Filippos Karapetis
5990753271
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defined (a regression from r54704)
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svn-id: r54732
2010-12-02 09:09:53 +00:00
Filippos Karapetis
e5f2c235d3
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for us :)
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svn-id: r54704
2010-12-01 15:15:42 +00:00
Filippos Karapetis
1a2b512ff0
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenGL 1.2 compatibility in Windows systems
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svn-id: r54700
2010-12-01 14:54:13 +00:00
Travis Howell
e2282e4816
Fix mingw compile.
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svn-id: r54696
2010-12-01 11:29:26 +00:00
Joost Peters
084ea7fc4a
OpenGL: remove unnecessary glext.h include
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svn-id: r54695
2010-12-01 09:53:43 +00:00
Johannes Schickel
ff7357cfc5
NULL: Remove extra semicolons in null-graphics.h
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svn-id: r54587
2010-11-29 19:28:19 +00:00
Johannes Schickel
f199761756
SDL: Slight formatting fix.
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svn-id: r54583
2010-11-29 18:33:46 +00:00
David Turner
0e90a2a808
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
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svn-id: r54579
2010-11-29 18:16:11 +00:00
Max Horn
4bed2b3ff5
SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation
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svn-id: r54575
2010-11-29 16:35:29 +00:00
Max Horn
df05ed1a46
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
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svn-id: r54573
2010-11-29 16:18:43 +00:00
Max Horn
4e0e406181
SDL: Move #include <SDL.h> into a special wrapper file
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svn-id: r54572
2010-11-29 16:16:50 +00:00
Max Horn
1ef8d5e38a
GP2X: More compilation fixes
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svn-id: r54569
2010-11-29 10:43:14 +00:00
Max Horn
a162ff18bc
SDL: Various more SdlEventSource related fixes
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svn-id: r54553
2010-11-28 22:04:39 +00:00
Max Horn
ce119b9540
OPENGL: Fix OpenGL on Mac OS X
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svn-id: r54545
2010-11-28 18:57:36 +00:00
Max Horn
ee4510aed4
OPENGL: Modify source files to force recompilation
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svn-id: r54542
2010-11-28 18:10:40 +00:00
Max Horn
8399232a43
DINGUX: More compilation fixes
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svn-id: r54541
2010-11-28 18:10:12 +00:00
Max Horn
1c3ba8bc40
LINUXMOTO: More compilation fixes
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svn-id: r54540
2010-11-28 18:09:43 +00:00
Max Horn
bed8c34a87
DINGUX: Compilation fixes
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svn-id: r54533
2010-11-28 17:18:08 +00:00
Max Horn
69092836bd
LINUXMOTO: Compilation fixes
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svn-id: r54532
2010-11-28 17:17:41 +00:00
Willem Jan Palenstijn
66cb595f22
SDL: re-enable unicode after graphics init
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svn-id: r54531
2010-11-28 17:12:43 +00:00
Max Horn
d5840b72f9
DINGUX: Attempt to fix the new code for this backend
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It seems in the gsoc2010-opengl branch, the dingux port was not anymore
updated at some point, so some changes that were made in general did not
make it till here. This is my attempt to fix at least the most obvious
problems, but without being able to compile it, all these changes should
be very carefully reviewed.
svn-id: r54522
2010-11-28 14:57:59 +00:00
Max Horn
a5ffdcf6cf
OPENGL: cleanup
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svn-id: r54520
2010-11-28 14:57:26 +00:00
Max Horn
7760077cf5
Merging the gsoc2010-opengl branch
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svn-id: r54518
2010-11-28 14:56:31 +00:00
Fabio Battaglia
74a53df11b
DINGUX: fix compilation for the opengl branch
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Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
2010-10-23 09:30:26 +00:00
Johannes Schickel
34302765ca
OPENGL: Get rid of one ugly cast.
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svn-id: r53435
2010-10-13 15:42:53 +00:00
Johannes Schickel
a2b96a2516
OPENGL: Replace SdlEventManager by SdlEventSource.
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Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
2010-10-13 15:42:16 +00:00
Johannes Schickel
75e8452b6e
OPENGL: Merged from trunk, from rev 52105 to 53396.
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
2010-10-13 03:57:44 +00:00
Alejandro Marzini
9136724110
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
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svn-id: r52503
2010-09-03 04:23:01 +00:00
Alejandro Marzini
30cbd35e74
OPENGL: Fix enable aspect ratio feature.
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svn-id: r52502
2010-09-03 03:47:05 +00:00
Alejandro Marzini
19bf2b9eb6
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
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Now the previous aspect ratio modes are handled as GFX modes. The previous
GFX modes were for scaling, but are removed now. A new 4/3 display mode
added. Added Ctrl-Shift-A for backward switching through display modes, and
Ctrl-Alt-<number key> for switching to a specific GFX mode.
Window resizing now is available for all display modes, and will
automatically change the scale factor as well as maintain the aspect ratio
when needed.
svn-id: r52501
2010-09-03 03:23:46 +00:00
Alejandro Marzini
27beca0e8c
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
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svn-id: r52310
2010-08-23 20:28:04 +00:00
Alejandro Marzini
942e104e33
OPENGL: Fix issue with resize events generated after going out of fullscreen mode.
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svn-id: r52248
2010-08-20 22:56:13 +00:00
Alejandro Marzini
503578ac10
OPENGL: Restrict window scaling if current desktop resolution is not big enough.
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svn-id: r52057
2010-08-13 05:26:23 +00:00
Alejandro Marzini
610f041930
OPENGL: Remove unnecessary best fullscreen mode detection code.
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svn-id: r52056
2010-08-13 05:16:42 +00:00
Alejandro Marzini
d84428e678
OPENGL: Disable resizable window when not using an aspect ratio correction.
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svn-id: r52055
2010-08-13 05:00:38 +00:00
Alejandro Marzini
a3711160ef
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh.
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svn-id: r52054
2010-08-13 04:48:58 +00:00
Alejandro Marzini
58d256c15e
SDL: Make use of SDL_BACKEND instead of platform specific defines.
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svn-id: r52029
2010-08-12 06:30:26 +00:00
Alejandro Marzini
a16ca00113
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
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svn-id: r52025
2010-08-12 04:12:37 +00:00
Alejandro Marzini
7b898648bc
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
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svn-id: r51806
2010-08-06 21:39:54 +00:00
Alejandro Marzini
f97809a9a6
OPENGL: Improve aspect ratio correction mode selection.
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svn-id: r51752
2010-08-05 06:20:44 +00:00
Alejandro Marzini
7968374e27
OPENGL: Fix compiling for GLES.
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svn-id: r51721
2010-08-04 04:23:00 +00:00
Alejandro Marzini
498c17655d
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
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OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures.
svn-id: r51675
2010-08-03 02:30:36 +00:00
Alejandro Marzini
5439b173b3
OPENGL: Prioritize desktop resolution as default fullscreen mode.
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svn-id: r51674
2010-08-03 02:10:55 +00:00
Alejandro Marzini
d542648a89
OPENGL: Add missing header.
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svn-id: r51605
2010-08-02 03:38:35 +00:00
Alejandro Marzini
905ec1104e
OPENGL: Save last fullscreen mode size to config file.
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svn-id: r51604
2010-08-02 03:17:12 +00:00
Alejandro Marzini
4d8f8195b8
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
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svn-id: r51603
2010-08-02 03:03:28 +00:00
Alejandro Marzini
41204282ec
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
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svn-id: r51599
2010-08-01 22:53:18 +00:00
Alejandro Marzini
b816849c78
Fix warnings.
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svn-id: r51592
2010-08-01 20:49:13 +00:00
Lars Persson
2e55bcf383
SYMBIAN platform. Correct building of SDL refacturing for Symbian.
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svn-id: r51587
2010-08-01 19:40:46 +00:00
Alejandro Marzini
7f8e7fc29d
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen toggling default mode selection.
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Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale.
When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio.
svn-id: r51563
2010-08-01 02:26:20 +00:00