Commit Graph
25 Commits
Author SHA1 Message Date
Le Philousophe 87bad2cc7d COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley 5022489277 BACKENDS: Refactor the API for creating Mutexes 2021-11-12 20:19:45 +01:00
Cameron Cawley 3c5d806894 3DS: Log all messages to a file 2021-08-24 01:51:59 +02:00
Martin Gerhardy a0c237f7b9 EVENTRECORDER: added new event for OSystem::getTimeAndDate 2021-07-09 19:23:21 +02:00
Cameron Cawley 1d5f475c30 3DS: Rename the _3DS namespace 2021-02-15 02:58:15 +02:00
Bastien Bouclet 0a567b6058 3DS: Implement OSystem::kFeatureFilteringMode 2020-07-19 17:41:05 +02:00
Bastien Bouclet 9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Bastien Bouclet e1358b966a 3DS: Defer texture updates when the palette changes
Fixes a performance issue with the Gob engine where the palette is
updated a large number of times during a single frame.
2020-02-14 06:21:46 +01:00
Michael Ball b08ab0e130 3DS: Implement dynamic graphics modes to improve performance
When launching a game, switch the graphics mode if necessary
(and by extension the pixel formats used for Graphics::Surfaces
and Sprites) to the one that most closely matches the pixel format
used in-game.

Additional Fixes:
- Fix to prevent cursor position from changing when exiting a menu.
- Fix to prevent updating of Magnification viewport position when
virtual keyboard is open.
- Cosmetic code fixes for improper whitespace and missing curly brackets.
- Remove RGB8 as a mode option because:
  1) It was already commented out in the master 3DS backend.
  2) There are currently no games that explicitly require it.

Notes:
- As these graphics modes are automatically implemented on a per-game basis, they
are meant for backend use only and are purposefully not accessible through the
Options menu.
- RGBA8 (aka RGBA8888) remains the default pixel format, being used for the launcher
menu, CLUT8, and for games which do not specify a particular format.
2020-02-07 18:33:56 +01:00
Bastien Bouclet 99b9db456a 3DS: Disable newlib buffered io and use ScummVM's implementation
Fixes #11342.
2020-02-07 18:33:56 +01:00
Bastien Bouclet 78ab571519 3DS: Update the port to take advantage of the new keymapper 2020-01-29 08:51:30 +01:00
Michael Ball 6f678e6e84 3DS: Prevent magnify effect from updating while the GUI is active 2019-11-30 18:53:23 +01:00
Bastien Bouclet 6901ee0242 3DS: Use the full resolution for the overlay on the top screen 2019-11-07 11:02:00 +01:00
Michael Ball 78de572404 3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT 2019-11-05 05:51:45 +01:00
Bastien Bouclet 036d61cbd6 3DS: Implement cloud sync support 2019-11-03 19:14:15 +01:00
Bastien Bouclet 2d11974c28 3DS: Use DATA_PATH to configure support files location 2019-11-03 19:14:15 +01:00
Bastien Bouclet 0f9cdfc0b8 3DS: Fix creating the scummvm directory on the SD card 2019-10-14 21:32:52 +02:00
Bastien Bouclet f22e07825f 3DS: Embed ScummVM's support files in the package 2019-10-14 21:22:23 +02:00
Nitrus 2122c07d5f 3DS: Update header inclusions and forbidden symbols 2018-11-21 07:54:49 +00:00
Eugene Sandulenko 355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Thomas Edvalson 1531b4ddbf 3DS: Add config class/dialog, c-pad cursor control, and option to disable screens 2016-04-22 16:43:59 -04:00
Thomas Edvalson e8dcfc3a4e 3DS: Fix code styling, add license header, remove unused portdefs.h 2016-04-19 03:22:32 -04:00
Thomas Edvalson f5d73cac8a 3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting 2016-04-11 15:15:42 -04:00
Thomas Edvalson e2b9572a83 3DS: Initial commit 2016-04-06 02:12:02 -04:00