Commit Graph
56 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 8c81b5026a AGOS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
athrxx 56d897a100 AGOS: (ELVIRA/PC98/Jp) - more fixes
Just walking around the castle fixing bugs as I find them, e. g.:
- make decompression routine safer (this could write a couple of invalid byte in at least one case)
- also support compressed data header without actual data (required in the kitchen scene when killing the evil cook)
- fix some graphics/palette related glitches
2021-01-22 00:47:59 +01:00
athrxx 574133086d AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
Colin Snover 58105982ad AGOS: Fix value truncation in AGOSEngine::animateSprites
In commit f0581bab4a the index value
for the array was changed from a constant to a variable, but uint8
is too small to contain 293, so this value was ending up as 37.
2017-09-11 08:14:55 +02:00
Johannes Schickel c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel 01daff0f1d AGOS: Take advantage of Surface::getPixels. 2013-08-03 04:02:50 +02:00
Johannes Schickel 28b74b14ec AGOS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:31 +02:00
Eugene Sandulenko 0e1affcc97 AGOS: Fix warnings 2011-11-02 22:55:58 +00:00
Eugene Sandulenko 6e795a89b0 AGOS: Reduced header dependency 2011-08-06 11:28:40 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel 2b62f6bec3 AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Max Horn 2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Torbjörn Andersson dde6dabac9 Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
because that would cause some nasty regressions...)

svn-id: r50643
2010-07-04 07:32:12 +00:00
Travis Howell 9f53578fd2 Fix compiler warning.
svn-id: r48365
2010-03-23 00:42:42 +00:00
Max Horn f107f7fc36 AGOS: cleanup
svn-id: r45819
2009-11-10 22:18:12 +00:00
Travis Howell 1c15bcf87d Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell 227f4a575f Simplify fade code.
svn-id: r42654
2009-07-22 09:52:44 +00:00
Travis Howell 9f2f041200 Correct error in saveBackGround.
svn-id: r42561
2009-07-17 10:48:30 +00:00
Travis Howell dc0f6dce76 Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell dd54193f95 Expand dump image code to cover all games, and add options to the debugger.
svn-id: r40548
2009-05-14 07:05:51 +00:00
Travis Howell 2ff57df1e5 Cleanup.
svn-id: r39260
2009-03-09 04:37:31 +00:00
Travis Howell 08b62c7827 AtariST Elvira 1 demo specific code in restoreBackGround() is no longer required.
svn-id: r38328
2009-02-15 23:06:21 +00:00
Johannes Schickel 5417f6bacb - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.

svn-id: r38304
2009-02-15 21:20:21 +00:00
Travis Howell b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Christopher Page 84a5b4e1e3 used memmove() instead of memcpy() to fix memory overlap error
svn-id: r32088
2008-05-13 16:09:57 +00:00
Travis Howell c8077925cc Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.
svn-id: r31015
2008-03-01 03:59:56 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 5155d8df62 64bit AGOS fix by Mark Weaver
svn-id: r28683
2007-08-20 20:18:06 +00:00
Travis Howell 00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell 64cafa0270 Fix regressions, due to buffer changes and cleanup.
svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell 89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell fc19079902 Fix masking regressions, caused by dirtyClips code.
svn-id: r27544
2007-06-19 11:12:56 +00:00
Travis Howell f0581bab4a Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wall and ice wall spells was always enabled.
svn-id: r27516
2007-06-18 06:12:54 +00:00
Travis Howell 860f13e4e4 Fix restoring screen, after spell wall effects in Elvira 1/2.
svn-id: r27359
2007-06-11 13:26:32 +00:00
Travis Howell 14aa27c477 Add dirtyClips code for Simon the Sorcerer 1/2.
svn-id: r27227
2007-06-09 05:30:20 +00:00
Travis Howell 5e62538708 Fix the Unholy Barrier spell effect in Elvira 2.
svn-id: r27130
2007-06-06 10:41:27 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell d877a0a8d1 Fix glitches in AtariST demo of Elvira 1.
svn-id: r26997
2007-05-28 13:01:08 +00:00
Travis Howell bf3b58e7cf Add code for handling special walls in Elvira 1/2.
svn-id: r26853
2007-05-16 12:58:47 +00:00
Travis Howell 73749ddafa Minor cleanup.
svn-id: r26845
2007-05-15 13:01:36 +00:00
Travis Howell b6672f37a9 Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell 20bf83a2ce Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell 1a69604e82 Cleanup.
svn-id: r26769
2007-05-07 01:11:10 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell 1c00843f2b Cleanup.
svn-id: r26480
2007-04-15 00:55:16 +00:00
Travis Howell fe6b6323fa Cleanup.
svn-id: r26478
2007-04-15 00:12:09 +00:00