Quote58
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deb3794626
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IMMORTAL: Use AStyle to fix indentation and format issues across all files
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2023-02-05 21:59:12 +01:00 |
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Quote58
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55590df288
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IMMORTAL: Fix whitespace at end of most files
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2023-02-05 21:59:12 +01:00 |
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Quote58
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a188dced15
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IMMORTAL: Formatting and comment adjustments across all several files
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2023-02-05 21:59:12 +01:00 |
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Quote58
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cdf322b93a
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IMMORTAL: BMW is assumed to be in bytes and is converted to pixels for drawing
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2023-02-05 21:59:12 +01:00 |
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Quote58
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d8944244a1
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IMMORTAL: Implement sprite drawing through superSprites()
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2023-02-05 21:59:12 +01:00 |
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Quote58
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8d9994ba56
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IMMORTAL: Sprite drawing preliminarily implemented
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2023-02-05 21:59:12 +01:00 |
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Quote58
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89cbe5974d
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IMMORTAL: Initial implementation of superSprites() + adjustment to sprite structs
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2023-02-05 21:59:12 +01:00 |
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Quote58
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3d696d0e01
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IMMORTAL: Frame -> Image, and Image/DataSprite/Cycle moved to sprite_list.h
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2023-02-05 21:59:12 +01:00 |
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Quote58
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d475e36f75
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IMMORTAL: New functions added to kernal + update to initdatasprite in sprites.cpp
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2023-02-05 21:59:12 +01:00 |
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Quote58
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c5181c75de
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IMMORTAL: Indentation spaces -> tabs
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2023-02-05 21:59:12 +01:00 |
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Quote58
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676cf5f7b5
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IMMORTAL: Update to engine skeleton and addition of sprite_list, sprites, misc, and cycle
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2023-02-05 21:59:12 +01:00 |
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