Eugene Sandulenko
e62aa1cb8a
I18N: Normalized "Left Click" to be in title case in keymaps
2024-11-04 15:36:23 +01:00
sluicebox
4200d6575c
ALL: Return result from MetaEngine::removeSaveState
2024-10-18 09:41:03 +03:00
NabeelShabbir
f09dd12a7e
LURE: Add keymapper support
2024-07-28 22:02:47 +03:00
Le Philousophe
b61bd3ff85
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
Torbjörn Andersson
569fbb9e34
LURE: Add "Enable copy protection" engine checkbox
...
Note that the copy protection dialog is not displayed correctly in EGA
mode. Probably easy to fix, but I don't know how.
2024-06-30 18:01:32 +02:00
Cameron Cawley
0a3d7be2e8
LURE: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
78ef6203de
ENGINES: Fix getSavegameFile for almost all engines
...
Use kSimpleSavesNames correctly, add where needed, remove where needed.
Trac #12977
2021-11-10 21:49:48 +00:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
...
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5 .
2021-10-24 16:46:06 +02:00
Paul Gilbert
8f3819ccfe
LURE: Added support for Konami English VGA version
2021-04-27 20:30:01 -07:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
141edd7eb8
LURE: Split detection code & adapt to new plugins.
...
- There is also some shifting around of code done, so metaengine.cpp & detection.cpp can only share what's needed.
2020-10-03 14:56:36 +02:00