Michael Zinn
82e8bc43e6
IOS: Fix Arrow Key Capture in TextInputHandler.
...
This should fix these working from external keyboards i.e. IPad Pro and
other sources as well.
This is presumably what the original author intended.
2018-08-23 23:42:52 +01:00
Colin Snover
d43732ac47
IOS: Replace strdup with Common::String
2018-08-18 16:30:05 +02:00
D G Turner
f353e466df
IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.
...
The code provided for Smartkeyboard on IPad Pro seems to be broken, so
am making minor changes to try to fix this.
The following should still function, but this will need testing by an
IOS user with this hardware, if it compiles.
2018-07-29 02:55:48 +01:00
D G Turner
eee970df1f
IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.
...
These have not been compiled or otherwise tested, but are cleaned up
version of code changes from forum user "dottostring" in thread:
http://forums.scummvm.org/viewtopic.php?t=14524
This should add Fake ESC key support replacing the '`' key and add full
support for the Arrow keys.
2018-07-25 10:17:40 +02:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Thierry Crozat
e403167d03
IOS: Consolidate build instructions with the wiki
...
This replaces obsolete instructions to build ScummVM in the README.md
file with a link to the instructions on the wiki. The wiki has also
been updated with additional information that were contained in the
README.md.
and the wiki has been updated with additional instructions.
2018-04-29 11:56:18 +01:00
Colin Snover
bda253b1ac
BACKENDS: Constify PaletteManager::grabPalette implementations
2017-10-15 13:47:19 -05:00
Vincent Bénony
8bc745fb55
IOS: Improve iOS 11 compatibility
2017-09-30 11:16:42 +02:00
Eugene Sandulenko
6da591df88
Merge pull request #853 from criezy/ios-no-sleep
...
IOS: Disable idle timer while an engine is running
2016-11-12 12:20:17 +01:00
Thierry Crozat
2882424306
IOS: Add support for filtering feature
2016-10-21 22:27:26 +01:00
Thierry Crozat
4a9446490a
IOS: Disable idle timer while an engine is running
2016-10-20 22:38:14 +01:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Vincent Bénony
587d5d5703
IOS: Fixes savegame deletion on sandboxed iOS devices
2016-02-26 09:50:39 +01:00
Vincent Bénony
9a5143e080
IOS: Updates the compilation instructions
2016-01-11 16:44:20 +01:00
Johannes Schickel
f8ef5e2476
IOS7: Make includes match our style.
2016-01-07 12:44:48 +01:00
Johannes Schickel
3130b22fcb
IOS7: Make filename style consistent in itself.
2016-01-07 12:44:48 +01:00
Johannes Schickel
8fc03872c4
IOS7: Use #include instead of #import.
...
We always use #include. #import is a nice ObjC feature (in theory), but can
lead to odd results in corner cases.
2016-01-07 12:44:48 +01:00
Johannes Schickel
17a57443ae
IOS7: Use standard include guard names.
2016-01-07 12:44:48 +01:00
Johannes Schickel
bcaa725184
IOS7: Use our standard GPL headers.
2016-01-07 12:44:48 +01:00
Johannes Schickel
54f5c95832
COMMON: Make FSNode(AbstractFSNode *) private again.
...
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet.
2016-01-07 11:25:02 +01:00
Vincent Bénony
b5ef98637c
IOS: Renames a macro
2016-01-07 09:55:56 +01:00
Vincent Bénony
aa77c0c92d
IOS: Disable scalers
2016-01-06 16:20:28 +01:00
Vincent Bénony
a522c82f85
IOS: Removes a useless variable
2016-01-06 16:20:28 +01:00
Vincent Bénony
fae79955e5
IOS: Better emulation of the right mouse button
2016-01-06 16:17:39 +01:00
Vincent Bénony
1657b9d432
IOS: Update compilation instructions for FluidSynth
2016-01-06 16:17:39 +01:00
Vincent Bénony
71b2fa9b49
IOS: Fixes an issue with the mouse pointer when returning from Sam&Max
2016-01-06 16:17:38 +01:00
Vincent Bénony
c99456ecff
IOS: Brings support for FluidSynth
2016-01-06 16:17:38 +01:00
Vincent Bénony
8d9b13059b
IOS: Updates compilation instructions
2016-01-06 16:17:38 +01:00
Vincent Bénony
dcfe197317
IOS: Info on Linux toolchain, and compilation instructions
2016-01-06 16:17:38 +01:00
Vincent Bénony
cfcd3842ed
IOS: Adds iPhone 6/6+ launch screens
2016-01-06 16:17:37 +01:00
Vincent Bénony
7324f87b9a
IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode
2016-01-06 16:17:37 +01:00
Vincent Bénony
c4b8db5589
IOS: Typo
2016-01-06 16:17:37 +01:00
Vincent Bénony
9b51cafc04
IOS: Updates compilation instructions
2016-01-06 16:17:37 +01:00
Vincent Bénony
80afba232a
IOS: Implements scalers
2016-01-06 16:17:37 +01:00
Vincent Bénony
56ca0b9dc2
IOS: Scales the GUI for the iPad Pro
2016-01-06 16:17:37 +01:00
Vincent Bénony
14a0a3d032
IOS: Better resolution handling
2016-01-06 16:17:36 +01:00
Vincent Bénony
dd950fdb22
IOS: Removes a global variable
2016-01-06 16:17:35 +01:00
Vincent Bénony
dad50ae0cc
IOS: Fixes memory leak
2016-01-06 16:17:35 +01:00
Vincent Bénony
c813e5d87e
IOS: Move declarations in the common header file
2016-01-06 16:17:35 +01:00
Vincent Bénony
e9378ccf3e
IOS: Avoid subclassing UIApplication, and handle multitasking
2016-01-06 16:17:35 +01:00
Vincent Bénony
5b15f06b92
IOS: Wrong deallocator called
2016-01-06 16:17:34 +01:00
Vincent Bénony
699c350481
IOS: Renames iOS7 classes to avoid confusion
2016-01-06 16:17:34 +01:00
Vincent Bénony
873e38372b
IOS: Removes new generic syntax to be able to compile with older clang toolchain
2016-01-06 16:17:33 +01:00
Vincent Bénony
67ffd4b2bd
IOS: Updates compilation instructions
2016-01-06 16:17:33 +01:00
Vincent Bénony
638dc113f8
IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
...
The "iphone" backend is the support for the old iPhones.
The "ios7" backend is for the new iPhones.
2016-01-06 16:17:33 +01:00