Commit Graph
23 Commits
Author SHA1 Message Date
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
eientei e9bb89b5d9 PLUMBERS: Add 3DO md5 hash 2022-05-29 09:52:34 +03:00
D G Turner c502cae231 PLUMBERS: Add File MD5 Checksum to Detection Entry
This avoids false positive detections on unsupported games with
matching files by name and size.
2022-03-26 11:34:34 +00:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh b56293beaf PLUMBERS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760 e52a3bf7ec PLUMBERS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Vladimir Serbinenko 125fd9d80c PLUMBERS: support for 3DO version
It was fun to reverse engineer but the game is garbage, so I didn't test
it a lot, please report bugs.

Currently missing parts:

* effect when changing between scenes
* 3DO boot logo
* return to previous scene
* hide cursor
2020-10-24 00:59:01 +02:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 ff74297940 PLUMBERS: Move detection related code to a new folder, add new Detection module. 2020-10-03 14:56:36 +02:00
aryanrawlani28 978901cc2f PLUMBERS: Split detection code & adapt to new plugins.
- Detection related code, and the class MetaEngine lives in detection.cpp
- Things which require the engine to be loaded, are in metaengine.cpp - the relevant class is called MetaEngineConnect.
- Update modules for the necessary changes.
2020-10-03 14:56:36 +02:00
Bastien Bouclet f8632ec766 PLUMBERS: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko 4731d35872 PLUMBERS: Added override keywords 2020-02-05 16:05:38 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Cameron Cawley d57fd20eba PLUMBERS: Clean up includes 2020-02-02 09:55:38 +01:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson 2f3549cad4 PLUMBERS: The "game" doesn't use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Thierry Crozat 9d61d70c0d PLUMBERS: Remove unstable flag and enable by default 2017-11-26 01:56:48 +00:00
Retro-Junk e4ab357d14 PLUMBERS: Add engine for Plumbers Don't Wear Ties 2017-05-03 00:42:13 +01:00