Commit Graph
8 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley 1d5f475c30 3DS: Rename the _3DS namespace 2021-02-15 02:58:15 +02:00
Cameron Cawley 7745ffdac1 BACKENDS: Simplify EventsBaseBackend 2020-08-24 14:22:35 +02:00
Bastien Bouclet cd173c8739 3DS: Use the shared virtual mouse 2020-03-09 20:00:31 +01:00
Michael Ball b08ab0e130 3DS: Implement dynamic graphics modes to improve performance
When launching a game, switch the graphics mode if necessary
(and by extension the pixel formats used for Graphics::Surfaces
and Sprites) to the one that most closely matches the pixel format
used in-game.

Additional Fixes:
- Fix to prevent cursor position from changing when exiting a menu.
- Fix to prevent updating of Magnification viewport position when
virtual keyboard is open.
- Cosmetic code fixes for improper whitespace and missing curly brackets.
- Remove RGB8 as a mode option because:
  1) It was already commented out in the master 3DS backend.
  2) There are currently no games that explicitly require it.

Notes:
- As these graphics modes are automatically implemented on a per-game basis, they
are meant for backend use only and are purposefully not accessible through the
Options menu.
- RGBA8 (aka RGBA8888) remains the default pixel format, being used for the launcher
menu, CLUT8, and for games which do not specify a particular format.
2020-02-07 18:33:56 +01:00
Nitrus 2122c07d5f 3DS: Update header inclusions and forbidden symbols 2018-11-21 07:54:49 +00:00
Eugene Sandulenko 355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Thomas Edvalson 1531b4ddbf 3DS: Add config class/dialog, c-pad cursor control, and option to disable screens 2016-04-22 16:43:59 -04:00