Commit Graph
66 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert af6034efcd ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Paul Gilbert cc11941203 ACCESS: Fix crash at end of AGOE floppy chapter 6 2016-05-13 22:19:03 -04:00
Paul Gilbert a31312c0a8 ACCESS: Fix display of ending credits 2016-02-03 22:46:28 -05:00
Paul Gilbert a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Willem Jan Palenstijn 6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Torbjörn Andersson becac8f570 ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson 5de5a7afaa ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson 396d6f2839 ACCESS: Increase delay in Amazon intro to allow fanfare to finish
There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
2015-07-05 19:55:33 +02:00
Strangerke 56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke 576bab349c ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
Strangerke 6a7834a05e ACCESS: Rename loadSoundTable 2014-12-27 16:55:07 +01:00
Strangerke 39eab59388 ACCESS: Rewrite sound queueing (WIP) 2014-12-27 15:31:43 +01:00
Strangerke 24f0cce9c6 ACCESS: Fix bug in setHorizontalCode() 2014-12-21 22:43:12 +01:00
Paul Gilbert 7cb18f8e7a ACCESS: Fix crash in the introduction sequence 2014-12-20 10:59:16 -05:00
Paul Gilbert a7bfa55aa8 ACCESS: Fix compiler warnings 2014-12-20 10:01:52 -05:00
Paul Gilbert 18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert 37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert 95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke 67a40fd9b0 ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
Strangerke 492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke 56d28bc4c8 ACCESS: Split doCredit in two, putting demo code in a separate function 2014-12-17 07:58:24 +01:00
Paul Gilbert 7ae4fca38e ACCESS: Fix foreground parallex in opening scene 2014-12-16 22:21:49 -05:00
Paul Gilbert 0e4a4a28ad ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction 2014-12-14 21:33:14 -05:00
Paul Gilbert e806c63332 ACCESS: Formatting fixes 2014-12-14 18:37:31 -05:00
Paul Gilbert 37aefd08f2 ACCESS: Add enum for inventory items referred in hardcoded logic 2014-12-14 18:27:29 -05:00
Paul Gilbert 310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert b1f63a9985 ACCESS: Fix for player movement and stab action in pit scene 2014-12-12 23:08:08 -05:00
Strangerke c82fb8c957 ACCESS: Reduce screen pointer usage in amazon logic 2014-12-12 23:07:46 -05:00
Strangerke a6cc9250d3 ACCESS: Remove a useless variable, some renaming 2014-12-12 23:07:35 -05:00
Paul Gilbert c2e5dd8487 ACCESS: Fix positioning of Ant in pit scene 2014-12-12 23:07:12 -05:00
Paul Gilbert 547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Paul Gilbert 781c6ff8c4 ACCESS: Initial enum cleanup for Ant fields 2014-12-12 23:06:46 -05:00
Paul Gilbert cdc27778c0 ACCESS: Add a button to allow skipping the river scene 2014-12-12 23:05:36 -05:00
Paul Gilbert beba0b40d5 ACCESS: Minor cleanup of _saveRiver flag 2014-12-12 23:05:25 -05:00
Strangerke 8d97dc9891 ACCESS: stops the SFX sounds in the intro at the end of the countdown 2014-12-12 23:04:44 -05:00
Paul Gilbert c69480f6bf ACCESS: Fix event pollig in death flashing loop 2014-12-12 23:04:24 -05:00
Paul Gilbert b20c755f46 ACCESS: Fix progressing within the river 2014-12-12 23:04:09 -05:00
Strangerke 35922c28c8 ACCESS: Add a hack to fake queueing 2014-12-12 23:03:59 -05:00
Strangerke 7508e7b5f8 ACCESS: Minor River cleanup 2014-12-12 23:03:27 -05:00
Paul Gilbert 8e90ef2ec7 ACCESS: Minor river code clean up and saving fix 2014-12-12 23:03:06 -05:00
Strangerke 3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Paul Gilbert bf361715e0 ACCESS: Simply river savegame fields 2014-12-12 23:02:16 -05:00
Paul Gilbert 67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Paul Gilbert 1f42800e0c ACCESS: Further cleanup of river obstacles checks 2014-12-12 23:00:57 -05:00
Strangerke 84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Paul Gilbert f2cd2ee5b3 ACCESS: Move river death flags from engine to River class 2014-12-12 23:00:16 -05:00
Paul Gilbert 93b1516f9f ACCESS: Fix display of rocks in the river arcade scene 2014-12-12 22:59:59 -05:00
Paul Gilbert c1e80440b5 ACCESS: Fix the formatting of a bunch of else statements 2014-12-12 22:59:45 -05:00