Commit Graph
14 Commits
Author SHA1 Message Date
rsn8887 12e226922d SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
rsn8887 c0b095d793 SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
rsn8887 613c6f4f7f SDL: More fixes to jerky analog joystick pointer
For some engines such as Dreamweb that a previous fix did not apply
to, this fixes bug 6996: Android: Mouse pointer control with
analog joystick is unusable
2017-02-17 17:55:09 -06:00
D G Turner 3ae0908967 GPH: Use virtual keyboard event directly, rather than using keycode.
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.

Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
2014-04-29 00:21:46 +01:00
Johannes Schickel 96564e95b4 GPH: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
David-John Willis 0cf1c220fa GPH: Move the legecy GP2X joystick code into the switch case to make it easier to follow. 2012-07-31 12:09:47 +01:00
David-John Willis 6269dcdd3c GPH: Cleanup the format of code to match our Code Formatting Conventions.
* No functional changes.
2011-10-03 13:43:42 +01:00
Johannes Schickel 04ab0e58b4 SDL: Take advantage of SdlGraphicsManager.
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.

Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.

Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00
David-John Willis 64b8587507 GPH: Cleanup and some WIP refactoring. 2011-06-11 17:07:08 +01:00
Thierry Crozat 014145f240 I18N: Make some OSD messages translatable 2011-06-06 23:20:11 +01:00
David-John Willis 15bdb29248 GPH: Add separate button defined buttons for each supported device.
* No default buttons set any more as I would want the build to fails
  if you don't provide the backend with a device.

* Also commit some small cleanup to the bundle files.
2011-04-12 10:44:04 +01:00
David-John Willis 6f1c7cf30a GPH: Change backend to mask backend code to GPH_DEVICE.
* This is mainly to make it easy to drop the old GP2X into the
  same codebase (I really have no desire to manage 2 sets of 99.9%
  identical code ;)).
* Code paths for just one of the supported devices can be runtime
  worked out or just defined for that device.

mount.sh: Fixed some small errors#	../../../../scummvm.gph
2011-04-11 18:22:58 +01:00
David-John Willis b9e4d77ade GPH: Removed some unimplemented and unneeded definitions.
- Thanks to digitall for proving that 2 sets of eyes spot a really simple
   problem much quicker than one set ;).

mount.sh: Fixed some small errors#	../../../../scummvm.gph
2011-03-24 22:43:12 +00:00
David-John Willis cf8dcf4549 GPH: Cleanup GPH backend and adapt to newer modular backend model. 2011-03-24 21:24:05 +00:00