Matthew Jimenez
|
77ee5a9007
|
IMAGE: Get palette class by reference on image decoders
|
2025-04-12 15:47:17 +03:00 |
|
ellm135
|
87966be0e7
|
PRIVATE: Fix unpausing crash, empty memory location crash, and bust movie tracking
|
2025-03-28 14:32:55 +01:00 |
|
ellm135
|
85466a2e7f
|
PRIVATE: Fix memory movie playback and memory saving
|
2025-03-28 14:32:55 +01:00 |
|
ellm135
|
0fc3fccf8b
|
PRIVATE: Track game events in diary
|
2025-03-28 14:32:55 +01:00 |
|
ellm135
|
8fad5b181f
|
PRIVATE: Load cursor images from the game executable
Support has been added for cursors from both the
Windows executable and Mac data files
|
2025-03-15 23:21:16 +02:00 |
|
Matthew Jimenez
|
5219c99400
|
GRAPHICS: Move PaletteManager definition to a separate header
|
2024-03-12 12:24:00 +02:00 |
|
Le Philousophe
|
50e4085263
|
PRIVATE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
|
neuromancer
|
6255cbee2b
|
PRIVATE: added support for the windows japanese release
|
2023-11-18 10:44:54 +01:00 |
|
sluicebox
|
fa6454ef4f
|
PRIVATE: Fix memory leaks in locations and inventory
Coverity CID 1453259
Coverity CID 1453260
|
2023-11-02 09:27:33 -07:00 |
|
elasota
|
7be3c8f602
|
COMMON: Add "flattenTree" param to createStuffItArchive and preserve directory structure by default
|
2023-06-19 08:45:32 +03:00 |
|
Cameron Cawley
|
6c0fda035e
|
PRIVATE: Simplify palette code
|
2023-02-08 00:09:39 +01:00 |
|
neuromancer
|
f3136020e2
|
PRIVATE: refine platform detection for japanese release
|
2023-01-02 08:49:11 -03:00 |
|
neuromancer
|
edc0cd234e
|
PRIVATE: added support for the japanese mac release
|
2023-01-02 08:44:31 -03:00 |
|
Vladimir Serbinenko
|
8791bad955
|
PRIVATE: Support in-memory unpacking of Private eye installer
|
2022-12-28 13:02:22 +01:00 |
|
Vladimir Serbinenko
|
d7c0ae4075
|
PRIVATE: Support resources wrapped in MacBinary format
This is to allow running from macbinary dumped images
|
2022-12-28 13:02:22 +01:00 |
|
neuromancer
|
15ac113510
|
PRIVATE: added support for Korean release
|
2022-01-29 20:43:33 +01:00 |
|
neuromancer
|
496f0d7e85
|
PRIVATE: correctly deallocate initial palette
|
2022-01-03 11:44:25 +01:00 |
|
neuromancer
|
5ebcd0fa74
|
PRIVATE: correct initialization of paletteduring intro
|
2022-01-03 09:15:10 +01:00 |
|
neuromancer
|
fb9e22daf1
|
PRIVATE: fixed indentation of previous commit
|
2022-01-01 19:04:05 +01:00 |
|
neuromancer
|
1a604c7bd3
|
PRIVATE: more portable code to avoid endianness issues
|
2022-01-01 18:51:49 +01:00 |
|
Eugene Sandulenko
|
abea37c9bb
|
ALL: Update ScummVM project license to GPLv3+
|
2021-12-26 18:48:43 +01:00 |
|
neuromancer
|
c515216cd3
|
PRIVATE: fixed endianness issues when a palette is copied
|
2021-12-11 12:48:50 +01:00 |
|
Paweł Kołodziejski
|
e26415ea5b
|
PRIVATE: Fixed const cast
|
2021-12-08 00:33:22 +01:00 |
|
neuromancer
|
0578120fb4
|
PRIVATE: fix and refactor palette remapping
|
2021-11-28 14:21:59 +01:00 |
|
Orgad Shaneh
|
5a830a7bae
|
PRIVATE: Use nullptr
Using clang-tidy modernize-use-nullptr
|
2021-11-14 15:51:59 +02:00 |
|
neuromancer
|
2798dc9eb8
|
PRIVATE: some more palette fixes when the games is paused/unpaused
|
2021-10-30 22:43:25 +02:00 |
|
neuromancer
|
b9f84d4410
|
PRIVATE: some palette fixes when the games is paused/unpaused
|
2021-10-30 18:10:22 +02:00 |
|
neuromancer
|
a14662a5ef
|
PRIVATE: optimized VSimage drawing and removed old palette indexes
|
2021-10-30 14:28:03 +02:00 |
|
neuromancer
|
48bdc8f63e
|
PRIVATE: first approach to handle the original palette without any image conversion
|
2021-10-30 12:09:01 +02:00 |
|
neuromancer
|
5630dd5ecc
|
PRIVATE: removed and refactored assertions with side effects
|
2021-09-17 08:35:51 +02:00 |
|
D G Turner
|
4770908e58
|
PRIVATE: Fix Another GCC Compiler Warning
|
2021-09-15 22:08:15 +01:00 |
|
neuromancer
|
0c9f922917
|
PRIVATE: refactored palette composition for PS3
|
2021-09-15 19:50:29 +02:00 |
|
D G Turner
|
858d9cd95a
|
PRIVATE: Fix GCC Compiler Warning
|
2021-09-15 18:30:55 +01:00 |
|
neuromancer
|
dc3919b413
|
PRIVATE: optimized palette composition for PS3
|
2021-09-15 08:30:05 +02:00 |
|
neuromancer
|
c3019f9398
|
PRIVATE: palette composition for PS3
|
2021-09-14 12:44:56 +02:00 |
|
neuromancer
|
0c282ef756
|
PRIVATE: reduced and improved PS3 specific code
|
2021-09-12 17:09:17 +02:00 |
|
neuromancer
|
39782a2f37
|
PRIVATE: improved color handling in PS3 code
|
2021-09-11 13:40:22 +02:00 |
|
neuromancer
|
df3c1d7e53
|
PRIVATE: added conditional code for PlayStation3 render testing
|
2021-09-07 21:02:21 +02:00 |
|
Eugene Sandulenko
|
a94189db10
|
PRIVATE: Reduce the delay between frames in video playback
|
2021-08-16 17:00:35 +02:00 |
|
Eugene Sandulenko
|
0ab142554a
|
PRIVATE: Do not eat 100% CPU during video playback. Potential fix for bug #12761
|
2021-08-16 15:20:52 +02:00 |
|
neuromancer
|
223c398990
|
PRIVATE: disable pause menu when police bust is enabled
|
2021-07-06 20:19:18 +02:00 |
|
neuromancer
|
fc883bb340
|
PRIVATE: count number of click only if they hit a hotspot
|
2021-07-05 20:12:38 +02:00 |
|
neuromancer
|
10310cccdd
|
PRIVATE: initial implementation of the SafeDigit function
|
2021-07-04 13:13:21 +02:00 |
|
neuromancer
|
3091add07b
|
PRIVATE: make sure symbols are resolved before using them
|
2021-07-03 18:20:24 +02:00 |
|
neuromancer
|
626206de7f
|
PRIVATE: fixed warning when casting a const char
|
2021-06-23 08:25:27 +02:00 |
|
ggrieco-tob
|
139230264e
|
PRIVATE: added demo and compressed versions of the MacOS release
|
2021-06-22 10:10:53 +02:00 |
|
ggrieco-tob
|
9bec6e271b
|
PRIVATE: added detection of the russian release
|
2021-06-22 10:10:53 +02:00 |
|
neuromancer
|
839707f223
|
PRIVATE: basic support for the uncompressed/installed MacOS release
|
2021-06-22 10:10:53 +02:00 |
|
neuromancer
|
37380da875
|
PRIVATE: removed unnecessary Common::SeekableReadStream cast
|
2021-06-22 10:10:53 +02:00 |
|
neuromancer
|
c871c1e36b
|
PRIVATE: added a debug print to show the decompiled code
|
2021-06-22 10:10:53 +02:00 |
|