Commit Graph
5853 Commits
Author SHA1 Message Date
Willem Jan Palenstijn 68a15c10be Merge pull request #790 from salty-horse/clang_fixes
ALL: Don't use 'defined' in macro definitions
2016-08-13 11:57:39 +02:00
Alyssa Milburn 13d0ec9bea POSIX: Add #ifdef guards for DATA_PATH.
Thanks to snover for pointing out they should be there.
2016-08-04 16:19:13 +02:00
Eugene Sandulenko cb195a813b DC: Fix compilation 2016-08-04 13:08:25 +02:00
Eugene Sandulenko a4d39b2385 N64: Added pos() method to another save class 2016-08-04 13:05:15 +02:00
Eugene Sandulenko d111b16adc N64: Fix warning 2016-08-04 12:49:44 +02:00
Eugene Sandulenko eedd1286ff N64: Fix build adter WriteStream::pos() addition 2016-08-04 12:48:52 +02:00
Alexander Tkachev 2597be210d BACKENDS: Fix DC's OutVMSave to have pos() 2016-08-04 17:45:49 +06:00
Eugene Sandulenko 45e82b55fc Merge pull request #795 from fuzzie/snap
POSIX: Add $SNAP to search path if available.
2016-08-02 00:06:41 +03:00
Alyssa Milburn 87818fe63a POSIX: Add $SNAP to search path if available.
This allows ScummVM to find data files while running in a snap (e.g.
from the new Ubuntu store).
2016-07-29 11:45:14 +02:00
Bastien Bouclet ad3ab61241 COMMON: Remove the EventRecorder dependency from OSystem
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28 18:23:46 +02:00
Bastien Bouclet a6efdf6422 SDL: Disable keycode remapping when building for WinCE
WinCE does not have MapVirtualKey.
2016-07-25 23:09:32 +02:00
Filippos Karapetis c11cf08745 Merge pull request #782 from bgK/sdl-win32-keycode
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25 23:06:10 +03:00
Bastien Bouclet 914996b5a6 SDL: Fix Windows SDL1 keycodes to use the active keyboard layout 2016-07-25 13:10:51 +02:00
Ori Avtalion 4d120800fa ALL: Don't use 'defined' in macro definitions
This is undefined behavior and clang warns about it.
See <http://lists.llvm.org/pipermail/cfe-commits/Week-of-Mon-20160118/147239.html>.
2016-07-23 16:18:51 +03:00
Colin Snover 1c0c540fa7 MACOS: Use 'unsigned int' instead of NSUInteger
NSUInteger apparently does not exist until macOS 10.5, but
buildbot targets 10.4.
2016-07-10 11:46:32 -05:00
Colin Snover c294e4fbf8 MACOS: Fix sign comparison 2016-07-10 10:50:05 -05:00
Martin Kiewitz 29c31f8308 Revert "SDL: Fix keyboard on macOS, fix directional keypad"
This reverts commit 9aa7174218.

For now.
2016-07-03 19:43:56 +02:00
Martin Kiewitz 9aa7174218 SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
This will hopefully fully fix keyboard issues for macOS / SDL2,
for example when pressing "alt-x".

Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad
directional keys are pressed. This was fixed inside AGI+SCI
previously.

The latter shouldn't cause issues, but in case it does, the
affected engine should get fixed and use keycodes instead.
2016-07-03 19:08:24 +02:00
Ben Castricum da55658a80 SDL: Fix mouse trailing part of bug #7141
Overlays are shown with _currentShakePos offset too, so no need to
compensate the mousepointer position for overlays. This compensation
was done inconsistently in draw/undraw mouse causing the mouse trails.
2016-07-01 08:26:03 +02:00
Kirben 5181b50cea WIN32: Fix taskbar detection under Windows 10 onwards. 2016-06-08 10:06:57 +10:00
Kirben 9925851670 WIN32: Fix taskbar detection under Windows 10 onwards. 2016-06-08 09:56:18 +10:00
Eugene Sandulenko b01aa4141e ANDROID: Set version code to 16. 15 was 1.8.1 2016-05-31 17:13:33 +02:00
Eugene Sandulenko 4dba5f5604 Merge pull request #763 from bluegr/winsparkle
UPDATES: Add support for WinSparkle
2016-05-29 14:46:56 +02:00
Torbjörn Andersson 85e55d0c6e JANITORIAL: Remove unnecessary semicolons 2016-05-25 05:37:07 +02:00
Alyssa Milburn a32c53f936 ANDROID: Build against android-23 platform.
We seem to need this for the new manifest elements.
2016-05-23 09:33:11 +02:00
Filippos Karapetis 8d78615ac8 UPDATES: Fix indentation 2016-05-23 10:13:17 +03:00
Matthew Garrett 832d7bb289 ANDROID: Add support for ScummVM menu on Android TV devices
Android TV devices don't have menu buttons. Remotes should have a play/pause
button (which may send individual play and pause events rather than a
combined event) and gamepads should have a Y button. Use these to open the
menu.
2016-05-22 15:23:44 -07:00
Matthew Garrett 497859ad90 ANDROID: Add support for Leanback Launcher on Android TV
Android TV needs some modifications to the manifest and a new icon in order
for apps to appear in the launcher.
2016-05-22 15:23:44 -07:00
Filippos Karapetis 8b3a08047c UPDATES: Add support for WinSparkle 2016-05-22 18:52:33 +03:00
Johannes Schickel c925e5b35c SDL: Make TEXTINPUT handling more reliable for SDL2.
This reduces the likelihood of entering two characters per keypress in our guy
on Windows. In fact, during my brief testing with the filter widget in the
launcher I was not able to trigger the former behavior at all anymore.
2016-05-22 13:09:24 +02:00
Tarek Soliman e689b70b63 MAEMO: Update debian/changelog
sync with 1.8.1 release
2016-05-20 20:16:54 -05:00
lubomyr 961976f17e ANDROIDSDL: add androidsdl backend 2016-05-19 20:33:27 +02:00
Eugene Sandulenko 2cd0a99e2b Merge pull request #745 from Cruel/3ds
3DS: New Backend
2016-05-16 10:05:00 +02:00
Eugene Sandulenko 6aec69231f JANITORIAL: Indentation fixes 2016-05-13 12:27:11 +02:00
Eugene Sandulenko 005030ee23 Merge pull request #755 from raziel-/patch-2
AMIGAOS: Preparations for use with AmiUpdate
2016-05-13 12:21:05 +02:00
Johannes Schickel 8ff5329b49 OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
Eugene Sandulenko 050a1cd605 OPENGL: Fix potential crash 2016-05-02 15:19:07 +02:00
Hubert Maier 0f11864e8a Fix identation again
I should stop c&p'ing
2016-04-29 17:13:44 +03:00
Hubert Maier 4bad45cfd6 Remove periods 2016-04-29 14:08:54 +03:00
Hubert Maier 3e756da308 Code Formatting fixes 2016-04-29 14:06:02 +03:00
Hubert Maier d9d5ea40df AMIGAOS: Preparations for use with AmiUpdate
Adding a bit of code to make ScummVM AmiUpdate aware.
Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database.

I'd like to ask for hints regarding
- Code Formatting
- Optimizations
- Comments
- Obivous errors
or
- Ill-designed code.

It's not much code, but i'm sure i still messed up glorious either way
2016-04-28 21:24:12 +03:00
Johannes Schickel bb6bf4b1cb GCW0: Attempt to fix out-of-tree packaging. 2016-04-24 05:03:25 +02:00
Thomas Edvalson 1531b4ddbf 3DS: Add config class/dialog, c-pad cursor control, and option to disable screens 2016-04-22 16:43:59 -04:00
Thomas Edvalson bfb9ecec35 3DS: Add README 2016-04-19 14:52:58 -04:00
Thomas Edvalson e8dcfc3a4e 3DS: Fix code styling, add license header, remove unused portdefs.h 2016-04-19 03:22:32 -04:00
Eugene Sandulenko 350bcc68c0 GCW0: Mention location of scummvm.log file in README 2016-04-18 08:48:16 +02:00
Eugene Sandulenko 1b06b58bf0 GCW0: Split README by chapters 2016-04-13 23:26:38 +02:00
Eugene Sandulenko 13685d3893 GCW0: Better bracket replacements in README 2016-04-13 22:49:34 +02:00
Eugene Sandulenko cd01e2d546 GCW0: Attempt to fix README sections 2016-04-12 09:22:35 +02:00
Thomas Edvalson a0cc562f1f 3DS: Use linear GPU texture downscaling for better legibility in hi-res games 2016-04-11 15:21:58 -04:00