16:17:37 +01:00
Vincent Bénony 9b51cafc04 IOS: Updates compilation instructions 2016-01-06 16:17:37 +01:00
Vincent Bénony 80afba232a IOS: Implements scalers 2016-01-06 16:17:37 +01:00
Vincent Bénony 56ca0b9dc2 IOS: Scales the GUI for the iPad Pro 2016-01-06 16:17:37 +01:00
Vincent Bénony 14a0a3d032 IOS: Better resolution handling 2016-01-06 16:17:36 +01:00
Vincent Bénony dd950fdb22 IOS: Removes a global variable 2016-01-06 16:17:35 +01:00
Vincent Bénony dad50ae0cc IOS: Fixes memory leak 2016-01-06 16:17:35 +01:00
Vincent Bénony c813e5d87e IOS: Move declarations in the common header file 2016-01-06 16:17:35 +01:00
Vincent Bénony e9378ccf3e IOS: Avoid subclassing UIApplication, and handle multitasking 2016-01-06 16:17:35 +01:00
Vincent Bénony 5b15f06b92 IOS: Wrong deallocator called 2016-01-06 16:17:34 +01:00
Vincent Bénony 699c350481 IOS: Renames iOS7 classes to avoid confusion 2016-01-06 16:17:34 +01:00
Vincent Bénony 873e38372b IOS: Removes new generic syntax to be able to compile with older clang toolchain 2016-01-06 16:17:33 +01:00
Vincent Bénony 67ffd4b2bd IOS: Updates compilation instructions 2016-01-06 16:17:33 +01:00
Vincent Bénony 638dc113f8 IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
The "iphone" backend is the support for the old iPhones.
The "ios7" backend is for the new iPhones.
2016-01-06 16:17:33 +01:00