Commit Graph
273 Commits
Author SHA1 Message Date
Cameron Cawley a98eb7b307 ASYLUM: Allow skipping cutscenes with any key or joystick button 2024-06-26 10:28:09 +03:00
Cameron Cawley 3922c71287 ASYLUM: Use keymapper actions for the resource viewer 2024-06-26 10:28:09 +03:00
Cameron Cawley bdc07c126d ASYLUM: Implement moving with the arrow keys 2024-06-26 10:28:09 +03:00
Cameron Cawley 7e9ed82d68 ASYLUM: Use the keymapper for binding the middle mouse button 2024-06-26 10:28:09 +03:00
Cameron Cawley fe9dabec20 ASYLUM: Simplify the console code 2024-06-26 10:28:09 +03:00
Le Philousophe 979b7f3669 ASYLUM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Eugene Sandulenko ea82cce813 ASYLUM: Explain that demo does not support save/load 2023-12-08 12:21:16 +01:00
Eugene Sandulenko ec2dd2726b ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
Eugene Sandulenko 8f8d522913 COMMON: Move achievements.* to engines/ 2022-12-02 00:12:22 +01:00
alxpnv 7b4e069fe8 ASYLUM: enable keymapper on dialog screen 2022-08-02 12:59:35 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
alxpnv d4d1f08c3d ASYLUM: fix starting the game after loading of saved game was cancelled 2021-12-09 13:24:58 +03:00
alxpnv 8540da76a1 ASYLUM: fix corrupted cursor
Bug no. 13145
2021-12-07 11:48:50 +03:00
alxpnv 6a53897ac3 ASYLUM: switch lighting effects to synchronous model 2021-11-25 14:55:25 +03:00
alxpnv 37992636e7 ASYLUM: potential fix for palette fade related crashes 2021-11-18 13:09:26 +03:00
alxpnv 17b2d0320a ASYLUM: fix re-assigning actor mask when using 'scene' command 2021-11-15 15:02:35 +03:00
Orgad Shaneh 57cdbc9072 ASYLUM: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
alxpnv 9636dd5311 ASYLUM: improve detection 2021-11-12 15:35:59 +03:00
alxpnv 3d5fe05257 ASYLUM: don't play intro video when loading during startup
Bug reported by Attx
2021-10-22 12:00:12 +03:00
alxpnv 78cb87bb78 ASYLUM: don't autosave when the player is walking/interacting 2021-09-28 15:27:29 +03:00
alxpnv 8f89a66940 ASYLUM: fix crash on exit 2021-09-22 15:54:50 +03:00
alxpnv 4901928d5c ASYLUM: allow loading of savegames from the previous versions of the game 2021-09-22 15:54:50 +03:00
alxpnv 377ffb92be ASYLUM: add support for loading during startup 2021-09-20 12:03:40 +03:00
alxpnv 0fbe223f8a ASYLUM: disable saving in demo versions 2021-09-20 11:14:54 +03:00
alxpnv 98adf0273d ASYLUM: reset game flags when using 'scene' debug command 2021-09-17 13:21:43 +03:00
alxpnv b49f9e755b ASYLUM: append metadata to the saves made via the game menu 2021-09-17 13:21:43 +03:00
alxpnv 0d1e2da0b0 ASYLUM: implement saving/loading via the GMM 2021-09-16 15:47:54 +03:00
alxpnv c39383ffde ASYLUM: rework OGV playback 2021-09-14 12:43:55 +03:00
alxpnv d4fe0dd11d ASYLUM: add initial support for alternate demo 2021-09-08 15:46:37 +03:00
alxpnv 8c3b3f5efa ASYLUM: fix paths for Steam versions 2021-09-01 10:23:56 +03:00
alxpnv 2fd785c12c ASYLUM: add support for Sanitarium Demo 2021-08-30 15:50:15 +03:00
alxpnv 477cae38bc ASYLUM: add support for Steam achievements 2021-08-16 14:49:53 +03:00
alxpnv de625e4f53 ASYLUM: rename more Actor methods
Also removed Actor::compare()
2021-06-10 13:34:27 +03:00
alxpnv 8ba3df6821 ASYLUM: refactor inventory 2021-06-04 12:53:52 +03:00
alxpnv 24aec76a30 ASYLUM: fix the GMM not showing up on the game menu screen 2021-05-24 15:58:17 +03:00
ysj1173886760 6dfe6ad51a ASYLUM: move debugchannels to metaEngineDetection 2021-05-22 01:34:57 +02:00
D G Turner d84d002212 ASYLUM: Fix for Correct MetaEngine Feature API
This was previously showing the Launcher Load button as active, but
with no saves present as most of the API was not implemented.

This corrects that so that the various Advanced Engine / MetaEngine
APIs for loading / saving from launcher and command line may be
implemented in future.
2021-05-19 22:46:45 +01:00
alxpnv e69a814f88 ASYLUM: allow using mapped keys while editing savegame name 2021-05-19 13:44:20 +03:00
alxpnv a2d2495588 ASYLUM: add Keymapper support 2021-05-17 15:37:58 +02:00
alxpnv cf550f5ce2 ASYLUM: convert AsylumEngine::_gameFlags to uint32 2021-05-17 15:37:57 +02:00
alxpnv 179627fab4 ASYLUM: add some missing updateScreen() calls
Suggested by sev-
2021-05-17 15:37:57 +02:00
alxpnv 77a35a5c75 ASYLUM: get rid of global constructors 2021-05-17 15:37:56 +02:00
alxpnv c78293e4ce ASYLUM: simplify computation of inventory ring points 2021-05-17 15:37:55 +02:00
alxpnv 48e164b2d7 ASYLUM: clean up includes 2021-05-17 15:37:54 +02:00
alxpnv 7c82553e8a ASYLUM: mark AsylumEngine::getSinCosValues() as const 2021-05-17 15:37:53 +02:00
alxpnv c2b1207e23 ASYLUM: always play intro 2021-05-17 15:37:52 +02:00
alxpnv 72a3f0c365 ASYLUM: replace spaces in indentation with tabs 2021-05-17 15:37:52 +02:00
alxpnv 94088dc756 ASYLUM: fix music won't play after moving to the next chapter 2021-05-17 15:37:51 +02:00
alxpnv a6140c4944 ASYLUM: minor fixes (mostly formatting) 2021-05-17 15:37:51 +02:00
alxpnv 74f1691ca1 ASYLUM: fix inventory ring drawing 2021-05-17 15:37:48 +02:00