Paweł Kołodziejski
662481db00
GRIM: LUA: Cleanup variables name
2022-01-14 09:01:44 +01:00
Paweł Kołodziejski
690f9d2a5c
GRIM,LUA: Janitorial
2022-01-06 18:26:30 +01:00
Bastien Bouclet
e105e6340e
GRIM: Use 64bit integers for the save/restore code
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To remove usage of the now removed SCUMM_64BITS definition
2017-12-06 21:41:23 +01:00
Paweł Kołodziejski
5dad979952
Revert "GRIM: Use exceptions instead of jumps"
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This reverts commit 7b42887895 .
2017-11-30 19:56:43 +01:00
Joel Teichroeb
7b42887895
GRIM: Use exceptions instead of jumps
2017-11-30 08:31:25 +01:00
Joel Teichroeb
0f3da43694
GRIM: Change NULL to nullptr.
2014-05-30 17:43:08 -07:00
Christian Krause
187d34d319
EMI: fix pause handling
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On vista point it may happen that two sequences for the rock landings
are executed at the same time. Although they intend to be locked via
pause_scripts(), changing the set will call unpause_scripts() and unlock
all of them.
The patch will use the optional parameter for (un)pause_scripts() to
determine whether the pause calls should be counting (e.g. when
switching a set or opening the inventory) or not.
2013-12-24 00:14:49 +01:00
Christian Krause
4b6cf2055b
GRIM/EMI: Count pause/unpause calls of LUA scripts
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Scripts that have explicitly been paused must not be resumed when
pause_scripts and unpause_scripts are called, e.g. when opening the
inventory, pausing the game or changing sets.
This patch splits the existing paused flag in two separate ones:
- LState::all_paused is controlled by pause/unpause_scripts (plural)
- LState::paused is controlled by pause/unpause_script (singular)
For compatibility with Grim savegames both flags are stored in a single
byte, with bit 0 having the same meaning as the former boolean.
2013-12-09 23:40:34 +01:00
Joel Teichroeb
88c7bcb35b
GRIM: Remove redundant code
2013-01-22 20:33:37 -08:00
Joel Teichroeb
478d9c2505
EMI: Save LState sleepFor and bump savegame to 22.3
2012-12-22 11:04:15 -08:00
Giulio Camuffo
f79577c410
GRIM: Fix save/load of Lua's userdata objects. Bump savegame version to 22.1.
2012-12-14 18:11:12 +01:00
Joel Teichroeb
44efbccff4
GRIM: Fix casting away const
2012-04-03 16:58:04 -07:00
Paweł Kołodziejski
606092c9b5
GRIM: rename TARGET_64BITS to SCUMM_64BITS
2012-01-28 10:51:34 +01:00
Joel Teichroeb
a9c664379e
GRIM: Make saving and restoring use more appropriate types and rename functions to be more logical
2012-01-28 10:03:27 +01:00
Giulio Camuffo
38e208c00c
GRIM: #includes cleanup.
2011-07-23 12:14:33 +02:00
Giulio Camuffo
5012ebfbc9
GRIM: New, cleaner, lua_runtasks().
2011-07-20 22:27:41 +02:00
Giulio Camuffo
94530d611c
GRIM: Cleanup some other save/restore code.
2011-05-29 11:42:36 +02:00
Giulio Camuffo
7c952ff420
GRIM: Clean up some code.
2011-05-28 14:46:36 +02:00
Giulio Camuffo
1bbe821624
GRIM: Fix save/restore of floats.
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Makes BE saves work on LE system and vice versa.
2011-05-23 16:16:09 +02:00
Giulio Camuffo
437c053f64
GRIM: Fix restore on big endian.
2011-05-16 23:00:15 +02:00
Pawel Kolodziejski
0f5de71f70
sync with scummvm
2011-05-08 15:38:26 +02:00
Pawel Kolodziejski
aa93ea2b06
GRIM-LUA: fix warning and add check code is right
2011-05-08 09:54:59 +02:00
Giulio Camuffo
ce716e4580
GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
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This way we don't have to deal with casts between integers and void*
anymore.
2011-05-03 16:51:30 +02:00
Giulio Camuffo
1e34636e62
GRIM: Turned the warning back into the assert.
2011-05-02 16:05:28 +02:00
Giulio Camuffo
9ca6ec1db5
GRIM: Return early from recreateObject() if the ttype == LUA_T_TASK.
2011-05-02 10:23:52 +02:00
Giulio Camuffo
bb529e9647
GRIM: SYSTEM_*_ENDIAN -> SCUMM_*_ENDIAN
2011-05-01 21:02:45 +02:00
Giulio Camuffo
1e868dd359
GRIM: Store ids instead of the pointers as lua's userdata objects.
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Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Giulio Camuffo
8563dea474
GRIM: Recreate taskFunc only if its type is PROTO or CPROTO.
2011-04-23 18:12:31 +02:00
Pawel Kolodziejski
7f37609a84
shutup compiler warning
2011-04-17 12:19:27 +02:00
Giulio Camuffo
28f4d4751b
Recreate the "taskFunc" objects of the lua states.
2011-04-15 18:57:41 +02:00
Matthew Hoops
00ee0554be
GRIM: Remove global constructor usage and silence warnings
2011-04-12 20:51:55 +08:00
Pawel Kolodziejski
55415ee174
fix compilation using msvc
2011-04-10 11:24:03 +02:00
Matthew Hoops
1554e1ab2f
ALL: Silence a ton of warnings
2011-03-25 07:42:03 +08:00
Giulio Camuffo
e89ca555ef
ObjectManager uses a new T::restoreObject(SaveGame*) function to restore saved objects.
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This function replaces newObject() and allows more flexibility.
2011-03-21 06:46:35 +08:00
Giulio Camuffo
59dcece9ae
Working savegame support.
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Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
8c0ae1c771
fix restore longest string,
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fix terminating end of string
2009-12-03 17:18:24 +00:00
Pawel Kolodziejski
788713d3b4
fix warnings
2009-10-17 12:48:23 +00:00
Pawel Kolodziejski
a93763eeb7
fixed warnings
2009-06-21 08:12:49 +00:00
Pawel Kolodziejski
75ff27666b
adopted save/restore lua state to recent changes based on disassembly
2009-06-18 16:23:25 +00:00
Pawel Kolodziejski
3a2d539f09
re-implemented multi threading in lua based on disassembly
2009-06-16 22:55:12 +00:00
Pawel Kolodziejski
807fffbbfa
remove L macro
2009-06-11 07:01:01 +00:00
Pawel Kolodziejski
8f85c9d8da
* register fallback funcs
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* default rest of userdata types
2009-05-30 21:05:58 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00