Commit Graph
76 Commits
Author SHA1 Message Date
Paweł Kołodziejski cdaec9de8d TINYGL: Added fog support. 2022-06-05 20:59:38 +02:00
Paweł Kołodziejski cf8b3cc1f9 TINYGL: Move function to GLContext 2022-01-01 17:42:32 +01:00
Paweł Kołodziejski c3a73efa8d TINYGL: No need to check for current_texture 2022-01-01 17:38:48 +01:00
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski ed93e09f92 STARK: Fixed minority coverity warnings 2021-12-20 19:42:50 +01:00
Paweł Kołodziejski c66ca22cbb TINYGL,GRIM: Replace custom shadows to stencil buffer solution 2021-12-10 18:37:24 +01:00
Cameron Cawley 06e79f2adf TINYGL: Use the existing list of rectangles when copying to the screen 2021-12-09 22:01:46 +01:00
Paweł Kołodziejski 6a591146c8 TINYGL: Added stencil buffer implementation 2021-12-09 21:10:53 +01:00
Paweł Kołodziejski a395700d1f TINYGL: Put debug dirty rects code into runtime condition 2021-12-09 12:38:41 +01:00
Paweł Kołodziejski 96248ef6ef TINYGL: Fixed dirtyrect debug display compilation 2021-12-09 09:24:58 +01:00
Paweł Kołodziejski 3b9f9804ee TINYGL: Rearrange access to TinyGL 2021-12-08 14:52:18 +01:00
Paweł Kołodziejski 87594a052f TINYGL: Cleanup more FrameBuffer class entries 2021-12-07 22:11:55 +01:00
Paweł Kołodziejski 10f6a79ce8 TINYGL: More work on accessing FrameBuffer class 2021-12-07 20:40:32 +01:00
Paweł Kołodziejski 2368991ab6 TINYGL: Rearrange access gl context access from/to frame buffer class 2021-12-07 19:58:03 +01:00
Paweł Kołodziejski 4e34da3746 TINYGL: Eliminate passing context 2021-12-07 09:54:19 +01:00
Paweł Kołodziejski c1512a5c40 TINYGL: Eliminate passing context where possible 2021-12-07 00:58:14 +01:00
Paweł Kołodziejski d80bd265d2 TINYGL: Rearrange visibility various functions 2021-12-06 13:57:41 +01:00
Paweł Kołodziejski eab1fe4097 TINYGL: Implemented tglPolygonOffset function 2021-10-26 21:59:04 +02:00
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Vincent Pelletier f8c72b5967 TINYGL: Move texture resampling from create time to render time
Thanks to pixel repacking using cpu data cache, this has a low runtime
cost even for TGL_LINEAR.
Adds support for TGL_NEAREST.
Adds support for TGL_MIRRORED_REPEAT, TGL_CLAMP_TO_EDGE and TGL_REPEAT.
Also, add support for more texture clamping and resampling options.

Mipmaps are not supported, although their sampling modes will be
applied - but to the full-size texture instead of selected mipmap.

Note: Texture sampler is still chosen at texture creation time.
2020-11-12 08:15:39 +01:00
Mathias Parnaudeau 2cad855184 TINYGL: Fix wrong access to the list of dirty rects
The function end() of a list does not return the last element but a fake element
after the last one, for the need of the iterator.
Trying to access to the data of the element returned by end() and that has no
such field, that caused a stack buffer overflow, reading uninitialized data.

Called function back() instead, to get the last element of the list.
2020-02-21 07:20:11 +01:00
Vincent Pelletier a6af3a38a3 TINYGL: Fix vertice color when clipped and lighting is disabled
longcurrent_color is assigned per vertex, but it is not saved on each
vertex on creation (unlike their "color" attribute, used when lighting
is enabled).
As a consequence, and because rendering happens asynchronously (rather,
following the draw call queue managed by zdirtyrect.cpp when requested
to flip current buffer), longcurrent_color at clipping time can be
different to the one at vertex declaration time, causing color artifacts.

The effect is most noticeable in EMI set shi, in the grog dispenser +
shipyard manager closeup angle, when Guybrush exits the screen by
crossing its right border: dark triangles become visible on his face.

Instead, always use the color attribute, which is already properly
initialised on vertex creation.
2017-07-20 01:51:07 +00:00
Vincent Pelletier d797461fa9 TINYGL: Clip dirty rectangle to render rectangle.
As all dirty rectangles are inflated by 1 pixel to the right and one to the
bottom, they may exceed render rectangle. So clip them again. There should
be very few rectangles at this point, so this should be cheap.
2017-05-02 09:57:09 +00:00
Vincent Pelletier 5f993ac66f TINYGL: TGL_LINE_STRIP and TGL_LINE_LOOP are one line appart 2017-04-28 21:54:11 +00:00
Vincent Pelletier fc37fabf0d TINYGL: Fix assertion failure during EMI intro video.
This is a regression introduced by
commit 6a63f544f0
    TINYGL: Avoid duplicating gl_transform_to_viewport.
2017-04-25 00:58:24 +00:00
Vincent Pelletier 2a1ab0a622 TINYGL: Do not queue invisible draw calls.
When dirty rectangles are enabled, we know at this point whether a draw
operation will have any effect on screen. Do not queue it if it will not.
2017-04-23 12:30:00 +00:00
Vincent Pelletier bf319b5437 TINYGL: Cache and clip dirty rect on all DrawCall subclasses.
getDirtyRegion will be called twice on each DrawCall instance, so make
repeated work as short as possible.
2017-04-23 12:30:00 +00:00
Vincent Pelletier 6a63f544f0 TINYGL: Avoid duplicating gl_transform_to_viewport.
Replace local implementation by always setting GLVertex zp property.
Replace pointInsideVolume by clip_code, allowing to properly handle
polygons whose vertices are all off-screen but still have a part visible.
Also, replace 2-pixels offset with a more accurate bounding box
computation.
2017-04-23 12:30:00 +00:00
Vincent Pelletier 064bd1d47b fixup! TINYGL: ClearBufferDrawCall should obey its parameters.
Fixes an undeclared property error.
2017-04-23 11:54:53 +00:00
Vincent Pelletier 6087492dbd TINYGL: Simplify setting & disabling scissors. 2017-04-23 10:35:04 +00:00
Vincent Pelletier e1de3407f1 TINYGL: Make scissors follow Common::Rect semantics.
As per Common::Rect data model, right and bottom border are excluded, so:
- Make FrameBuffer::scissorPixel reject bottom & right borders.
- Update bounding rectangle definition for dirty rectangle operations
  ClearBufferDrawCall::getDirtyRegion is already correct.
- zblit was almost following, except for an off-by-one mistake.
2017-04-23 10:35:04 +00:00
Vincent Pelletier 3acde7d900 TINYGL: static-ify zdirtyrect.cpp 2017-04-23 10:35:04 +00:00
Vincent Pelletier 2fb2d87dc9 TINYGL: Skip drawing when there is no dirty rectangle 2017-04-23 10:35:04 +00:00
Vincent Pelletier 72389d23df TINYGL: Simplify _drawCallAllocator switch & reset. 2017-04-23 10:35:04 +00:00
Vincent Pelletier 580578fa20 TINYGL: Containment is just a special case of intersection. 2017-04-23 10:35:04 +00:00
Vincent Pelletier 3f4a22354e TINYGL: Remove redundant condition.
Empty call queue condition is tested in contained "for" loop already.
2017-04-23 10:35:04 +00:00
Vincent Pelletier 5cbdabb69d TINYGL: Continue comparing past first divergence
It is common that the same number of calls are done in the same order, so
do not stop comparing after the first divergence. This saves a significant
number of dirty rectangle in crowded scenes, like sets cn and bi where a few
calls may differ in the middle of call sequence, but later calls would stay
the same.
As a consequence, move current-frame-has-fewer-calls handling to its own
loop.
Also, factorise and extend code appending dirty rectangles.
Also, skip conseutive identical rectangles.
2017-04-23 10:35:04 +00:00
Vincent Pelletier ce97ff4e8f TINYGL: ClearBufferDrawCall should obey its parameters.
Given dirty rectangle may cover more buffer area than what it was told to
clear.
2017-04-23 10:35:04 +00:00
Vincent Pelletier 112ca82363 TINYGL: Manage BlitImages with a refcount.
So that zdirtyrect can keep an image alive for longer than its creator
intended.
2016-07-28 23:32:43 +00:00
Vincent Pelletier 47a1e826e7 TINYGL: Free draw call lists in glClose. 2016-07-28 01:55:48 +00:00
Vincent Pelletier 46329cca87 TINYGL: Do not compute dirty region when its result is not used. 2016-07-21 16:42:24 +02:00
Vincent Pelletier a1418732ec TINYGL: Typo in disabled code. 2016-07-21 16:41:24 +02:00
Vincent Pelletier 8ec310468d TINYGL: Replace multiplications by iterative additions.
As an iteration is done already anyway.
2016-07-21 16:41:18 +02:00
Vincent Pelletier a831238a96 TINYGL: Drop some unused locals. 2016-07-21 16:40:36 +02:00
Paweł Kołodziejski 9acb1b9039 Merge pull request #1275 from vpelletier/valgrind
TINYGL, GRIM: Fix various errors (mostly memory leaks) found by valgrind
2016-07-20 14:09:52 +02:00
Vincent Pelletier 97dc3881e0 TINYGL: Add free_texture variant taking a GLTexture * argument.
To avoid looking texture up in the hash table when caller has a pointer to
it already. Aka, O(0) is better than O(1).
2016-07-18 04:34:09 +02:00
Vincent Pelletier 306fdff963 TINYGL: Dispose of textures beyond the first hash table entry. 2016-07-17 15:06:30 +00:00
Vincent Pelletier 46fa5eb373 TINYGL: Fix off-by-one in TGL_LINE_LOOP/TGL_LINE_STRIP .
Also, draw last line from last point to first instead of first point to
last as the latter leaves an unpainted pixel for some reason.
2016-07-11 14:52:36 +00:00
Vincent Pelletier 98696865df TINYGL: Fix TGL_QUADS with more than one quad.
Fixes checkbox border on Copal's computer.
2016-07-11 00:30:58 +00:00