Commit Graph
69 Commits
Author SHA1 Message Date
athrxx be41ea3125 AGOS: (WW) - fix mouse cursor glitch
This one is pretty obvious when comparing ScummVM
with DOSBox behaviour. After the cursor changes to
one of the arrow cursors, it often stays that way when
it should actually switch back to the normal cursor. I have
fixed it to match the original code.
2024-03-27 21:55:11 +01:00
trembyle b9e7b1dfcd COMMON: ENGINES: Correct Czech language ISO code
1. Correct constant in common files
2. Add the old code to obsolete language codes
3. Replace all occurences in engine code
2022-03-04 18:29:02 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 8c81b5026a AGOS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
athrxx 8d17584247 AGOS: (ELVIRA/PC98/Jp) - more dirty rect handling
Make more use of dirty rect handling (applies to the PC-98 version only, the other versions don't need that).
2021-01-22 00:47:58 +01:00
athrxx 574133086d AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
Kirben 901eeea62e AGOS: Convert verb ids for Simon the Sorcerer 2. 2014-03-01 22:54:18 +11:00
Kirben afd21ac388 AGOS: Enable verb display in Simon the Sorcerer 2. 2014-03-01 20:11:40 +11:00
Johannes Schickel c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel 28b74b14ec AGOS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:31 +02:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko 6e795a89b0 AGOS: Reduced header dependency 2011-08-06 11:28:40 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Torbjörn Andersson dde6dabac9 Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
because that would cause some nasty regressions...)

svn-id: r50643
2010-07-04 07:32:12 +00:00
Ori Avtalion 2fc9d6845b Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
svn-id: r48645
2010-04-12 21:21:06 +00:00
Travis Howell 8a62c94f80 Enable Personal Nightmare by default.
svn-id: r43304
2009-08-12 02:24:03 +00:00
Travis Howell 1c15bcf87d Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell dc0f6dce76 Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
2009-07-06 06:21:59 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Travis Howell 93deecccef Minor cleanup.
svn-id: r39259
2009-03-09 04:16:27 +00:00
Travis Howell 2bd2fe43c5 Change Personal Nightmare support to optional, until setjmp/longjmp code is converted.
svn-id: r39253
2009-03-09 02:25:29 +00:00
Travis Howell 468f9c43b7 Correct more errors in hitBox8().
svn-id: r39233
2009-03-08 14:39:04 +00:00
Travis Howell e8a00262ed Correct error in hitBox8().
svn-id: r39223
2009-03-08 13:19:19 +00:00
Travis Howell 1937dca584 Cleanup.
svn-id: r39222
2009-03-08 13:18:07 +00:00
Travis Howell 56189fcf30 Clarify several errors messages.
svn-id: r39219
2009-03-08 10:08:09 +00:00
Travis Howell 2620d6836c Add initial support for Personal Nightmare.
Thanks to dreammaster for file decompression and icon decoding code.

NOTE: setjmp/longjmp code will require conversion for portability.

svn-id: r39216
2009-03-08 08:45:21 +00:00
Max Horn f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Travis Howell e75178f383 Add minor verb code differences in Elvira 1/2.
svn-id: r39136
2009-03-05 21:38:17 +00:00
Travis Howell b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page 8d8c46e36f Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
2008-08-13 20:45:00 +00:00
Travis Howell fd65ea311a Hopefully allow quiting at any stage AGOS engines games again.
svn-id: r33693
2008-08-08 02:18:17 +00:00
Travis Howell 7a919a0f4f Add patch #1928643 - Czech fan translation of Simon the Sorcerer 1.
svn-id: r31300
2008-03-29 13:27:25 +00:00
Travis Howell 48fac2f9dc Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1.
svn-id: r31233
2008-03-25 08:03:32 +00:00
Travis Howell 47ad2487b4 Fix name locking in Waxworks, and cleanup.
svn-id: r31229
2008-03-23 23:18:43 +00:00
Travis Howell 884276e22e Fix bug #1911558 - FF: Inventory doesn't scroll to the end.
svn-id: r31110
2008-03-12 00:22:30 +00:00
Torbjörn Andersson 890da04bc4 Cleanup.
svn-id: r31108
2008-03-11 19:25:53 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell 89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell c9f1dea6b0 Restrict workaround, to prevent regression when inverting conversation responses in scrolling locations.
svn-id: r27340
2007-06-11 06:19:33 +00:00
Travis Howell 80bf4126a1 Fix position of name text in Hebrew versions.
svn-id: r27234
2007-06-09 08:58:18 +00:00
Travis Howell 0a7c2b66b3 Fix crash, when the hitarea array overflows in the Amiga demo of Elvira 1.
svn-id: r27128
2007-06-06 05:54:03 +00:00
Travis Howell 56cde56d4b Fix input issues in earlier games, and split handleMouseMoved() due to difference in earlier games.
svn-id: r27103
2007-06-05 11:38:26 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell d4191508f6 Cleanup.
svn-id: r26858
2007-05-17 09:00:14 +00:00
Travis Howell 1ef7c3dbad Fix bug in original Simon the Sorcerer 2, the x position in invertBox() needs to be adjusted for scrolling locations.
svn-id: r26823
2007-05-13 04:11:19 +00:00
Travis Howell 20bf83a2ce Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell d5504f0b66 The Palette difference in inventory arrows, applies to AGA version of Simon the Sorcerer 1 too.
svn-id: r26780
2007-05-07 13:09:10 +00:00
Travis Howell 9547535bd2 Fixes for conversation response in Waxworks.
svn-id: r26779
2007-05-07 13:03:02 +00:00
Travis Howell b932d60251 Cleanup.
svn-id: r26497
2007-04-15 14:12:08 +00:00