Eugene Sandulenko
e62aa1cb8a
I18N: Normalized "Left Click" to be in title case in keymaps
2024-11-04 15:36:23 +01:00
sluicebox
4200d6575c
ALL: Return result from MetaEngine::removeSaveState
2024-10-18 09:41:03 +03:00
NabeelShabbir
5152f656f7
MADS: Add keymapper support
2024-08-04 12:50:38 +03:00
Le Philousophe
b61bd3ff85
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
Torbjörn Andersson
c05e9c9ae0
MADS: Add "Enable copy protection" engine checkbox for Rex Nebular
2024-06-30 18:01:32 +02:00
eientei
a22e5f5663
MADS: Skip some segments for the Nebular, Dragonsphere and Phantom demos
2022-11-22 13:30:02 +01:00
Cameron Cawley
1f0a0ebe87
MADS: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
...
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5 .
2021-10-24 16:46:06 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
5936026209
ALL: Clarify POTFILES, remove redundant common/translations.h includes
2020-11-10 03:03:49 +01:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d338d4c7d4
MADS: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00