Cameron Cawley
26a2e738fd
ANDROID: Fix build after FrameBuffer class changes
2024-11-30 23:36:34 +01:00
Le Philousophe
c8c3a316d6
ANDROID: Properly apply touch settings when starting a game
...
The 2D graphics backend is recycled from the GUI when starting a game.
As a consequence, touch settings were never applied.
2024-09-14 16:51:19 +02:00
Le Philousophe
a98df4e445
ANDROID: Rework the virtual gamepad controller
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- Use a SVG asset to allow for better scalability
- Make the controller visible when touching the screen
- Allow for oblique moving by placing finger between two directions
- Add more buttons on the center area of the screen (GUIDE, START, LEFT
STICK, RIGHT STICK) and simplify right area (only four buttons)
- Don't track all fingers, only the ones needed
- Cleanup now unused code
2024-08-31 16:45:32 +02:00
Le Philousophe
678a8fe4cb
ANDROID: Add alpha setting to textures in 3D backend
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This allows to tune the transparency of the texture easily.
2024-08-31 16:45:32 +02:00
Le Philousophe
85509bd428
ANDROID: Use float constants
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This avoids promotion to double
2024-06-22 11:52:21 +02:00
Le Philousophe
27c7572bd7
ANDROID: Get HiDPI density from Android metrics
2024-01-24 21:53:07 +01:00
Le Philousophe
2097e32e3d
ANDROID: Check for initSurface failures
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Without a surface we can't do anything, so error out
2023-12-10 17:39:46 +01:00
Cameron Cawley
bcc9259382
BACKENDS: Report if the backend supports cursors with alpha channels
2023-10-29 02:02:11 +02:00
antoniou79
525d4ae46c
ANDROID: GRAPHICS3D: Fix typo for virtual method
2023-08-07 08:52:15 +03:00
Cameron Cawley
d8cca29783
BACKENDS: Allow filling part of the screen with OSystem::fillScreen
2023-08-06 23:03:46 +02:00
Le Philousophe
e3877d2606
ANDROID: Move game at the top of screen when keyboard is shown
2023-07-09 11:48:27 +02:00
Le Philousophe
ce5427960c
ANDROID: Remove leftover declaration
2023-07-01 17:52:30 +02:00
Le Philousophe
d371b50d30
ANDROID: Add setting to to disable screen rotation
2023-07-01 16:26:19 +02:00
Le Philousophe
3a838c99f9
ANDROID: Various small fixes
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- Comment and space fixes
- Remove outdated setting
2023-07-01 16:26:19 +02:00
Le Philousophe
1cffb9c86a
ANDROID: Don't make GL calls when there is not context
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This is forbidden by EGL specification
2023-06-26 15:25:27 +03:00
Le Philousophe
79da015e8f
ANDROID: Various fixes to textures
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- Don't create texture in constructor: it's called before the context is
created
- Don't leak texture names when calling reinit()
- Fix allocBuffer return condition
- Don't call GL if there is no texture object
- Make sure all textures are released and inited
2023-06-26 15:25:27 +03:00
Le Philousophe
bc438d078a
ANDROID: When resizing don't reset everything
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Only reinitialize the needed bits.
EGLSurface needs to be reset to take the new size into account.
GLSurfaceView in AOSP does the same thing.
2023-06-26 15:25:27 +03:00
Le Philousophe
560793e571
ANDROID: Don't warp mouse when showing overlay in game
2023-06-26 15:25:27 +03:00
Le Philousophe
14d57b2b61
ANDROID: Don't use a framebuffer when it's not needed
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This also fixes a bug in frame buffer placement in vertical aspect ratio
2023-06-26 15:25:27 +03:00
Le Philousophe
c04313ba9f
ANDROID: Fix overlay background capture
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In GLES2, only RGBA8888 support is guaranteed.
Texture needs to be recreated on GPU before use and is already flipped.
2023-06-26 15:25:27 +03:00
Le Philousophe
6ee040ee55
ANDROID: Fix glClearColor call
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This function takes floats between 0 and 1 and not integers
2023-06-04 18:22:59 +02:00
Antoniou Athanasios
8ce6a32ac2
ANDROID: Clean up log code and use Backends::Log
2023-03-26 12:05:12 +03:00
elasota
0a32f23bd6
BACKENDS: ANDROID: Update log message for setMouseCursor
2023-02-19 23:51:09 +01:00
elasota
3db67a33ac
GRAPHICS: Add support for pixels with masks and inverted pixels
2023-02-19 23:51:09 +01:00
Cameron Cawley
7f2d9fd0fd
GRAPHICS: Split conversion.cpp into multiple files
2022-12-22 23:45:14 +01:00
Le Philousophe
87bad2cc7d
COMMON: Allow games to use overlay for something else than GUI
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This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00
Le Philousophe
a13d0879f2
ANDROID: Convert mouse coordinates between screen ones and virtual ones
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In 2D graphical backend it's handled in the WindowedGraphicsManager
which we inherit from through OpenGLGraphicsManager
2022-08-15 20:19:08 +02:00
Le Philousophe
98c306376f
OPENGL: Merge both OpenGL shaders objects
2022-06-26 18:32:10 +02:00
Le Philousophe
4ab044a254
OPENGL: Merge both OpenGL contexts
2022-06-26 18:32:10 +02:00
Le Philousophe
57e27dcf12
ANDROID: Let user customize its preferred touch modes
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There are 3 settings: in menus, in 2D games, in 3D games
2022-06-14 00:08:04 +03:00
Le Philousophe
1c18c269dc
ANDROID: Add GLAD support
2022-01-18 16:49:03 +01:00
Paweł Kołodziejski
4f0e5ed3c0
GRAPHICS: Moved shader code where it's actually used
2022-01-10 03:34:48 +01:00
Paweł Kołodziejski
27773309b7
BACKENDS: Corrected include paths for Android
2022-01-10 02:23:17 +01:00
Le Philousophe
92dd9c0911
ANDROID: Keep last touch mode when displaying overlay
2022-01-02 17:45:32 +01:00
Le Philousophe
b6c0a1c6c8
ANDROID: Refactor touch controls to be graphics backend agnostic
2022-01-02 17:45:32 +01:00
Le Philousophe
7b36b56925
ANDROID: Rework Android 3D texture interfaces
2022-01-02 17:45:32 +01:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Le Philousophe
6aea08860f
ANDROID: Chooose the best surface formats offered by the system
2021-12-16 00:09:25 +01:00
Le Philousophe
24565a5bd8
ANDROID: Rework 3D GLES textures
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The abstraction added will allow the backend to allow surface
customization
2021-12-16 00:09:25 +01:00
Le Philousophe
35fff1ab79
ANDROID: Add cursor scaling to 3D backend
2021-12-16 00:09:25 +01:00
Le Philousophe
8094b77d21
ANDROID: Simplify 3D backend
2021-12-16 00:09:25 +01:00
Le Philousophe
04e05e7a5f
ANDROID: Sync 3D backend HiDPI with 2D one
2021-12-05 16:43:30 +01:00
Le Philousophe
f12409d321
ANDROID: Simplify texture setup in 3D
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There is no specific format for the game texture, use 16-bit one
2021-12-05 16:43:30 +01:00
Le Philousophe
30baf0e599
ANDROID: Unbind everything to ensure engine don't use our stuff
2021-12-05 16:43:30 +01:00
Le Philousophe
05e5e10dec
ANDROID: Rework 3D backend to not mangle game GL state
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We don't need scissor test in 3D, it was a leftover from 2D.
Don't split code in multiple functions when it's not needed.
2021-12-05 16:43:30 +01:00
Le Philousophe
91cf76aa64
ANDROID: Reset the framebuffer when initializing back the surfaces
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It's needed when application is paused and resumed
2021-12-05 16:43:30 +01:00
Le Philousophe
d6f37a161b
ANDROID: Remove again updateEventScale
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It was removed in android in #1695 but not in android3d in ResidualVM.
2021-11-29 00:04:45 +01:00
Le Philousophe
5b62141b8f
ANDROID: Fix code style
2021-11-29 00:04:45 +01:00
Le Philousophe
2bb9d5f3df
ANDROID: Remove outdated piece of code
2021-11-29 00:04:45 +01:00