Paweł Kołodziejski
06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00
Le Philousophe
1e4696f6d0
OPENGL: Rework renderer selection code
...
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.
The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).
The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Bastien Bouclet
8d5406720c
ENGINES: Add a new 'renderer' option to replace 'soft_renderer'
...
'soft_renderer' was a bool and was not useful to select a renderer
in a list with more than two values.
2015-12-29 07:55:27 +01:00
Joseph Jezak
9b4e04e885
GRIM: Rename the debug command emi_jump to jump and make it work for Grim too.
2014-08-29 20:16:40 -04:00
Joel Teichroeb
b1dd70cb01
GRIM: Add save and load commands
2014-07-28 10:46:55 -07:00
Joel Teichroeb
4654cedc8c
GRIM: Add a swap_renderer command
2014-07-28 10:44:32 -07:00
Pawel Kolodziejski
88b93b36dd
ALL: sync with ScummVM
2014-07-02 01:02:35 +02:00
Joel Teichroeb
c0cb2f1f9c
GRIM: Use a consitent style for constructor initializers
2013-10-26 13:57:55 -07:00
Dries Harnie
1d7208634a
GRIM/EMI: Run lua_do asynchronously
2013-08-04 14:27:30 +02:00
Dries Harnie
aed1c76018
EMI: Run jump scripts asynchronously
2013-07-30 20:11:56 +02:00
Dries Harnie
71be744000
EMI: Add emi_jump command to debugger
2013-07-29 22:02:03 +02:00
Dries Harnie
45aa6269c4
EMI: Add lua_do command to debugger
2013-07-10 20:44:02 +02:00
Giulio Camuffo
721ee6a845
GRIM: Add a debugger command to check the game data files
2013-02-06 14:52:53 +01:00
Giulio Camuffo
2b612292f6
GRIM: Add on-screen console debugger
2013-02-04 16:37:34 +01:00