Commit Graph
45 Commits
Author SHA1 Message Date
Paweł Kołodziejski 71119aafe2 GRIM: Make Lua_V1::DriveActorTo() stub 2022-01-16 22:12:14 +01:00
Paweł Kołodziejski 6c850c8f2e GRIM: LUA: Print function name in list of arguments 2022-01-16 08:50:38 +01:00
Paweł Kołodziejski 662481db00 GRIM: LUA: Cleanup variables name 2022-01-14 09:01:44 +01:00
Paweł Kołodziejski 690f9d2a5c GRIM,LUA: Janitorial 2022-01-06 18:26:30 +01:00
Paweł Kołodziejski 5dad979952 Revert "GRIM: Use exceptions instead of jumps"
This reverts commit 7b42887895.
2017-11-30 19:56:43 +01:00
Joel Teichroeb 7b42887895 GRIM: Use exceptions instead of jumps 2017-11-30 08:31:25 +01:00
Joel Teichroeb 0f3da43694 GRIM: Change NULL to nullptr. 2014-05-30 17:43:08 -07:00
Christian Krause 187d34d319 EMI: fix pause handling
On vista point it may happen that two sequences for the rock landings
are executed at the same time. Although they intend to be locked via
pause_scripts(), changing the set will call unpause_scripts() and unlock
all of them.

The patch will use the optional parameter for (un)pause_scripts() to
determine whether the pause calls should be counting (e.g. when
switching a set or opening the inventory) or not.
2013-12-24 00:14:49 +01:00
Christian Krause 4b6cf2055b GRIM/EMI: Count pause/unpause calls of LUA scripts
Scripts that have explicitly been paused must not be resumed when
pause_scripts and unpause_scripts are called, e.g. when opening the
inventory, pausing the game or changing sets.

This patch splits the existing paused flag in two separate ones:
 - LState::all_paused is controlled by pause/unpause_scripts (plural)
 - LState::paused is controlled by pause/unpause_script (singular)

For compatibility with Grim savegames both flags are stored in a single
byte, with bit 0 having the same meaning as the former boolean.
2013-12-09 23:40:34 +01:00
Joel Teichroeb 88c7bcb35b GRIM: Remove redundant code 2013-01-22 20:33:37 -08:00
Joel Teichroeb 0dcfaf8fb1 GRIM: Do not include unneeded headers 2012-04-04 16:11:05 -07:00
Joel Teichroeb aa814e3334 GRIM: Enhance the way that colors are given to lua. 2012-01-27 11:47:28 -08:00
Joel Teichroeb d72bea895b EMI: Implement sleep_for in the engine 2012-01-23 17:33:15 -08:00
Joel Teichroeb ee81d2bbb3 GRIM: Cleaned some dependancies between files 2011-12-17 21:48:17 -08:00
Giulio Camuffo 353c42effe GRIM: Use the new foreach macro.
Modify a bit PoolObject::Pool to allow it to be used with foreach.
2011-11-21 22:07:12 +01:00
Giulio Camuffo 7b1f87f928 GRIM: Boost of the debug system, using debug channels. 2011-10-10 18:17:22 +02:00
Giulio Camuffo 1fbbd24aee GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Giulio Camuffo 5f59fff5b3 GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
Giulio Camuffo d7160401ac GRIM: Make LState::paused a bool. 2011-07-20 22:50:54 +02:00
Giulio Camuffo 5012ebfbc9 GRIM: New, cleaner, lua_runtasks(). 2011-07-20 22:27:41 +02:00
Joel Teichroeb 733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Pawel Kolodziejski 0f5de71f70 sync with scummvm 2011-05-08 15:38:26 +02:00
Giulio Camuffo 7e3e63dbbd GRIM: Rename GrimEngine's getters. 2011-05-05 11:25:08 +02:00
Giulio Camuffo 07d6e51c24 GRIM: Rename Color's getters. 2011-05-05 10:58:29 +02:00
Giulio Camuffo 6f29d7c55a GRIM: Remove two leftover casts to residualptr. 2011-05-03 17:15:46 +02:00
Giulio Camuffo 465c3d64ec GRIM: Renamed some Actor's getters to getFoo() or isFoo(). 2011-05-03 17:14:24 +02:00
Giulio Camuffo ce716e4580 GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
This way we don't have to deal with casts between integers and void*
anymore.
2011-05-03 16:51:30 +02:00
Giulio Camuffo 29d6b3c5c1 New residualptr type typedeffed to int32 or int64 depending on the arch. 2011-05-02 19:12:15 +02:00
Joel Teichroeb 26b80baece GRIM: Update lstate to match the latest changes. 2011-05-02 13:00:23 +08:00
Pawel Kolodziejski 90c407b028 fix few typos 2011-04-27 20:45:07 +02:00
Giulio Camuffo 39c232ddbe GRIM: Default taskFunc.ttype to LUA_T_NIL when initting a LState. 2011-04-23 18:15:50 +02:00
Pawel Kolodziejski 0640dcf2c7 synced with scummvm to 2011-Apr-13 2011-04-14 12:41:26 +02:00
Pawel Kolodziejski 55415ee174 fix compilation using msvc 2011-04-10 11:24:03 +02:00
Giulio Camuffo 5212ffe10d Do not try to remove an userdata object from lua if lua is closed. 2011-03-23 23:13:53 +01:00
Pawel Kolodziejski 75ff27666b adopted save/restore lua state to recent changes based on disassembly 2009-06-18 16:23:25 +00:00
Pawel Kolodziejski abaa548181 synced with scummvm 2009-06-18 11:52:26 +00:00
Pawel Kolodziejski 3a2d539f09 re-implemented multi threading in lua based on disassembly 2009-06-16 22:55:12 +00:00
Pawel Kolodziejski 807fffbbfa remove L macro 2009-06-11 07:01:01 +00:00
Pawel Kolodziejski 05c9caa0f5 fix for compiling on aos4 2009-06-05 06:53:20 +00:00
Pawel Kolodziejski 169878ddc8 * verified PrintDebug, PrintError, PrintWarning, FunctionName, CheckForFile, MakeColor, GetColorComponents, ReadRegistryValue, WriteRegistryValue
* cleanup
2009-05-30 10:15:59 +00:00
Pawel Kolodziejski a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski 8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00