Commit Graph

210 Commits

Author SHA1 Message Date
Eugene Sandulenko 3a8312c072 DISTS: Added missing engine-data files to various lists 2023-03-17 13:37:26 +01:00
Eugene Sandulenko db16979e52 DEVTOOLS: Add missing freescape.dat to Xcode project 2023-03-17 11:32:31 +01:00
Donovan Watteau 18ab6803d6 JANITORIAL: Fix various "an" typos in comments 2023-03-16 14:47:28 +01:00
Eugene Sandulenko 43d7792d4e DEVTOOLS: Add USE_SDL2 to Xcode project 2023-03-09 01:32:54 +01:00
Eugene Sandulenko 10dda78ecc DISTS: Include MKV license in distribution packages 2023-03-05 21:47:13 +01:00
Eugene Sandulenko 53163f427a DEVTOOLS: Added libvpx support to create_project 2023-03-05 21:29:03 +01:00
Eugene Sandulenko ee048ce267 BUILD: Add nancy.dat to the DISTS list for all platforms 2023-03-02 14:33:21 +01:00
Lars Sundström 0d03655605 CREATE_PROJECT: Add Accelerate framework to iOS and tvOS
Add Apple Accelerate framework to iOS and tvOS targets. The framework
utilizes NEON extensions on the ARM chip to accelerate calculations.
This will come to use when processing texture data.
2023-02-09 22:52:11 +01:00
sluicebox d97bd0c817 CREATE_PROJECT: Set Xcode MACOSX_DEPLOYMENT_TARGET 2023-02-05 23:12:06 +01:00
Cameron Cawley 1558f7a784 STARK: Add a method for drawing filled rectangles 2023-02-03 00:37:20 +00:00
Lars Sundström 29efa1922e CREATE_PROJECT: Add Apple TV OS XCode target
Add Apple TV OS as a new target to the xcode project creator utility.
Make sure that TV OS specific files are not part of the iOS and macOS
targets and the other way around.
The TV OS project will utilize the same source code files as the iOS
project but will instead use the tvos dist files.
2023-01-29 21:13:51 +00:00
Paul Gilbert 027d7a5102 MM: Remove old xeen.ccs, change references to be mm.dat 2023-01-22 20:06:41 +01:00
Lothar Serra Mari 54d7bcd902 MACOSX: Add shaders.dat datafile to resource list 2023-01-22 18:45:14 +01:00
elasota 843776dd85 DEVTOOLS: Promote numerous VS warnings to errors.
Changes the following warnings to errors:
C4701: potential use of uninitialized local variable
C4703: potential use of uninitialized local pointer
C4456: declaration hides previous local declaration
C4003: not enough arguments for function-like macro invocation
C4840: use of non-trivial class as an argument to a variadic function
C4805: unsafe mix of bool and int in a numeric operation or comparison
C4305: truncation of double to float or int to bool
C4366: address taken of unaligned field and used as an aligned pointer
C4315: object constructed into an unaligned field with a constructor that expects it to be aligned
2022-12-25 16:31:57 +01:00
Donovan Watteau 700a8071e5 BUILD: Check if there's an fseeko/ftello with 64-bit off_t
Some systems have fseeko but you need to check that off_t is a 64-bit
value (and this requires some magic incantation on some platforms),
others need fseeko64(), Windows has a different symbol, and then some
systems only have an fseek() that's limited to <2GB files.

This is a first step in trying to improve this.
2022-12-11 21:48:33 +01:00
Donovan Watteau 78fc47552d CREATE_PROJECT: Disable Xcode GCC_WARN_64_TO_32_BIT_CONVERSION on macOS too
This is an equivalent to -Wno-shorten-64-to-32 which we already use in
the regular configure build system, and for iOS Xcode builds.
2022-11-17 00:42:57 +02:00
Lars Sundström 4133cf4b9f IOS7: Add GameController capability
Add the GameController framework to the project and enable support for
controller user interaction in the Info.plist file. This allows for
Game Controller compatible devices to notify the application when
connected.

Add GameController framework to configure and ports.mk if not using
Xcode to build the target.
2022-08-08 21:08:56 +01:00
sluicebox 924f208a03 CREATE_PROJECT: Text console debugger optional on Xcode
Prior to this, create_project always set USE_TEXT_CONSOLE_FOR_DEBUGGER on Xcode.
This was hard-coded behavior that I should have removed when I added configuring
this feature on the command line in 8c32927f39

Now it's disabled by default and can be enabled by --enable-text-console, just
like the other projects.
2022-05-20 23:43:59 -04:00
Paweł Kołodziejski 8b6df2de29 DEVTOOLS: XCode: Update iOS deployment version 2022-03-11 17:24:13 +01:00
Paweł Kołodziejski 2ac26ade3e DEVTOOLS: Xcode project: Add shaders files only for specific enabled engines 2022-03-07 11:08:57 +01:00
Paweł Kołodziejski b21a081f2c DEVTOOLS: Added shader files to Xcode project 2022-03-06 23:30:02 +01:00
Orgad Shaneh 097b543c6c CREATE_PROJECT: Replace c++0x with c++11 in Xcode generator 2022-03-05 21:34:01 +02:00
Paweł Kołodziejski fbd6b1ceed DEVTOOLS: Skip 'openglsdl' directory for iOS Xcode project 2022-03-04 19:22:17 +01:00
NMIError 221fa4c841 AUDIO: Add support for RetroWave OPL3
This commit adds support for the SudoMaker RetroWave OPL3 sound card. Requires
the retrowave library.

Add the following settings to scummvm.ini:
retrowaveopl3_bus=serial
retrowaveopl3_port=<port> f.e. COM3 or ttyACM0
2022-01-29 17:33:29 +01:00
Orgad Shaneh 7998025b98 CREATE_PROJECT: Centralize toUpper 2022-01-18 09:24:29 +02:00
Orgad Shaneh aa24872dc6 CREATE_PROJECT: Accept std::ostream in writeFileListToProject 2022-01-14 12:53:21 +02:00
Cameron Cawley 21b0d6ded1 BACKENDS: Replace GLEW with GLAD, part of PR #3463 2021-12-30 14:53:48 +01:00
Eugene Sandulenko d79b75dce5 DOCS: Moved all non-main licenses to LICENSES/ directory. Synced all lists
I could potentially break some port packaging as my changes were not tested
2021-12-27 14:58:23 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski 02dd2eb068 DEVTOOLS: Added suppress options in xcode for pragma and deprecated opengl/es 2021-12-05 16:38:56 +01:00
Orgad Shaneh 62797daf3c DEVTOOLS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko c69fadfa65 BUILD: Added gui-icons.dat to the list of redistributable files 2021-11-12 14:46:34 +01:00
sluicebox 16bf767de3 CREATE_PROJECT: Add --include-dir and --library-dir
Additional include and library directories can now be added.

This is most useful to Xcode Mac projects where a vanilla Homebrew setup
requires manually adding five directories through the Xcode UI and then
repeating that every time the project needs to be regenerated.

Now create_project can be scripted to regenerate a working Mac project
without any extra Xcode steps.
2021-11-06 19:08:06 -05:00
Eugene Sandulenko e5a60d34cc CREATE_PROJECT: Enable C++11 for Xcode by default 2021-10-31 11:52:06 +02:00
sluicebox f0fd086948 CREATE_PROJECT: Fix enabling fluidlite 2021-07-24 22:02:38 +01:00
lb_ii fb1f399f5a DISTS: Add achievements.dat to various dat file lists 2021-06-10 01:56:23 +03:00
SupSuper 3b43a99fda CREATE_PROJECT: Support building with FluidLite 2021-04-25 20:39:55 +03:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Le Philousophe 224729ebde BUILD: Add GIF to Apple specific build code 2021-04-11 10:34:57 +02:00
Donovan Watteau 03960d5663 CREATE-PROJECT: Call realpath() in a more portable way
Non POSIX.1-2008 systems will not necessarily accept NULL as the
second argument, and could crash the program here. Provide a
temporary buffer on the stack instead, and don't count on realpath()
allocating one on the heap. This will work on older POSIX.1-2001
systems.

(In theory, this older POSIX.1-2001 syntax could have portability
problems too, because of PATH_MAX, but in practice this shouldn't
be a problem for the systems intended to be used by create_project.)

Fixes the build on Mac OS X Leopard.
2021-02-09 13:33:56 -08:00
Donovan Watteau 7e79fd6e61 CREATE-PROJECT: Include CommonDigest.h for macOS, not CommonCrypto
<CommonCrypto/CommonDigest.h> should be used for CC_MD5() on macOS.

Fixes the build on Leopard.
2021-02-09 13:33:56 -08:00
Donovan Watteau 3650aa6ce9 MACOSX: Stop using the -platform_version linker workaround for Retina displays
Commit a1d930209a is actually enough to
stop the blurry display issue on Retina screens (Bug #11430).

This reverts most of 70f79d3df8.
2021-02-09 01:35:40 +00:00
Matthew Duggan 86dc1ceab6 CREATE_PROJECT: Don't add DEBUG to XCode Debug builds
This breaks some builds for some engines, and it had a bug which added it to
Release build too (oops!)
2021-01-11 10:49:29 +09:00
Matthew Duggan 05e1d42702 CREATE-PROJECT: Better defaults for xcode
* Add DEBUG define to debug builds
* Set optimization -O3 on release builds
2021-01-01 15:07:37 +09:00
Vladimir Serbinenko b8a5483047 HADESCH: Use separate file for translations 2020-12-17 09:49:18 +01:00
Vladimir Serbinenko 68a9136e4d COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
SupSuper b0bc795999 CREATE_PROJECT: Don't include files with the same name but different paths 2020-11-11 10:24:59 +00:00
SupSuper e9b3974ff8 CREATE_PROJECT: Replace duplicate filename check with unique object files 2020-11-11 04:12:36 +00:00
Paweł Kołodziejski d44f1f77ed GRIM: Rename engine data patches 2020-11-01 14:10:09 +01:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00