Commit Graph
18 Commits
Author SHA1 Message Date
Vincent Bernat 9edd8eff01 AUDIO: add support for OPL2LPT
The OPL2LPT is an OPL2 chip plugged on a parallel port. It is
write-only but otherwise acts as a classic AdLib. This commit adds
support for this device.

User is expected to have the right permissions on the parallel
port. By default, the first suitable parallel port is used. It is
possible to override that with the hidden configuration setting
"opl2lpt_parport".

It depends on the presence of the libieee1284 library which abstracts
a bit parallel port handling. An alternative would be to access
directly /dev/parportX on Linux. This would amount of code but it
would be Linux-only.

Tested with Indy 3 and SOMI.
2018-04-08 09:17:19 +02:00
Eugene Sandulenko 52fc7e34d8 CONFIGURE: Do not even try to build Nuked OPL when disabled 2018-04-07 12:22:18 +02:00
nukeykt b2052bc66f AUDIO: Add Nuked OPL3 core 2018-04-07 09:34:00 +02:00
Simei Yin 6558578f54 AUDIO: Import micromod code, xm/s3m/mod decoder 2017-09-11 08:10:09 +02:00
Matthew Hoops bb8132beb8 AUDIO: Move ALSA OPL 'driver' out of softsynth
Might eventually be worth moving to backends/
2015-07-07 20:41:30 -04:00
Matthew Hoops fde8abf8cc AUDIO: Move the common AdLib MidiDriver out of softsynth 2015-07-07 20:19:49 -04:00
Walter van Niftrik 40820eebf5 AUDIO: Add experimental hardware OPL support using ALSA 2015-07-07 20:19:47 -04:00
Martin Kiewitz 0655839a4f COMMON: move Miles Audio AdLib+MT32 to common
- remove Miles Audio from Sherlock engine
- put Miles Audio into common audio (namespace Audio)
- Miles Audio is used at least by the engines
TINSEL, GROOVIE, TOLTECS, SAGA and KYRA
This way it can be used by the other engines
2015-06-27 22:44:39 +02:00
Martin Kiewitz 4dec07bf2d SHERLOCK: improve 3DO movie player, add SDX2 codec
- queue up to 0.5 seconds of audio to avoid buffer underruns
- support for SDX2 codec
- put both audio codecs into audio/decoders/3do.cpp
- made movie player capable of playing EA logo movie
2015-06-04 15:53:54 +02:00
Matthew Hoops ac4c8cd335 AUDIO: Add parsing of the QuickTime MIDI sample description 2012-09-05 23:04:29 -04:00
Matthew Hoops adb69a5a39 AUDIO: Rename Vag to XA
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24 09:54:19 -04:00
Matthew Hoops aa49b38c5a Merge remote branch 'upstream/master' into t7g-ios
Conflicts:
	engines/groovie/script.cpp
2011-05-31 14:16:29 -04:00
athrxx 5c34e33c2c FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 2011-05-17 20:24:24 +02:00
Matthew Hoops f9413e4dc2 AUDIO: Add support for AAC audio 2011-04-10 14:51:24 -04:00
Matthew Hoops 8cf73e3fb4 AUDIO: Split QuickTime audio into a new class
Standalone QuickTime files can now be played as an AudioStream
2011-04-07 19:40:07 -04:00
dhewg 0e6cdfd675 ANDROID: Experimental MIDI Driver
Based on the SONiVOX® Embedded Audio Synthesis (EAS™) library, which is
part of the base Android OS.

CPU stats (Cortex A8 1GHz, monkey1 intro, peak values):
MAME OPL: 30%
DosBox OPL: 26%
EAS: 19%
2011-03-25 14:43:52 +01:00
Max Horn e9570c3a4b AUDIO: Added Audio::MidiPlayer class
This code is currently not complete, but contains enough code to
allow several engines to switch their pseudo MidiDrivers to be
based on this class, greatly reducing code duplication.
2011-03-24 16:46:46 +01:00
Max Horn 42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00