Commit Graph
47 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 940c7bfc14 SCI: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Paul Gilbert 0136043f09 COMMON: Revert Change Rect and Point to have int32 fields
This reverts commit 1c3e7fb4e9.
2021-07-06 20:35:42 -07:00
Paul Gilbert 1c3e7fb4e9 COMMON: Change Rect and Point to have int32 fields 2021-07-04 18:24:26 -07:00
Willem Jan Palenstijn 0be765b288 SCI: Add support for RGB rendering 2020-10-24 02:55:01 +03:00
sluicebox c3e199309e SCI: Fix transposed pic transitions
Fixes two pic transitions which were backwards. The oldTransitionIDs
table masked this bug in several games. These are the transitions that
go to and from the edge of the screen and the center from all sides.

Examples of both transitions:
KQ6 entering oracle room 380
ECO2 restarting from any room

Example with the two-part blackout effect:
KQ4 looking through keyhole in room 51
2020-08-02 22:02:35 -07:00
D G Turner d11c61db14 SCI: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 05:06:31 +00:00
sluicebox 954f5142cb SCI: Implement full kWait behavior
Fixes PQ3 bug #11020
2019-07-21 18:20:07 +03:00
Martin Kiewitz d43c593e2e SCI: implement frame skipping for all transitions
should hopefully fix transitions being too slow on some systems
2015-08-02 01:32:26 +02:00
Martin Kiewitz 72e6a9eeab SCI: some more work on 480x300 mac support 2014-11-09 12:54:41 +01:00
Johannes Schickel 8fc7d60feb SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Filippos Karapetis 7da29858e7 SCI: Fix the order of diagonal roll transitions in the old lookup table
This fixes several inverted transitions (like in SQ3, ICEMAN, Hoyle 1 etc) - bug #3485194
2012-02-13 12:06:35 +02:00
Filippos Karapetis 4594982ce3 SCI: Fix bug in fadeIn()/fadeOut()
This wasn't added in 4742b4d728)
2012-01-14 00:21:55 +02:00
Willem Jan Palenstijn 8e2f2e3730 SCI: Remove workaround that caused graphics corruption
This fixes coins disappearing in Mother Goose SCI1.1 (bug #3051136).
Filippos has confirmed the workaround is no longer necessary for the
menubar in LSL6 for which it was added.
2011-06-12 20:26:07 +02:00
Willem Jan Palenstijn 4ec20f857f SCI: Add FIXME for bug #3051136 2011-06-12 02:02:06 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
dhewg d83a83ef50 JANITORIAL: Remove/comment unused vars
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29 21:57:56 +02:00
md5 bc992d77de SCI: Enable fade transitions for SCI1 EGA games 2011-03-04 22:04:11 +02:00
md5 6b41673fab SCI: Amiga SCI1 middle games are actually SCI1 late
This fixes a lot of glitches, caused by the differences between the two
versions
2011-03-04 14:27:25 +02:00
md5 c8225c9c0e SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effects 2011-03-04 00:25:20 +02:00
Johannes Schickel e21d6e0d11 Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts:
	backends/platform/android/android.cpp
	engines/sci/graphics/screen.cpp
	engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Matthew Hoops 266806d892 SCI: Fix Mac icon bar palettes
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly.

In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-17 13:38:23 -05:00
Johannes Schickel bba430eebc SCI: Adapt to setPalette/grabPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
Max Horn ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Filippos Karapetis 8fcd25bcce SCI: Added a define to disable room transitions
This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches

svn-id: r53049
2010-10-07 15:30:30 +00:00
Martin Kiewitz 9e9db758fb SCI: changing scroll transition behaviour
makes scroll smooth on linux (and maybe others too)

svn-id: r52436
2010-08-29 10:39:34 +00:00
Martin Kiewitz d6fc42ebc9 SCI: slightly changing msecs for scrolling
svn-id: r52299
2010-08-23 13:57:00 +00:00
Martin Kiewitz ee6f972247 SCI: improving delaying transitions
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those)

svn-id: r52266
2010-08-21 17:49:59 +00:00
Martin Kiewitz 4742b4d728 SCI: now fading color 255 as well in sci1.1
looks better, although sierra didn't do that (examples: qfg3 demo/intro)

svn-id: r52264
2010-08-21 14:54:57 +00:00
Martin Kiewitz ea5f8049a2 SCI: fixing scroll transitions for kq6 hires
fixes bug #3034587

svn-id: r51334
2010-07-26 21:25:07 +00:00
Martin Kiewitz 18a54f086f SCI: fixing transition 9
fixes castle of dr. brain intro on amiga

svn-id: r51323
2010-07-26 16:49:04 +00:00
Max Horn 8db0f726c0 SCI: Rewrap more comments
svn-id: r50500
2010-06-29 14:55:32 +00:00
Martin Kiewitz 7694993bef SCI: fixed typo
svn-id: r50101
2010-06-20 21:14:46 +00:00
Martin Kiewitz 4a83b2c5f6 SCI: properly implement kPalVary functionality within kDrawPic and transitions, so pharkas finally works w/o palette corruption
svn-id: r50099
2010-06-20 20:52:31 +00:00
Martin Kiewitz b25aba1d1e SCI: SciGui/SciGui32 gone for good...
svn-id: r49860
2010-06-15 15:44:24 +00:00
Martin Kiewitz af5346e7ab SCI: calling wait() directly and removing it from SciGui
svn-id: r49853
2010-06-15 13:14:23 +00:00
Filippos Karapetis 13aba8747a Throttle screen updates to 60fps in some screen transition effects as well
svn-id: r49690
2010-06-15 10:09:42 +00:00
Martin Kiewitz eb2b3f352e SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
svn-id: r49040
2010-05-15 14:17:50 +00:00
Martin Kiewitz 2cb0f7f155 SCI: make pixelation transition work in upscaled hires mode
svn-id: r48668
2010-04-16 11:44:10 +00:00
Martin Kiewitz 1410f3c65a SCI: make scroll transitions work in upscaled hires mode
svn-id: r48667
2010-04-16 11:22:37 +00:00
Max Horn 903b694574 SCI: Cleanup resource.h
svn-id: r48084
2010-02-17 23:37:32 +00:00
Martin Kiewitz c336204a3f SCI: renaming Transitions to GfxTransitions
svn-id: r47890
2010-02-04 21:04:47 +00:00
Martin Kiewitz 72c2d360f7 SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now called directly w/o SciGui
svn-id: r47752
2010-01-31 16:21:11 +00:00
Martin Kiewitz 7d7d23ce2b SCI: making most of the variables in screen class private (some of it was needed for old gui)
svn-id: r47075
2010-01-06 13:05:14 +00:00
Filippos Karapetis bcf7535c97 Removed all hardcoded screen sizes
svn-id: r47072
2010-01-06 12:17:03 +00:00
Filippos Karapetis d99aa0f126 More renaming
svn-id: r47009
2010-01-05 01:37:57 +00:00