Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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D G Turner
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1495eec3c8
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ACCESS: Fix Duplicated Branch GCC Warnings
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2021-10-29 17:45:17 +01:00 |
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Paul Gilbert
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af6034efcd
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
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Paul Gilbert
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ac8adb07c8
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ACCESS: Refactor ASurface and Screen to not use virtual inheritance
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2016-05-26 21:21:03 -04:00 |
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Paul Gilbert
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bd3f64a8cf
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ACCESS: Handle differences in CD vs Floppy establishment text offsets
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2016-01-17 11:14:48 -05:00 |
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Paul Gilbert
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429648188f
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ACCESS: Show correct chapter start establishment text
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2016-01-17 09:47:40 -05:00 |
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Paul Gilbert
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d4bbf4d250
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ACCESS: Fix differences in floppy chapter changes
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2015-12-11 22:42:18 -05:00 |
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Paul Gilbert
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a6150f9308
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
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Filippos Karapetis
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8be83948b1
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ACCESS: Use our formatting conventions for variable and function names
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2015-07-24 23:03:22 +03:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Strangerke
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576ad394f3
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ACCESS: Remove a useless variable
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2015-01-30 07:15:46 +01:00 |
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Strangerke
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4176601718
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ACCESS: MM - Add MM specific code in doEstablish
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2015-01-30 07:11:55 +01:00 |
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Strangerke
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576bab349c
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ACCESS: Use loadSoundTable instead of push_back in several places
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2014-12-27 17:21:04 +01:00 |
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Strangerke
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4a1ddd5d0c
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ACCESS: Remove unused variable
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2014-12-21 22:49:18 +01:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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37b5ee24f5
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ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
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2014-12-19 22:45:00 -05:00 |
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Strangerke
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ce1f04b1d5
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ACCESS: Get rid of hardcoded size when using Common::Fill
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2014-12-17 21:19:33 +01:00 |
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Strangerke
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df7fa78a86
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ACCESS: Fix three out of bounds
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2014-12-17 21:10:50 +01:00 |
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Strangerke
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9daf9a30c0
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ACCESS: Modify the indentation of constructor when it's multiline
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2014-12-17 19:13:23 +01:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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66bf0ec741
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ACCESS: Some refactoring concerning the mouse cursor
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2014-12-14 23:51:01 +01:00 |
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Paul Gilbert
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330cb5fb07
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ACCESS: Remove old dummy unused fields from savegame
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2014-12-12 23:24:49 -05:00 |
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Paul Gilbert
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b1f63a9985
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ACCESS: Fix for player movement and stab action in pit scene
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2014-12-12 23:08:08 -05:00 |
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Strangerke
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a6cc9250d3
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ACCESS: Remove a useless variable, some renaming
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2014-12-12 23:07:35 -05:00 |
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Paul Gilbert
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41d0908606
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ACCESS: Fix death cell list data
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2014-12-12 23:07:24 -05:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Strangerke
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8517209bcb
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ACCESS: Implement restart after death
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2014-12-12 23:06:08 -05:00 |
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Strangerke
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538782e14e
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ACCESS: Get rid of the use of 'this' in constructor
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2014-12-12 23:05:57 -05:00 |
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Strangerke
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80dfc3537d
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ACCESS: Fix _help3 initialization
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2014-12-12 23:05:46 -05:00 |
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Strangerke
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98685b9358
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ACCESS: Add some more checks for the floppy version
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2014-12-12 23:04:54 -05:00 |
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Strangerke
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8ee8444779
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ACCESS: Skip chapter speech for the non-CD versions
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2014-12-12 23:04:34 -05:00 |
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Paul Gilbert
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c69480f6bf
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ACCESS: Fix event pollig in death flashing loop
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2014-12-12 23:04:24 -05:00 |
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Strangerke
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b864b84635
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ACCESS: Fix the end of the demo
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2014-12-12 23:02:30 -05:00 |
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Paul Gilbert
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a1e5e8be94
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ACCESS: Cleaned up event handling for scene establish text display
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2014-12-12 23:02:06 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Strangerke
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59099a7205
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ACCESS: Fix cmdDead for the demo
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2014-12-12 23:01:16 -05:00 |
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Paul Gilbert
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1f42800e0c
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ACCESS: Further cleanup of river obstacles checks
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2014-12-12 23:00:57 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Paul Gilbert
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06f99158f0
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ACCESS: Debounce any mouse press when showing death screen
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2014-12-12 23:00:25 -05:00 |
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Strangerke
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c6322702e6
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ACCESS: Fix doEstablish for the floppy and for the demo versions
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2014-12-12 22:58:12 -05:00 |
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Strangerke
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9604da9da3
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ACCESS: Rename _Eseg
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2014-12-12 22:54:08 -05:00 |
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Strangerke
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11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
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Strangerke
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63bcd2ebcb
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ACCESS: Remove second character sprite in Dead command
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2014-12-12 22:53:22 -05:00 |
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Paul Gilbert
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a8e111fae4
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ACCESS: Refactor opening scenes logic into Opening class
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2014-12-12 22:52:51 -05:00 |
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Paul Gilbert
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16a8d705ba
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ACCESS: Fix restoring game scene after using help
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2014-12-12 22:52:26 -05:00 |
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Paul Gilbert
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01124c3378
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ACCESS: Moved help table data from AccessEngine to AmazonEngine
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2014-12-12 22:52:01 -05:00 |
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Paul Gilbert
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ec44c0504f
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ACCESS: Remove unneeded dummy field syncs from serializer
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2014-12-12 22:51:52 -05:00 |
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Paul Gilbert
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b478b05df2
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ACCESS: Move _saveRiver from engine to River class
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2014-12-12 22:51:43 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
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Paul Gilbert
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bfbce8c6a6
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ACCESS: Cleanup of updateObstacles
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2014-12-12 22:50:15 -05:00 |
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