Commit Graph
42 Commits
Author SHA1 Message Date
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 91e321d334 AVALANCHE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko bb3a9d75bd AVALANCHE: Use AD_ENTRY2s 2020-11-28 13:28:57 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 9208a65a1f AVALANCHE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Eugene Sandulenko 3f8280ce11 AVALANCHE: Added override keywords 2020-02-05 14:40:11 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Tarek Soliman 3993ea0251 AVALANCHE: Mark all detection entries as ADGF_UNSTABLE 2019-10-23 11:46:10 -05:00
Henrik "Henke37" Andersson 1d96322f44 AVALANCHE: This game doesn't use midi. Mark it as such. 2019-09-29 19:34:16 +03:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Bastien Bouclet eedb53207d AVALANCHE: Push down AD includes 2018-05-01 12:48:05 +02:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Alexander Tkachev b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel 3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel e31a4a409e AVALANCHE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 8b2fd644c1 AVALANCHE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel 854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Strangerke c63b2b2b2c AVALANCHE: Fix savegame version checks 2013-11-24 01:30:18 +01:00
Strangerke c24ba381cb AVALANCHE: Fix CID 1109674 2013-11-03 10:51:15 +01:00
Strangerke c36adb83e2 AVALANCHE: Fix savegames list 2013-10-07 22:38:32 +02:00
Strangerke 7b11be0a92 AVALANCHE: Fix savegame patterns 2013-10-07 22:26:33 +02:00
Strangerke a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke c53917ec64 AVALANCHE: Add indentation on REGISTER_PLUGIN_* lines 2013-10-04 18:12:13 +02:00
Strangerke 650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke de12f46db5 AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private 2013-09-29 17:54:03 +02:00
uruk 31637f1983 AVALANCHE: Cosmetic modifications. 2013-09-19 21:21:53 +02:00
Strangerke 6e08f55160 AVALANCHE: Review all for statements 2013-09-16 22:57:38 +02:00
Strangerke f783f2c28a AVALANCHE: Silent some CppCheck warnings, rename some loop variables 2013-09-08 10:31:54 +02:00
uruk f8796e720e AVALANCHE: Add thumbnail support and version tracking to the saving/loading system. Repair Trip::trippancy_link(). 2013-08-20 21:26:23 +02:00
uruk aab3930779 AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init(). 2013-08-20 19:23:24 +02:00
uruk 52c07d08c0 AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState(). 2013-08-19 21:14:21 +02:00
uruk 1453413d24 AVALANCHE: Fix detection. 2013-06-20 09:40:25 +02:00
uruk b2f62278b6 AVALANCHE: Remove some functions from detection. 2013-06-20 08:34:48 +02:00
uruk b916ab6f02 AVALANCHE: Messing around with GameDescription. 2013-06-20 08:32:58 +02:00
uruk d2009c014f AVALANCHE: Add detection. Some fix in console.h. 2013-06-18 20:32:43 +02:00