Commit Graph
2244 Commits
Author SHA1 Message Date
mataniko 7a67e164ea SCUMM: Add detection entries for indy4 Discord and Humble versions 2021-01-19 16:20:46 -05:00
Le Philousophe 51e174f202 ALL: Mark link commands as make recursive
With this make gives access to its jobserver for linker which will use
it when linking with -flto=jobserver
2021-01-17 21:53:15 +01:00
Matthew Duggan 86dc1ceab6 CREATE_PROJECT: Don't add DEBUG to XCode Debug builds
This breaks some builds for some engines, and it had a bug which added it to
Release build too (oops!)
2021-01-11 10:49:29 +09:00
Matthew Duggan 28bb304812 ULTIMA8: Graphics refactor, use more common code
Try to use more of the built-in ScummVM rendering pipeline and remove redundant
types where possible.  Unfortunately this is a bit of a mega-commit because all
the pieces were tied together, but the main changes are:

* Remove the Texture types, as they add little over ManagedSurface
* Remove the ScalerGump as we no longer use it - we should be using the
  built-in ScummVM scalers
* Remove the Scaler types - the only remaining user after removing ScalerGump
  was in hte AVI player.  There we manually add the Crusader style interlaced
  scaling, which was an outstanding TODO anyway.
* Remove now-unused functions from the RenderSurface family
* Remove the "default" mouse cursor as we never use it in ScummVM
* Remove the memset_n header which duplicates Common::Fill functions (fixes
  #11969)
* Remove the fixed-width bitmap fonts which were used for the Pentagram
  console.

I've tested the following things that this had the potential to break:

* U8 game, credits, movies, minimap, and ttf rendering
* Crusader game and movies
* Debug tools (shape viewer, touch-highlight)
2021-01-04 09:08:20 +09:00
Matthew Duggan 05e1d42702 CREATE-PROJECT: Better defaults for xcode
* Add DEBUG define to debug builds
* Set optimization -O3 on release builds
2021-01-01 15:07:37 +09:00
antoniou79 d925d62f4f DEVTOOLS: BLADERUNNER: Abort on unsupported optimization of PNG input
Also revert the sample pngs to the non-optimized versions.
2020-12-31 16:17:51 +02:00
Jonathan Phénix 0826cb3025 XEEN: create_xeen: Fix error detection for file operations
These issues were found by Codacy.
2020-12-28 15:11:50 -10:00
Jonathan Phénix 9b74410993 XEEN: create_xeen: Implement varargs prints for error 2020-12-28 15:11:50 -10:00
Filippos Karapetis 1c5be741a2 CREDITS: Added/updated myself 2020-12-19 02:06:44 +02:00
Vladimir Serbinenko b8a5483047 HADESCH: Use separate file for translations 2020-12-17 09:49:18 +01:00
Vladimir Serbinenko 0d39e96f55 COMMON: Make TranslationManager reusable.
This makes it possible to reuse TranslationManager with different
files.
2020-12-17 09:49:18 +01:00
Vladimir Serbinenko 134d2051b4 SCUMM: Add MD5 of Russian Atlantis translation 2020-12-17 02:02:31 +02:00
Niv BaehrandBLooperZ 52ebbfebc9 KYRA: support hebrew fan translation (#2683)
* KYRA: add hebrew to kyra.dat

* KYRA: add hebrew detection entry + fix kallak text

* KYRA: fix rigth align text for hebrew

* KYRA: restore lines lost in rebase

* KYRA: convert non-ascii to escape sequence

* KYRA: bump kyra.dat version

* KYRA: update renamed variable

* KYRA: use memset and rename variables

* KYRA: translate remaining hebrew strings

Co-authored-by: BLooperZ <blooperz@users.noreply.github.com>
2020-12-13 22:27:16 +01:00
Vladimir Serbinenko 03ee842db9 SCUMM: Add old variant PRCA to detection
This is needed to ensure that correct encoding is selected
2020-12-07 19:16:05 +01:00
Jonathan Phénix 33f3ccaa69 XEEN: Unify error management to stderr 2020-12-06 14:40:28 -08:00
Jonathan Phénix f031fbf9cb XEEN: Sprinkle "static" where appropriate 2020-12-06 14:40:28 -08:00
Jonathan Phénix c15af4f1b4 XEEN: Fix build warning under clang 10.0.1
---
    C++      devtools/create_xeen/create_xeen.o
devtools/create_xeen/create_xeen.cpp:44:14: warning: declaration requires a global destructor [-Wglobal-constructors]
Common::File outputFile;
---
2020-12-06 14:40:28 -08:00
athrxx e1c81b9066 KYRA: (MR) - fix bug no. 12005 (broken Russian fan translation) 2020-12-06 22:26:29 +01:00
NMIError f45a55d809 LURE: Add audio initialization icon
When sending SysEx data to the MT-32, the game blinks an icon in the lower left
corner of the screen. This change adds that icon. It is stored in the
executable, so I added code to create_lure_dat to extract the icon and add it
to the ScummVM data file. The new version of this file is now required to run
the game.
2020-12-06 16:37:08 +00:00
NMIError 4720253031 LURE: Running water sound effect workaround
The sound effects for running water have 2 channels listed for MT-32 in their
sound resource, but the MIDI data actually uses 3 channels. Added a patch to
this sound resource in lure.dat so the sound effects can play without channel
3 overriding channel 1.
2020-12-06 16:37:08 +00:00
wonst719 3576556621 SCUMM: Add MD5 detection for Korean fan translated games
- Add entries for indy3, monkey, monkey2, atlantis, tentacle
2020-12-06 03:36:31 +09:00
Cameron Cawley dcdd9da51f DEVTOOLS: Fix compilation of create_xeen 2020-12-04 14:59:18 +00:00
Paul Gilbert 842ed3daa3 XEEN: create_xeen compilation fix 2020-12-02 18:12:58 -08:00
Jonathan Phénix 2e4f224043 XEEN: Fix dismiss button not fully implemented 2020-12-02 18:12:58 -08:00
athrxx 6bcad5fdf3 KYRA: (EOB/SegaCD/Japanese) - add detection and static resources 2020-11-29 21:23:46 +01:00
Ben Castricum 1fd7718ef8 SCUMM: Add MD5 for Zak FM-TOWNS Japanese (#2623) 2020-11-24 01:24:32 +02:00
Vladimir Serbinenko 41aa180ad4 SCUMM: Add RuSCUMM version of Indiana Jones and the Fate of Atlantis 2020-11-23 17:13:15 +01:00
SupSuper 2af0fdd458 MSVC: Parallelize building of .asm files 2020-11-15 21:50:26 +00:00
Vladimir Serbinenko 68a9136e4d COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
Henrik "Henke37" Andersson 1079a0f935 CREATE-PROJECT: Set subsystem for legacy visual studio projects 2020-11-12 00:54:06 +00:00
Henrik "Henke37" Andersson b35e24c9fb CREATE-PROJECT: Set MSVC subsystem
It's a windows application unless the text console is enabled.
2020-11-12 00:54:06 +00:00
Henrik "Henke37" Andersson ad09e09af5 CREATE-PROJECT: easy access to named features 2020-11-12 00:54:06 +00:00
SupSuper b0bc795999 CREATE_PROJECT: Don't include files with the same name but different paths 2020-11-11 10:24:59 +00:00
sluicebox cdaa3020ee CREATE_PROJECT: Code formatting 2020-11-10 21:10:01 -08:00
sluicebox 4f29b747fd CREATE_PROJECT: Fix compilation on older MSVC 2020-11-10 21:05:51 -08:00
SupSuper 8e39764f03 CREATE_PROJECT: Only write engineMap references 2020-11-11 04:18:25 +00:00
SupSuper e9b3974ff8 CREATE_PROJECT: Replace duplicate filename check with unique object files 2020-11-11 04:12:36 +00:00
Filippos Karapetis e9e30b0c23 SCI: Change the generated SCIFX code to arrays
The end result of these rules is palette adjustments, so there's no
reason to create custom code for each effect. Searching for palette
mods has an O(n) complexity, but the dataset is quite small, so it
should be negligible.
2020-11-08 22:27:46 +02:00
athrxx 3af0d8daa3 KYRA: remove support for fan translations by Siberian Gremlin
(due to issues with the translator)
2020-11-08 20:31:42 +01:00
Martin Gerhardy fa19374e58 CREATE_PROJECT: added .gitignore to create_project cmake part 2020-11-08 11:32:59 +01:00
Martin Gerhardy 7be30d492b CREATE_PROJECT: fixed cmake generator
* Support for pkg-config was added
* Shortened the CMakeLists.txt by more than 4000 lines
* Added macro for feature detection
* Configure stage is reporting missing libs as error now (they were reported as compile errors during the build before)
* Link the scummvm-detection lib (this was missing before)
* Added missing defines like DETECTION_STATIC and USE_SDL2
* Group impl and header files in src file list to shorten the cmake script
* Unified indention for generated script
2020-11-08 11:30:25 +01:00
SupSuper b58abb64d7 CREATE_PROJECT: Only create detection project if feature is enabled 2020-11-03 07:10:13 +00:00
Henrik "Henke37" Andersson 803d8f1ba5 CREATE_PROJECT: Put detection in a separate project
Keeps the main project clean and is a prerequisite for loading detection as a plugin
2020-11-03 07:10:13 +00:00
Matthew Duggan 5048fcc298 ULTIMA8: Fix crusader weapon overlays 2020-11-02 16:18:02 +09:00
Paweł Kołodziejski d44f1f77ed GRIM: Rename engine data patches 2020-11-01 14:10:09 +01:00
Matthew Duggan 5135f1f4b9 ALL: Run optipng to reduce png file size 2020-11-01 21:34:03 +09:00
Vladimir Serbinenko 29cfa7bb0f COMMON: Merge code for str.cpp and ustr.cpp
Most of the code in str.cpp and ustr.cpp is actually the same. Do some
template magic to merge them.
2020-10-31 14:05:30 +01:00
Willem Jan Palenstijn 2cc67cd29b SCI: Add custom palette mods for SQ3 and LSL2
This adds a devtools script to convert scifx config files from FreeSCI
into C++ code to apply the palette mods.

The actual palette mods are by Matt Hargett, and from FreeSCI.
2020-10-31 11:44:28 +02:00
Vladimir Serbinenko 058592794f HADESCH: Add new engine for Hades' Challenge
The game is completable but 3 arcade sequences at the end of Minotaur, Medusa and Troy quests.
Probably full of bugs but I already publish it for consideration
2020-10-24 19:51:30 +02:00
Martin Gerhardy 37bbfc168b TWINE: converted to classes and use the scummvm systems
also converted the code to the coding guidelines of the scummvm team
2020-10-24 16:12:55 +02:00