Commit Graph
28 Commits
Author SHA1 Message Date
AndywinXp 7ebf5e4f6d SWORD1: Fix support for Korean translation
From british-choi ScummVM fork
2023-12-02 11:38:40 +01:00
AndywinXp 3bde6ebf00 SWORD1: PSX: Improve accuracy of "Paused" message 2023-10-17 00:26:46 +02:00
AndywinXp 85f63350ba SWORD1: PSX: Implement (mostly) accurate text positioning
I say "mostly" because I still have off-by-one positioning inaccuracies,
and navigating the PSX disasm is very tiresome... I'm not even sure
we are rendering sprites in the correct position anymore... Argh!
2023-09-29 00:01:52 +02:00
AndywinXp b6efe60385 SWORD1: DEMO: Implement accurate text rendering
The differences have been discovered in a disasm of the
UK demo executable.
2023-09-27 22:03:20 +02:00
AndywinXp 0d0a8ad11e SWORD1: Add more toggleable debug information
Pressing SHIFT-M shows a debug mouse cursor, and
pressing CTRL-G shows the walk grid.

Also, moved the showDebugInfo() function to sword1.cpp
because it seemed more appropriate.
2023-09-24 21:18:36 +02:00
AndywinXp b9107e27ee SWORD1: Implement pause button and on-screen debug text
You can now pause the game via the 'P' key! Also, using CTRL-T
when ScummVM is in debug mode, toggles some on-screen debug
information which was also available in the original DOS version by
launching the game as "sword rev text". Implementing all of this also
meant that I had to finally implement the FPS counter.

I frankly don't know if the PSX version was supposed to have this, but
it appears to work right out of the box...
2023-09-23 13:21:27 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Zvika Haramaty f204d3639a SWORD1: Add support for Hebrew translation 2021-08-17 00:12:18 +02:00
Johannes Schickel f4724e7a46 SWORD1: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Thierry Crozat d2c6525d88 SWORD1: Fix crash in demo when using French subtitles 2012-06-05 22:35:36 +01:00
Johannes Schickel 928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
Max Horn d84ae94b54 SWORD1: Const correctness, code cleanup & simplification 2011-05-17 15:05:20 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Torbjörn Andersson 54b2a8c98d JANITORIAL: Cleanup (mostly whitespace)
svn-id: r53161
2010-10-12 04:19:58 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn 8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Torbjörn Andersson 0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko 5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Torbjörn Andersson c2066b9c20 Fixed crash after using cutscene subtitles. (Now I *know* no one has used that
feature before. :-)

svn-id: r34796
2008-10-13 18:41:12 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson e005b0f42e This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker
and should therefore be considered work-in-progress, but sev said I should go
ahead and commit it anyway. I have no further plans for it right now, so feel
free to improve on it.

svn-id: r26644
2007-04-28 07:27:53 +00:00
Eugene Sandulenko 3e6414a55f Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
target was commented out until existence of the demo is confirmed.

svn-id: r24697
2006-11-12 19:05:51 +00:00
Max Horn 8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00