Commit Graph
87 Commits
Author SHA1 Message Date
Travis Howell 2a5aaf9fc2 Add HE70+ version of seekFilePos opcode.
svn-id: r17450
2005-04-08 11:10:01 +00:00
Travis Howell aeec229615 getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
2005-04-05 11:06:03 +00:00
Travis Howell 74c124628a Muddled ifs
svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell d80f9ccd40 Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.

svn-id: r17322
2005-04-01 08:51:13 +00:00
Travis Howell cdd21c361b Remove resource type argument in wizImage functions, it is always rtImage.
Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison

svn-id: r17319
2005-04-01 06:30:46 +00:00
Travis Howell 6bb533f936 Cleanup
svn-id: r17292
2005-03-30 11:49:53 +00:00
Travis Howell 11e1e246cc findObject in HE72+ only checks object bounds
findObject in He70/71 only needs additional polygon check

svn-id: r17270
2005-03-28 10:02:22 +00:00
Travis Howell f50af11b5d Add HE72 version of file rename opcode
svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell 4361ef655e HE72+ games use slightly different code for subtitle color.
svn-id: r17174
2005-03-17 10:53:29 +00:00
Travis Howell 8b484a2acf Missing pop
svn-id: r17086
2005-03-12 04:05:26 +00:00
Eugene Sandulenko 154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00
Gregory Montoir cc5e406cb5 defined some flags for HE wiz ; it should make the code more readable
svn-id: r16901
2005-02-24 20:20:35 +00:00
Travis Howell 99f54b437d Minor cleanup
svn-id: r16860
2005-02-22 13:54:38 +00:00
Travis Howell 23d02ee03f Add opcode
svn-id: r16786
2005-02-14 07:21:17 +00:00
Travis Howell cc708339ea Merge two opcode, move two opcodes back to HE70.
svn-id: r16731
2005-02-02 12:05:00 +00:00
Travis Howell bebad400d6 Check sound queue for music in HE games.
Avoid extra sound channel.

svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell 414e2c0a3f HE100 difference
svn-id: r16701
2005-01-30 05:00:20 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell ad0b8f1de5 Unused includes
svn-id: r16236
2004-12-21 06:09:40 +00:00
Travis Howell 739828391e Correct range
svn-id: r16129
2004-12-19 11:02:14 +00:00
Gregory Montoir 5e351b0c31 moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
2004-11-27 17:50:23 +00:00
Travis Howell 6cd046a906 Revert opcode EF merge, HE72 uses different array structure.
svn-id: r15905
2004-11-27 02:47:46 +00:00
Gregory Montoir 0d27b23efd renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
svn-id: r15896
2004-11-26 20:17:02 +00:00
Gregory Montoir 37e900a2a3 renamed some HE opcodes
svn-id: r15869
2004-11-23 19:47:54 +00:00
Chris Apers 1ac29aae1e Help PalmOS (and more ?) to save memory
svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell 4aa211a8e0 Polygons used by HE71 too.
svn-id: r15585
2004-10-17 11:47:12 +00:00
Travis Howell cb12a2a0a1 Rename opcode
svn-id: r15581
2004-10-17 06:32:58 +00:00
Paweł Kołodziejski c9a552bebc fixed warnings
svn-id: r15574
2004-10-16 20:38:37 +00:00
Travis Howell 086724d774 Remove more duplicates.
svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell f78ded554c Rename opcode
svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell 687a5db4a8 Rename vars
Add some missng code for HE games.

svn-id: r15528
2004-10-12 14:12:20 +00:00
Travis Howell c35a093f96 Rename opcodes
svn-id: r15502
2004-10-10 05:49:30 +00:00
Travis Howell 8df034b6ac Add some missing code for HE100.
Cleanup

svn-id: r15494
2004-10-10 01:52:35 +00:00
Travis Howell 9524476fb8 Ooops
svn-id: r15487
2004-10-09 14:46:44 +00:00
Travis Howell b902c220aa Inital support for later HE games with altered opcode table.
svn-id: r15485
2004-10-09 14:33:31 +00:00
Travis Howell c68b6323e5 No longer startMusic
svn-id: r15483
2004-10-09 05:15:12 +00:00
Gregory Montoir 2611630f81 wizImageOps update
svn-id: r15478
2004-10-08 22:58:49 +00:00
Travis Howell 59be342467 Match opcode names with SCUMM8.
svn-id: r15466
2004-10-08 07:13:13 +00:00
Travis Howell 56ae86ef4f HE71+ games use wizImages for charset too.
svn-id: r15417
2004-10-05 05:52:48 +00:00
Travis Howell f9e21fe4e2 Rename opcode
svn-id: r15402
2004-10-04 01:34:29 +00:00
Travis Howell d48661766a Add opcode difference
svn-id: r15400
2004-10-04 00:01:06 +00:00
Travis Howell 781191e83d Add stub
svn-id: r15399
2004-10-03 23:37:34 +00:00
Travis Howell 3aadf745f9 Add missing code for opcode
svn-id: r15391
2004-10-03 14:13:05 +00:00
Travis Howell 060393d5e1 That was duplicate
svn-id: r15378
2004-10-02 00:12:09 +00:00
Travis Howell 09cfed33f2 Add/correct opcode
svn-id: r15377
2004-10-01 23:56:39 +00:00
Travis Howell fa149a52d4 Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir 914d00f51a wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
2004-09-26 15:29:58 +00:00
Gregory Montoir ac4ca820ee get rid of the dirty hack needed to display wiz cursors in HE games
svn-id: r15269
2004-09-25 14:17:49 +00:00
Travis Howell 08856609f3 Filename string go a bit higher
svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell b7a5d73499 No longer StopMusic
svn-id: r15228
2004-09-22 02:07:14 +00:00