The Return to Zork installer has an option to turn off the digital music during
the introduction and play MIDI music instead. ScummVM would always play the
digital music. This commit adds the installer option to the launcher GUI.
For looping sounds the game script regularly checks if the sound has finished
playing, then plays it again. This works in the original interpreter (possibly
because it checks the first buffer of double-buffered sound output); it does
not work in ScummVM because the mixer will return if the sound has actually
stopped playing. This causes an audible gap when the sound loops.
This commit alters the sfSoundPlaying function to check if the current elapsed
playing time is less than 100ms before the end of the sound, which fixes the
issue. Not sure if this change is necessary or desirable for games other than
Return to Zork. This fixes issue #6443.
The engine used the plain sound type for sampled sound effects and movie audio
and applied the SFX user volume control to the plain sound type. This caused
emulators like the AdLib emulator and Munt to be affected by the SFX user
volume control, because they use the plain sound type. This commit fixes this
by using the SFX sound type instead of the plain sound type. User volume is
applied by Engine::syncSoundSettings.
This commit also fixes the setSoundVolume script function. Volume was
previously applied to the SFX and speech sound types, which were not used.
Also, by directly using Mixer::setVolumeForSoundType, it would override the
user volume setting. This is fixed by storing the game sound volume in a field
and applying this to the current and future audio streams. This fixes bug
#6444.
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
- Added delays in places where the screen gets updated
- Moved event polling inside sfPollEvent() (cause that's where events are polled), instead of after each opcode
svn-id: r39392
- Support for 'chunked' picture resources and EGA pictures
- Improved the mouth sync in RtZ (still not perfect, though)
- Removed obsolete TODOs
- Fixed sfPlayMovie to return if the movie playback was aborted or not; this is used by RtZ to determine if it should display the credits screen after the intro movie
svn-id: r35997
- Changed the default music volume to 127, down from 255
- Added an explanation/FIXME for the out of sync mouth animations in RTZ
- Added some TODOs and removed some obsolete ones
svn-id: r35843
- Sleep some ms after 500 opcodes to reduce CPU load
- Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage
svn-id: r34746
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents()
- Use milliseconds -> game ticks calculation based on Windows version of the original engine
- "Rodney's Fun Screen" -> "Rodney's Funscreen"
svn-id: r32731
- Disabled auto dirty rects which caused major gfx problems
- Added default mouse cursor for Manhole: N&E
- Fixed sound rate for Manhole: N&E
- Don't automatically show mouse cursor when a new cursor was loaded
svn-id: r32279