Sven Hesse
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7b19ca98b7
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Shutting up 2 "signed implicitely converted to unsigned"-warning
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2008-07-20 14:30:25 +00:00 |
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Pawel Kolodziejski
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04510e0d27
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fixed opengl shadows
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2008-07-19 11:41:20 +00:00 |
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Pawel Kolodziejski
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85448a19a9
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ops
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2008-07-18 20:49:03 +00:00 |
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Pawel Kolodziejski
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22a0b9cbcc
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implemented shadows for opengl renderer
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2008-07-18 20:43:47 +00:00 |
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Sven Hesse
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b65dc07418
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Properly initialize _currentShadowArray
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2008-07-17 00:33:50 +00:00 |
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Sven Hesse
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33ef2f4516
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Disabling GL_TEXTURE_2D in drawDepthBitmap(). This drastically increases performance with the zbuffer for me
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2008-07-15 15:39:20 +00:00 |
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Pawel Kolodziejski
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7514043215
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now it's a bit better shadow
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2008-07-15 06:43:44 +00:00 |
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Pawel Kolodziejski
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9c026500e9
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hmm, now i see something
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2008-07-14 22:43:01 +00:00 |
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Pawel Kolodziejski
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2047596f86
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first step to implement shadows for opengl renderer
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2008-07-14 22:33:36 +00:00 |
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Pawel Kolodziejski
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5ea5ffb030
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added initial support for shadows in software renderer but still a bit broken
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2008-07-05 08:48:39 +00:00 |
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Pawel Kolodziejski
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2866dea56e
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adopted copyright header to AUTHORS file similiar like in scummvm
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2008-06-13 14:57:47 +00:00 |
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Pawel Kolodziejski
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407aee486d
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- initial support for configure based on scummvm tree (tested mac os x leopard, linux(ubuntu), cygwin with mingwin gcc)
- adopted more common dir code from scummvm for easier multi platform support
- synced some changes from scummvm code
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2008-06-12 12:08:15 +00:00 |
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Pawel Kolodziejski
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852890611b
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compilation fixes (compile at least for msvc9)
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2008-01-26 11:47:23 +00:00 |
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Pawel Kolodziejski
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08762f496d
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files structure reorganization, compilation BROKEN. compilation will be fixed soon.
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2008-01-26 09:18:08 +00:00 |
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