Commit Graph
152 Commits
Author SHA1 Message Date
Torbjörn Andersson 7f4cda6622 Applied my own patch #1341495, in an attempt to fix alignment issues
reported by Crilith.

To elaborate a bit, the engine no longer accesses resource data through
packed structs. Instead it uses memory streams and the READ/WRITE
functions.

If data is mainly read, not written, I have replaced the old struct with a
new one with a read() function to read the whole thing from memory into the
struct's variables, and a write() function to dump the struct's variables
to memory. In fact, most of these write() functions remain unused.

If data is both read and written, I have replaced the struct with a class
with individual get/set functions to replace the old variables. This
manipulates memory directly.

Since I'm fairly sure that these structs are frequently stored as local
variables for a script, all script variables (both local and global) are
stored as little-endian and accessed through the READ/WRITE functions,
rather than being treated as arrays of 32-bit integers.

On a positive note, the functions for doing endian conversion of resources
and save games have been removed, and some general cleanups have been made
to assist in the rewrite.

Initial reports indicate that this patch indeed fixes alignment issues, and
that I have not - surprisingly - broken the game on big-endian platforms.
At least not in any immediately obvious way. And there's still plenty of
time to fix regressions before 0.9.0, too.

svn-id: r19366
2005-10-29 21:24:54 +00:00
Max Horn ae6fb05c8f Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
2005-10-23 10:03:28 +00:00
Eugene Sandulenko b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson 290c8114de Fixed end credits crash. (See bug #1327650). Actually, there were several
more or less serious bugs here:

* The fnResetGlobals() function returned IR_CONT. Since it potentially
  kills its own script resource, this can lead to illegal read accesses.
  Not it returns IR_STOP instead. This was probably a bug in the original
  interpreter as well, but it handled memory allocation quite differently
  so it was probably never an issue.

* Since fnResetGlobals() forcibly closes resources, I've changed the
  closeResource() function to silently ignore requests to close resources
  where the data pointer is NULL. While it could signify an error, it isn't
  necessarily so.

* Don't force the screen to fade up after the credits -- let the script do
  it instead. This prevents it from fading up the wrong image.

svn-id: r19127
2005-10-17 06:45:54 +00:00
Eugene Sandulenko 6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Torbjörn Andersson f7a6729a01 This should really be two or three different commits, but I'm too lazy for
that:

* Re-worked the elevator script bug workaround so that it's more consistent
  with the other two script bug workarounds.

* Some renamings to make it more clear that game events and input events
  are two completely different things.

* Added function for clearing pending input events, and used that to fix an
  annoying keyboard repeat bug when closing the debug console. (The console
  would keep re-opening because the key press to open it kept repeating
  even though the key had been released.)

svn-id: r18522
2005-07-09 13:21:21 +00:00
Torbjörn Andersson 55f98f9b04 Added keyboard auto-repeat. (I've been meaning to do that for a long time.)
svn-id: r18302
2005-05-31 12:53:55 +00:00
Torbjörn Andersson d34e5fc605 Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places.

svn-id: r18069
2005-05-12 13:12:15 +00:00
Max Horn 1a615346ab Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn b75c969e66 Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
2005-05-10 22:56:25 +00:00
Torbjörn Andersson cd6e22a3b1 Cleanup. Most of is simply moves the credits code out of Logic and into
Screen. I've also added an unused "splash screen" function that displays
the image that used to be shown by CacheNewCluster() while copying a data
file from CD to hard disk. ScummVM doesn't do that, but it's a nice image
that I wish we could do something useful with, and it's easier to have the
code here for reference than having to dig through old revisions of the
resource manager.

svn-id: r17894
2005-05-02 05:41:01 +00:00
Torbjörn Andersson 5553ef53f1 Moved conversation stuff from Logic to Mouse.
svn-id: r17787
2005-04-24 12:13:03 +00:00
Max Horn 9a4bc8ce16 Patch #1117443 (Experimental plugin code revision)
svn-id: r17231
2005-03-25 17:55:57 +00:00
Max Horn 0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Torbjörn Andersson a5356edb36 Got rid of all the .h files but one in the 'driver' directory. They were
either very small or, in the case of driver96.h, a disorganized jumbles.

svn-id: r16952
2005-02-27 16:11:19 +00:00
Torbjörn Andersson 8edce85e04 Some cleanup and renaming. (It was confusing to see "load" sometimes and
"restore" other times.) The save/restore dialog now has two separate
classes, though they both inherit from the old combined class of course.

svn-id: r16848
2005-02-21 08:16:50 +00:00
Robert Göffringmann fd5a9be26e removed lots of unnecessary seek()s and read()s by keeping the datafiles' index tables in memory instead of accessing them over and over again, which caused major slowdowns with cd accesses.
Also, the caching of datafiles depends on the memory usage now, not on the number of screens that the player entered in the meantime.
The old behaviour made the engine run out of memory on the PS2.

svn-id: r16843
2005-02-21 02:29:18 +00:00
Torbjörn Andersson 807b33ec29 More BS2 restructuring.
The various game settings are no longer stored in the Gui class. They are
stored in the class that use them.

Code that doesn't belong in the Gui class, e.g. the "restart" code, has
been moved out of it.

Afterwards, the Gui class had been reduced to nothing more than a handful
of trivial methods for invoking the in-game dialogs. So the entire Gui
class has been removed.

svn-id: r16827
2005-02-20 15:38:48 +00:00
Torbjörn Andersson 43cfe01f3d This is the second part of the BS2 restructuring. There are two new
classes: Screen and Mouse. Screen handles most of the drawing, except the
mouse cursor and in-game menus.

The old Graphics class is no more.

I've also fixed some "reverse stereo" regressions from the first part of
the restructuring.

I'm not sure what the next step will be, but hopefully it will be smaller
than this one was.

svn-id: r16812
2005-02-19 14:02:16 +00:00
Torbjörn Andersson c0a3816e17 Began what I hope is the final major restructuring of the BS2 engine.
In this first step, I have moved all opcode functions into functions.cpp,
instead of having them scattered all over the place.

To get things to compile again, I had to rewrite the overly complicated
sound effects handling. It's much simpler now.

The next step will be to move any non-trivial code out of the opcode
functions and into the appropriate object. This, I hope, will make it
easier to create well-separated objects, instead of the current mess.

I also want to tear down the artificial boundary between the main directory
and the "driver" directory. We already have a cross-platform layer; there's
no need to have yet another one. (Actually, the rewriting of the sound
effects code took one first step in this direction.)

At the final stage, I'd like to get rid of the "drivers" directory
completely, but I'll probably need some help with that if I want to
preserve the CVS history of the code.

Things will probably be a bit bumpy along the way, but I seem to have
reached a point of relative stability again, which is why I'm commiting
this now.

svn-id: r16668
2005-01-28 16:33:14 +00:00
Torbjörn Andersson 0b461c8506 Updated copyright header, as discussed on the mailing list.
svn-id: r16580
2005-01-17 10:57:15 +00:00
Max Horn cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Torbjörn Andersson 5178822833 Updated copyright year.
svn-id: r16397
2005-01-01 15:10:22 +00:00
Max Horn f9b1e4118c Use the mixer to handle sound volumes
svn-id: r16349
2004-12-27 23:43:40 +00:00
Max Horn 67b311713d Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
2004-12-27 00:27:00 +00:00
Robert Göffringmann 0d7ab01640 Pass subdirectories to gamedetector functions
svn-id: r16002
2004-12-09 15:06:49 +00:00
Max Horn f09293b22c Clean up OSystem::Event
svn-id: r15990
2004-12-05 17:42:20 +00:00
Eugene Sandulenko 8f863b5d8f Fix music volume
svn-id: r15960
2004-11-29 00:25:15 +00:00
Eugene Sandulenko 31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn fa97d4ad89 Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski 20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00
Torbjörn Andersson 7adc1f419f Cleanup
svn-id: r15826
2004-11-16 09:15:25 +00:00
Torbjörn Andersson 38baf0a0d3 I think this is the kind of constructor/go changes _sev was talking about
in his mail to scummvm-devel. (Though "a discussed a while ago change"
sounds like sort of thing Robert Jordan writes whenever there is danger of
anything actually happening in any of his more recent books. Tantalizing,
yet non-informative. ;-)

It's still rather messy. I'll look into cleaning it up later.

svn-id: r15818
2004-11-15 08:22:16 +00:00
Torbjörn Andersson 0cfd573951 Cleanup
svn-id: r15810
2004-11-14 15:00:01 +00:00
Torbjörn Andersson 372eeb54cb Migration to the newer form of setupPremix().
svn-id: r15532
2004-10-12 17:03:07 +00:00
Chris Apers 757f2fdcef Prevent double slash in path
svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Torbjörn Andersson 412f7105f0 Fixed evil regression #2. Restarting the game, or using the "start" debug
command, would close the global script variables and player object
resources, without reopening them again. This made them fair game for the
resource expiration mechanism. The player object is probably referenced
often enough to stay alive, but the variables died on me pretty quickly,
causing ScummVM to crash.

I've also added a "reslist" debug command to make this sort of things
easier to spot. By default it only lists resources with refCount > 0. Use
"reslist 0" to see all the cached resources as well.

svn-id: r14958
2004-09-08 07:10:54 +00:00
Max Horn 53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Torbjörn Andersson fc970b3c75 Removed the buffering of mouse and keyboard events. I don't think any of
our other engines do this, so there is little reason for BS2 to. I did add
a filtering mechanism so that mouse button releases and scroll wheeling is
ignored during normal gameplay, but I don't know if that was necessary
either.

Since this left little more than an empty husk where the Input class used
to be, I've eliminated that class and buried its remains in Sword2Engine.

svn-id: r13812
2004-05-09 13:32:04 +00:00
Torbjörn Andersson 5882ea5819 Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.

svn-id: r13781
2004-05-05 07:06:18 +00:00
Torbjörn Andersson 8f8185f035 Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!

svn-id: r13603
2004-04-23 07:02:11 +00:00
Torbjörn Andersson bf10f5a616 Cleanup.
This removes a bunch of debugging code/commands that either didn't do
anything useful under ScummVM (e.g. "soft" and "hard"), or which did things
that was already easily avaiable elsewhere (e.g. "save" and "restore").

I didn't have the heart to remove the "tony" command, though. :-)

svn-id: r13422
2004-03-29 06:37:46 +00:00
Torbjörn Andersson 93336d8bc9 Don't show the restart/restore dialog if a boot parameter has been given.
And a teensy-weensy little cleanup.

svn-id: r13399
2004-03-28 13:12:10 +00:00
Torbjörn Andersson 9b9ebb3a91 Make sure looping music is restarted after loading a savegame, regardless
of how the savegame is loaded. (ScummVM adds two alternative methods: the
-x command-line parameter, and the restart/restore dialog at the beginning
of the game, which is only shown when there are savegames available.)

svn-id: r13386
2004-03-27 12:07:07 +00:00
Torbjörn Andersson 4c3a68027f Use the same syntax for accessing script variables as BS1 does, i.e. now
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it
makes it much easier to tell the difference between variables and constants
when looking at the code.

Of course, this sort of sweeping changes is jolly good for introducing
truly weird regressions, which is why I waited until after 0.6.0.

svn-id: r13331
2004-03-17 09:03:15 +00:00
Torbjörn Andersson ece97788ac If the user has previous savegames, display a restart/restore dialog when
the game starts. (I know it could look prettier, but I don't have much to
work with here...)

svn-id: r13178
2004-03-04 08:03:32 +00:00
Torbjörn Andersson 802a301a16 Removed some of the #includes from sword2.h
svn-id: r12739
2004-02-05 14:19:07 +00:00
Max Horn f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00