Paul Gilbert
a2a5f2575d
AGS: Reorganized few cc_ headers
...
From upstream ea1f8b9ece69fc7c49c4d3aa7b9af51c4ca736e5
2022-05-05 22:41:07 -07:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
93396cdcc1
AGS: Fix formatting of delete[] calls
2021-08-17 21:31:56 -07:00
Paul Gilbert
701396361c
AGS: Import of fresh codebase
2021-06-13 21:08:44 -07:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Thierry Crozat
5104b23bad
AGS: Add debug console command to enable or disable script dump
...
This allows to only dump script for a targetted portion of
gameplay rather than dump for the whole time the engine is
running (script dump can be very verbose ;-) ).
2021-04-14 23:54:48 +01:00
Thierry Crozat
0472efb1d2
AGS: Fix typos in function names
2021-03-15 13:21:11 +00:00
Thierry Crozat
e80a56c8a3
AGS: One more attempt to fix compilation with uint32_t
2021-03-15 01:43:55 +00:00
Thierry Crozat
860ea35847
AGS: Try to fix compilation error with undefined uint32_t
2021-03-15 01:37:31 +00:00
Thierry Crozat
eb47ab4a5b
AGS: Add debug commands to get sprite info and dump sprite
2021-03-15 00:56:01 +00:00
Thierry Crozat
8de62d8182
AGS: Add custom debug console commands
...
Currently two commands are supported, one to list the AGS
DebugManager group verbosity levels, and one to change
those. This allows to enable and disable debug output.
2021-03-15 00:56:01 +00:00