Commit Graph
66 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 2c23cf985f DREAMWEB: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko 93dfd3922e DREAMWEB: Added support for Russian fan-translation 2020-01-29 00:50:41 +01:00
Filippos Karapetis f524745774 DREAMWEB: Simplify the character kerning checks 2018-07-09 00:41:04 +03:00
Johannes Schickel aaff7b1736 DREAMWEB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Sven Hesse 989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
D G Turner bcee44793f DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.
This improves readability and should help with dealing with changes
to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-29 01:39:08 +00:00
Filippos Karapetis 06a2ac495d DREAMWEB: Also filter out invalid characters in getNextWord()
Thanks again to eriktorbjorn for spotting this. This one should be the
last place where we should filter out invalid characters
2012-11-06 01:47:03 +02:00
Filippos Karapetis bdb8bdae2a DREAMWEB: Filter out leftover invalid characters in game texts
Thanks to eriktorbjorn for spotting the actual problem
2012-11-06 01:30:33 +02:00
Johannes Schickel 89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
D G Turner 628cfa3d47 DREAMWEB: Objectify Sound functions & data into DreamWebSound class.
This change should have no functional change, but makes the sound code
more decoupled, modular and readable, prior to attempting a fix for
bug #3528164 - "DREAMWEB: missing sound effects/music cues during main
title".
2012-05-31 05:16:10 +01:00
D G Turner ae31469a9a DREAMWEB: Replaced vsync() function with waitForVSync().
As a call to waitForVSync() was the only contents of vsync(), there
should be no functional change.
2012-05-30 04:23:34 +01:00
Alyssa Milburn 256d160679 DREAMWEB: Remove shared temp graphics variables.
Instead, have a different variable for each use.
2012-02-23 22:34:22 +01:00
Max Horn 36778c8221 DREAMWEB: Remove unnecessary DreamWebEngine:: uses 2011-12-28 23:56:30 +01:00
Filippos Karapetis 279746fcf0 DREAMWEB: Completely remove all of the runtime, and move everything into DreamWebEngine
Also, remove dead code (allocateMem/deallocateMem)
2011-12-28 15:07:17 +02:00
Willem Jan Palenstijn 57e940f678 DREAMWEB: Move all saved variables to a GameVars struct
The data segment is now completely unused.
2011-12-28 13:12:22 +01:00
Willem Jan Palenstijn 4c2d2684ea DREAMWEB: Mass-move variables out of data
This has been done by an automated search/replace, culling unused
variables in the process. The remaining variables in data are all stored
in savegames.
2011-12-28 02:36:52 +01:00
D G Turner a09fdaa0b1 DREAMWEB: Move 4 volume related variables out of data blob. 2011-12-28 01:31:24 +00:00
Willem Jan Palenstijn 90cb52b7f6 DREAMWEB: Streamline graphics file access 2011-12-27 23:01:58 +01:00
Willem Jan Palenstijn 39a0153fbf DREAMWEB: Remove mapStore segment 2011-12-27 17:56:50 +01:00
D G Turner 5256919434 DREAMWEB: Move kSubtitles out of data blob. 2011-12-27 04:12:16 +00:00
D G Turner 5cfa1899bd DREAMWEB: Move kQuitRequested out of data blob. 2011-12-27 03:08:43 +00:00
Willem Jan Palenstijn 2bbc1cbd6a DREAMWEB: Clean up monitor functions 2011-12-27 01:37:35 +01:00
Filippos Karapetis fb07400086 DREAMWEB: Remove dead code 2011-12-26 22:35:05 +02:00
Filippos Karapetis 1ba4f0a1a8 Revert "DREAMWEB: Remove dead code and move most functions to DreamBase"
This reverts commit 4c66f74b58.

These functions aren't ready to be moved yet till the remaining two are
finished, and they're so crossreferenced that the safest thing to do is
revert this commit and break it down to smaller chunks
2011-12-26 22:31:50 +02:00
Filippos Karapetis 4c66f74b58 DREAMWEB: Remove dead code and move most functions to DreamBase 2011-12-26 22:10:20 +02:00
Filippos Karapetis d503838fd6 DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost 2011-12-26 03:15:47 +02:00
Max Horn af85b85a84 DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++ 2011-12-12 13:26:03 +01:00
Max Horn 5b43fb6be7 DREAMWEB: Code formatting 2011-12-08 19:52:10 +01:00
Willem Jan Palenstijn 627d3f8d41 DREAMWEB: Move functions to DreamBase 2011-12-08 19:18:27 +01:00
Max Horn b07edcb8fe DREAMWEB: Move printBoth, printChar, printDirect to DreamBase 2011-12-08 00:24:22 +01:00
Max Horn dc34fc1dfb DREAMWEB: Move generated constants out of class DreamGenContext 2011-12-07 10:32:22 +01:00
Max Horn c0e2dddd27 DREAMWEB: Move a few methods to DreamBase, remove some unused code 2011-12-07 10:30:44 +01:00
Max Horn 0193ef590d DREAMWEB: Cleanup end of namespace comments 2011-12-06 21:49:41 +01:00
Bertrand Augereau 3d4aa7ea32 DREAMWEB: Cleanup in 'getNumber' 2011-12-05 00:37:19 +01:00
Bertrand Augereau 65b2bfe8a1 DREAMWEB: Ported 'getNumber' to C++ 2011-12-05 00:19:16 +01:00
Bertrand Augereau 2b2f4a90a6 Revert "DREAMWEB: Cleanup"
This reverts commit 5871a6943f.
2011-12-05 00:14:39 +01:00
Willem Jan Palenstijn 5871a6943f DREAMWEB: Cleanup 2011-12-04 20:48:10 +01:00
Willem Jan Palenstijn f154ff626b DREAMWEB: Fix kernChars 2011-12-04 20:48:10 +01:00
Bertrand Augereau dfd1ff2db3 DREAMWEB: kTempCharset and kCurrentSet are managed out of the VM 2011-12-04 18:54:08 +01:00
Bertrand Augereau 38ec14b15b DREAMWEB: 'segRef' was redundant with 'getSegment' (thanks to Max for noting this) 2011-12-02 16:29:16 +01:00
D G Turner 349cbc527f DREAMWEB: Fix compilation due to dreamgen.* function renaming. 2011-12-01 19:43:43 +00:00
Bertrand Augereau 00eaf55fdf DREAMWEB: 'printdirect' returns the last read char in al 2011-11-28 15:47:23 +01:00
Bertrand Augereau 7190f1374e DREAMWEB: Accessor for kTempcharset 2011-11-20 14:18:27 +01:00
Willem Jan Palenstijn 90ecc195c1 DREAMWEB: Clean up loop 2011-11-19 19:17:04 +01:00
Bertrand Augereau 2701439250 DREAMWEB: 'monprint' ported to C++ 2011-11-19 16:54:28 +01:00
Bertrand Augereau e808034e1d DREAMWEB: 'printchar' now has an overload that doesn't advance x for convenience, and supports NULL output widthheight parameters 2011-11-18 08:39:27 +01:00
Bertrand Augereau a2620d6edf DREAMWEB: Fix quitting in several modal parts of the game 2011-09-08 09:11:16 +02:00
Bertrand Augereau 6764bfaa1d DREAMWEB: Useless includes removed 2011-09-07 04:14:33 +02:00
Bertrand Augereau ad3b70b539 DREAMWEB: Simpler flavour of 'printdirect' for cases when the output layout information is not needed by the client 2011-09-07 03:58:04 +02:00