Max Horn
f9f7922583
cleanup
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svn-id: r15204
2004-09-20 19:19:57 +00:00
Gregory Montoir
0cb722d71d
slightly updated drawWizImage()
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svn-id: r15197
2004-09-19 23:21:09 +00:00
Gregory Montoir
680b7ecd51
preliminar WizPolygon rendering support (this is completely *untested*)
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svn-id: r15189
2004-09-19 13:42:25 +00:00
Travis Howell
989de0d5dc
Ignore trace msgs.
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svn-id: r15187
2004-09-19 10:14:34 +00:00
Travis Howell
45c34259bd
Fix last commit
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Add stub/warning
svn-id: r15184
2004-09-19 08:37:20 +00:00
Eugene Sandulenko
64043ff1fc
Removed some not necessary #defines which could (and did) lead to program
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logic misinterpretation. I assume these were added for readability, but
(a) names suggestet that they're class variables but they didn't
(b) their use wasn't consistent, i.e. there were places where variables were
used directly, not by means of the macros
(c) they didn't save that much space because they are used in few places.
svn-id: r15179
2004-09-19 00:15:17 +00:00
Max Horn
e74a3c9a2b
Reduce code duplication a bit
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svn-id: r15174
2004-09-18 22:26:19 +00:00
Max Horn
7b70210286
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
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svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
3552024aa9
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
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svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
c35757d6bb
spyozon intro. runs
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svn-id: r15155
2004-09-18 04:12:14 +00:00
Travis Howell
81be679342
Neeed to know where polygons are renderered
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svn-id: r15152
2004-09-18 01:21:14 +00:00
Travis Howell
48fb287887
Correct and rename opcode
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svn-id: r15147
2004-09-17 11:20:37 +00:00
Travis Howell
d34da28ed9
nukeArrays still nuking wrong arrays.
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Add some more differences in later HE versions.
Add HE opcodes changes.
svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
2ac60430fc
A few more corrections, fixes freddi2 crash.
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svn-id: r15142
2004-09-16 23:34:26 +00:00
Travis Howell
cf71760391
No longer required.
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svn-id: r15141
2004-09-16 14:31:16 +00:00
Travis Howell
49cd965411
Correction to pickVarRandom
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Add HE80+ version too.
svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70
Call direct
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svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
1ee9a242c3
Still not quite right.
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svn-id: r15123
2004-09-15 06:41:11 +00:00
Travis Howell
7f766fc2a5
Only palette is different
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svn-id: r15122
2004-09-15 01:56:42 +00:00
Travis Howell
167f5d543f
Save polygons
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Move findObject changes to HE72
svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
5d25e4a197
Fix array issues.
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svn-id: r15113
2004-09-14 10:46:09 +00:00
Travis Howell
bd1e96a728
Only reports trace status
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svn-id: r15109
2004-09-14 08:01:35 +00:00
Travis Howell
b14a21970c
Report when polyogn Wiz image is used.
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svn-id: r15108
2004-09-14 07:59:40 +00:00
Eugene Sandulenko
1699fae483
Implemented formerly known unknownFB and unknownFC.
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ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.
svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
f937f6723f
Reads extra script byte, just like readFile.
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svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
3c0ac41aa8
*** empty log message ***
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svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d
Order wrong
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svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85
Needs to be higher for now.
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svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed
Add Missing pop
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svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
c1122f4333
Debug code strings should use string num, not var num.
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Updated work around for loading datafiles.
svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
a14bdf5510
Corect size.
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svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5
Set correct array length in HE 72+ games.
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Add some stubs
svn-id: r15082
2004-09-13 02:09:35 +00:00
Travis Howell
172eefde7d
Correct debugs
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svn-id: r15054
2004-09-12 13:21:44 +00:00
Travis Howell
f8c05424ea
More HE opcodes.
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Can get a bit further in pj2 now.
svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
3b9def962c
Add some change to start later HE99 hames.
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svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
c77df77180
Use talkie resource for HE 99+ games.
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svn-id: r15015
2004-09-12 01:12:06 +00:00
Travis Howell
ad6c8217bc
Add case
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svn-id: r15014
2004-09-12 00:52:14 +00:00
Travis Howell
09dfaa924e
Add some HE90+ opcodes
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svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
867809fb1d
Add stub case for now.
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svn-id: r15012
2004-09-11 14:14:07 +00:00
Travis Howell
26a83df853
Seems to be off by 1.
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svn-id: r15011
2004-09-11 13:47:18 +00:00
Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
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svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
a636f2ce91
Not popping enough.
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svn-id: r15001
2004-09-11 01:44:08 +00:00
Travis Howell
c1fe9cefd3
Rename opcode
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svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d
Change needed for HE 71 too.
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svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
62ba3e9a58
Corrections
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svn-id: r14979
2004-09-09 10:36:10 +00:00
Travis Howell
f6b4532086
Duplicate
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svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
1e0e9e0e03
Fix dog regression.
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svn-id: r14973
2004-09-09 04:16:57 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
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Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Eugene Sandulenko
0d647f4101
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
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hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.
svn-id: r14968
2004-09-09 01:53:23 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00