Alexander Tkachev
|
f50d9feee1
|
WAGE: Make menu items show Save/Load dialog
Default ScummVM Save/Load dialog shows up on click.
|
2016-07-29 17:48:23 +06:00 |
|
Alexander Tkachev
|
a80547b206
|
WAGE: Refresh menus on load
|
2016-07-28 21:47:52 +06:00 |
|
Alexander Tkachev
|
a854217bd6
|
WAGE: Refine loadGame()
It now actually does the loading.
|
2016-07-28 15:21:14 +06:00 |
|
Alexander Tkachev
|
18476dc752
|
WAGE: Add loadGame() sketch
|
2016-07-27 21:38:10 +06:00 |
|
Eugene Sandulenko
|
587f03fab9
|
WAGE: Moved menu shortcut processing to Menu class
|
2016-04-26 11:05:39 +02:00 |
|
Eugene Sandulenko
|
df6ee16631
|
WAGE: Moved menu rendering to WindowManager
|
2016-04-25 19:47:08 +02:00 |
|
Eugene Sandulenko
|
4007a6973a
|
WAGE: Fix warnings
|
2016-04-20 08:10:00 +02:00 |
|
Eugene Sandulenko
|
fd7bf64131
|
WAGE: Switched event processing to generic code
|
2016-04-19 10:37:53 +02:00 |
|
Eugene Sandulenko
|
01fb992097
|
WAGE: Redraw scene on object move to match original.
Still buggy a bit
|
2016-04-12 19:43:43 +02:00 |
|
Eugene Sandulenko
|
6775d86d06
|
WAGE: Fix bugs in original, when people mistype storage scene name
|
2016-04-05 18:48:29 +02:00 |
|
Eugene Sandulenko
|
644b4dcd0b
|
WAGE: Fixed moving objects to random scene
|
2016-04-05 18:35:36 +02:00 |
|
Eugene Sandulenko
|
a25032eef9
|
WAGE: Put debugger in tilde key `~'
|
2016-03-16 13:27:59 +01:00 |
|
Eugene Sandulenko
|
4f813d2b99
|
WAGE: Plug the debugger in
|
2016-03-15 11:27:49 +01:00 |
|
Filippos Karapetis
|
9cd4769c8a
|
WAGE: Fix compilation with MSVC
Including EventRecorder.h directly in the engine has the odd side
effect of including winnt.h twice
|
2016-02-24 00:10:48 +02:00 |
|
Eugene Sandulenko
|
51dca83011
|
WAGE: Safety check on parsing main game file
|
2016-02-18 10:30:34 +01:00 |
|
Eugene Sandulenko
|
ab9e2fdca3
|
WAGE: Initialize class variables
|
2016-02-18 10:30:18 +01:00 |
|
Eugene Sandulenko
|
a1e5c5a8cc
|
WAGE: Moved sound code stubs to sound.cpp
|
2016-02-16 21:41:41 +01:00 |
|
Eugene Sandulenko
|
bd7ef4143d
|
WAGE: Enable required menu items to allow game restart
|
2016-02-16 11:32:48 +01:00 |
|
Eugene Sandulenko
|
a6120d8b27
|
WAGE: Started post-gameover code implementation
|
2016-02-16 11:32:47 +01:00 |
|
Eugene Sandulenko
|
9b77e5c890
|
WAGE: Remove debug code
|
2016-02-16 11:32:47 +01:00 |
|
Eugene Sandulenko
|
2753571155
|
WAGE: Fix input string after script execution
|
2016-02-15 21:06:46 +01:00 |
|
Eugene Sandulenko
|
bd01771720
|
WAGE: Fix warning
|
2016-02-14 17:30:13 +01:00 |
|
Eugene Sandulenko
|
b09e70d1ca
|
WAGE: Consistently use .empty() instead of .size() == 0
|
2016-02-14 17:13:23 +01:00 |
|
Eugene Sandulenko
|
362557935b
|
WAGE: Use String::clear() for emptying stings
|
2016-02-14 17:13:22 +01:00 |
|
Eugene Sandulenko
|
1158987a1e
|
WAGE: Disable Undo action after command exectution
|
2016-02-14 17:13:06 +01:00 |
|
Eugene Sandulenko
|
1e2d292eb4
|
WAGE: Finally fix input text behavior
|
2016-02-14 17:13:05 +01:00 |
|
Eugene Sandulenko
|
47e3fec8ea
|
WAGE: Firther work on input improvements
|
2016-02-14 17:13:05 +01:00 |
|
Eugene Sandulenko
|
ab20b96f60
|
WAGE: Improve text entry
|
2016-02-14 17:13:03 +01:00 |
|
Eugene Sandulenko
|
61dc7d5d04
|
WAGE: Fix regression leading to a crash
|
2016-02-14 17:13:01 +01:00 |
|
Eugene Sandulenko
|
6cbd4d4749
|
WAGE: Hid debug message deeper
|
2016-02-14 17:12:59 +01:00 |
|
Eugene Sandulenko
|
63ef49ec8a
|
WAGE: Rename mouse event processor to add clarity
|
2016-02-14 17:12:58 +01:00 |
|
Eugene Sandulenko
|
95a3a31ee1
|
WAGE: Initial code for shortcuts
|
2016-02-14 17:12:57 +01:00 |
|
Eugene Sandulenko
|
6e3cd0bcb2
|
WAGE: Better processing of direction abbreviations
|
2016-02-14 17:12:57 +01:00 |
|
Eugene Sandulenko
|
12f02969be
|
WAGE: Fix crashes during direction change
|
2016-02-14 17:12:57 +01:00 |
|
Eugene Sandulenko
|
efc7bf6451
|
WAGE: FIx crash in amot
|
2016-02-14 17:12:57 +01:00 |
|
Eugene Sandulenko
|
345effab98
|
WAGE: Implement WageEngine::setMenu()
|
2016-02-14 17:12:55 +01:00 |
|
Eugene Sandulenko
|
34f9a1375d
|
WAGE: Get rid of Common::String import
|
2016-02-14 17:12:53 +01:00 |
|
Eugene Sandulenko
|
2fba6e3a17
|
WAGE: Unstub redrawScene()
|
2016-02-14 17:12:52 +01:00 |
|
Eugene Sandulenko
|
47b3f404b8
|
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
|
2016-02-14 17:12:52 +01:00 |
|
Eugene Sandulenko
|
c76b7ec63c
|
WAGE: Implement performAttack()
|
2016-02-14 17:12:50 +01:00 |
|
Eugene Sandulenko
|
6c205ad46d
|
WAGE: Made save dialog functional
|
2016-02-14 17:12:50 +01:00 |
|
Eugene Sandulenko
|
936609fb11
|
WAGE: Implemented saveDialog()
|
2016-02-14 17:12:49 +01:00 |
|
Eugene Sandulenko
|
efdf51d3dd
|
WAGE: Draw gameover dialog
|
2016-02-14 17:12:49 +01:00 |
|
Eugene Sandulenko
|
750e44219f
|
WAGE: Dialog loop
|
2016-02-14 17:12:48 +01:00 |
|
Eugene Sandulenko
|
2a16cef20e
|
WAGE: Simplified message output formation
|
2016-02-14 17:12:46 +01:00 |
|
Eugene Sandulenko
|
5a887808ab
|
WAGE: Regenerate weapons menu on demand
|
2016-02-14 17:12:45 +01:00 |
|
Eugene Sandulenko
|
2d2c8ab340
|
WAGE: Highlight first level menus
|
2016-01-11 20:17:38 +01:00 |
|
Eugene Sandulenko
|
856a4e1eb3
|
WAGE: Fix crash at startup
|
2016-01-11 11:38:32 +01:00 |
|
Eugene Sandulenko
|
165066107f
|
WAGE: Implement performOffer()
|
2016-01-09 13:40:19 +01:00 |
|
Eugene Sandulenko
|
91d70b6df6
|
WAGE: Fix _monster/getMonster() mess
|
2016-01-09 01:57:43 +01:00 |
|