Commit Graph
15 Commits
Author SHA1 Message Date
Hubert Maier c1c95ea62b JANITORIAL: HPL1: Fix typos in comments 2024-08-10 11:43:44 +03:00
grisenti 0b173ab98b HPL1: replace &var[0] pattern with call to data()
resolves asserts in Common::Array::operator[] for assets loaded in level "Lake Utuqaq"
2023-08-11 15:21:30 +02:00
grisenti d0763f78bc HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
Eugene Sandulenko 224e3fee5f HPL1: Rename Hpl1::set:: to Hpl1::Set:: namespace 2022-12-23 14:04:21 +01:00
grisenti 4181cc7ae1 HPL1: replace std::set with Hpl1::std::set 2022-12-23 14:04:12 +01:00
grisenti a373f201d5 HPL1: replace std::vector with Common::Array 2022-12-23 14:04:11 +01:00
grisenti 4c6c678769 HPL1: replace std::(w)string usage in engine code 2022-12-23 14:04:09 +01:00
Paweł Kołodziejski 0ee8e7e915 HPL1: Fixed unused or shadow variables compiler warnings 2022-12-23 14:03:49 +01:00
Paweł Kołodziejski 73bb027ee1 HPL1: Ported fix from HPL1R project. Don't scale refs.
This fixes a game breaking bug where scaled references would create
completely broken colliders and either disappear
or otherwise create… impossible geometry
2022-12-23 14:03:40 +01:00
grisenti 422283601c HPL1: fix memory fault in mesh loader 2022-12-23 14:03:40 +01:00
grisenti 7d46984d84 HPL1: move LowLevelSystem implementation 2022-12-23 14:03:31 +01:00
grisenti 7f956b585b HPL1: remove double license 2022-12-23 14:03:26 +01:00
grisenti 87d8541ba5 HPL1: improve formatting 2022-12-23 14:03:26 +01:00
grisenti b35fd9d1b8 HPL1: add license header 2022-12-23 14:03:26 +01:00
grisenti 6c2973bf50 HPL1: add engine code 2022-12-23 14:03:25 +01:00