Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
eientei
e9bb89b5d9
PLUMBERS: Add 3DO md5 hash
2022-05-29 09:52:34 +03:00
D G Turner
c502cae231
PLUMBERS: Add File MD5 Checksum to Detection Entry
...
This avoids false positive detections on unsupported games with
matching files by name and size.
2022-03-26 11:34:34 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
b56293beaf
PLUMBERS: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760
e52a3bf7ec
PLUMBERS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Vladimir Serbinenko
125fd9d80c
PLUMBERS: support for 3DO version
...
It was fun to reverse engineer but the game is garbage, so I didn't test
it a lot, please report bugs.
Currently missing parts:
* effect when changing between scenes
* 3DO boot logo
* return to previous scene
* hide cursor
2020-10-24 00:59:01 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ff74297940
PLUMBERS: Move detection related code to a new folder, add new Detection module.
2020-10-03 14:56:36 +02:00
aryanrawlani28
978901cc2f
PLUMBERS: Split detection code & adapt to new plugins.
...
- Detection related code, and the class MetaEngine lives in detection.cpp
- Things which require the engine to be loaded, are in metaengine.cpp - the relevant class is called MetaEngineConnect.
- Update modules for the necessary changes.
2020-10-03 14:56:36 +02:00
Bastien Bouclet
f8632ec766
PLUMBERS: Add override keywords
2020-02-09 12:43:16 +01:00
Eugene Sandulenko
4731d35872
PLUMBERS: Added override keywords
2020-02-05 16:05:38 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Cameron Cawley
d57fd20eba
PLUMBERS: Clean up includes
2020-02-02 09:55:38 +01:00
Bastien Bouclet
9c8bd056d6
ENGINES: Stop using 'single id'
2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
2f3549cad4
PLUMBERS: The "game" doesn't use MIDI, mark it as such.
2019-09-29 19:34:16 +03:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
...
Also-By: Matthew Hoops <clone2727@gmail.com >
2018-12-10 06:47:27 +01:00
Thierry Crozat
9d61d70c0d
PLUMBERS: Remove unstable flag and enable by default
2017-11-26 01:56:48 +00:00
Retro-Junk
e4ab357d14
PLUMBERS: Add engine for Plumbers Don't Wear Ties
2017-05-03 00:42:13 +01:00