Commit Graph
304 Commits
Author SHA1 Message Date
Max Horn 3d5b5f2ad8 Moved createResource, resourceStats, expireResources to ResourceManager
svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn 5b53b4a463 Cleaning up the charset loading code some more
svn-id: r17367
2005-04-04 00:12:41 +00:00
Max Horn 789cad236c Splitting more methods into multiple overloaded versions
svn-id: r17366
2005-04-03 23:53:34 +00:00
Max Horn 398aa1a8b1 loadCharset gets overloaded for small header games, so no need to check for those in here
svn-id: r17365
2005-04-03 23:10:17 +00:00
Max Horn 3feadcac28 Turned readRoomsOffsets into a virtual method
svn-id: r17363
2005-04-03 22:56:02 +00:00
Max Horn 1419f0d5ef Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
svn-id: r17362
2005-04-03 22:10:10 +00:00
Max Horn bed1629642 Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
svn-id: r17314
2005-03-31 23:11:39 +00:00
Max Horn ac247c9b94 Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
svn-id: r17311
2005-03-31 21:39:31 +00:00
Eugene Sandulenko 7ae3da082e Support for direct reading from NES ROM:
o extend MemoryReadStream with XOR facility
  o implement MemoryWriteStream
  o _fileHandle now is a reference to BaseScummFile class and is created on the fly
  o implement ScummNESFile class which is basically extract_mm_nes utility
  o update NES MM md5's due to above changes

NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'

svn-id: r17300
2005-03-30 21:59:12 +00:00
Max Horn eb728a748f Name parameters properly, lest we'll all be confused...
svn-id: r17005
2005-03-06 13:23:29 +00:00
Travis Howell 3cd0ff763c Fix room resource loading in Buzzy games.
svn-id: r16972
2005-03-02 11:57:11 +00:00
Travis Howell 7dd05d6d10 Fix COMI part III regression, I lost a line.
svn-id: r16967
2005-03-02 05:01:52 +00:00
Travis Howell 40768ac29d Add basic support for DISK index block in later HE games.
svn-id: r16784
2005-02-14 03:12:41 +00:00
Eugene Sandulenko a9ceee26d8 Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
method. Right now it is used to eliminate those Windows HE titles which
have different target base names.

If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.

svn-id: r16764
2005-02-11 03:45:10 +00:00
Eugene Sandulenko ff7e16dc2b o Added few targets
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and
    logos, so we may add them.
  * artdemo and readdemo also use Bink, but seems that additionally it uses
    them in cutscenes, but since there are just few of them, not like in
    full games, we may try to look at them too
  * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets
    to select from it but then fails at some Wiz stuff and there is no
    hotspots to choose. I think it may be related to overall HE99 problem
    with inventory where there is a bug preventing from item selection
o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it
o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it
o Alternative russian freddi3 uses badly formatted logo substitution in intro,
  so error() in default case in Gdi::drawBMAPBg() was replaced with warning().

svn-id: r16722
2005-02-02 00:32:02 +00:00
Eugene Sandulenko 66c524f0ee Add support for Humongous Mac titles in native format. Please test :)
svn-id: r16693
2005-01-29 17:58:47 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn b93dd59a44 Reduce code size of resource.cpp to help PalmOS port, by moving util code to a new file util.cpp and sound resource code to sound.cpp
svn-id: r16105
2004-12-17 22:27:15 +00:00
Max Horn dce059eebf Reduce code duplication
svn-id: r15908
2004-11-27 13:10:41 +00:00
Max Horn d172111444 Don't use directory param of File::open unless you have to
svn-id: r15904
2004-11-27 02:26:21 +00:00
Chris Apers 2abe17e594 Cleanup
svn-id: r15739
2004-11-09 10:26:33 +00:00
Travis Howell 9531348692 _images not required.
Free extra HE resources on exit.

svn-id: r15605
2004-10-18 14:37:38 +00:00
Max Horn f52893217e Adjusted come comments
svn-id: r15447
2004-10-07 16:09:30 +00:00
Travis Howell 4364606894 Add some HE99 vars
Rename opcodes

svn-id: r15403
2004-10-04 02:23:02 +00:00
Travis Howell 9570bf38de Definately Palettes.
Update HE todo.

svn-id: r15369
2004-10-01 11:25:25 +00:00
Travis Howell a412809335 Oooops
svn-id: r15357
2004-09-30 09:37:46 +00:00
Travis Howell f3a06934fd Add some extra cases/opcodes for lost/smaller.
Add work around for paths

svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell 26225b1815 Actually always stored in index
svn-id: r15355
2004-09-30 07:26:21 +00:00
Travis Howell 0013beac55 roomVars rises to 256 is some HE games.
svn-id: r15353
2004-09-30 06:46:02 +00:00
Travis Howell d066b12eae Correction for roomImages
RMSC is room scripts.

svn-id: r15307
2004-09-27 10:25:45 +00:00
Eugene Sandulenko 64043ff1fc Removed some not necessary #defines which could (and did) lead to program
logic misinterpretation. I assume these were added for readability, but
 (a) names suggestet that they're class variables but they didn't
 (b) their use wasn't consistent, i.e. there were places where variables were
     used directly, not by means of the macros
 (c) they didn't save that much space because they are used in few places.

svn-id: r15179
2004-09-19 00:15:17 +00:00
Eugene Sandulenko 4869c2f9c1 Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
res.roomoffs[rtRoom] has a nick _roomFileOffsets (by means of #define), and
it gets overwritten in ScummEngine::readRoomsOffsets(). HE games actually
stored those offsets in additional array. Removing it breaks all
HE72+ games badly.

svn-id: r15178
2004-09-18 23:48:48 +00:00
Max Horn ce2c5a0d1d removed _heV7RoomIntOffsets
svn-id: r15176
2004-09-18 22:45:53 +00:00
Max Horn 768133d6e6 Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
2004-09-18 22:42:45 +00:00
Travis Howell d34da28ed9 nukeArrays still nuking wrong arrays.
Add some more differences in later HE versions.
Add HE opcodes changes.

svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell 5ff185d7f8 Correct local script range in HE99+
svn-id: r15134
2004-09-16 09:20:49 +00:00
Travis Howell d662863db1 Lower debug level
svn-id: r14957
2004-09-08 07:10:43 +00:00
Travis Howell fc60379b21 Caused crash.
svn-id: r14956
2004-09-08 06:46:52 +00:00
Travis Howell c9a4f23e51 No shadow palette in later games.
svn-id: r14955
2004-09-08 06:38:31 +00:00
Travis Howell 8d6e15b34a Verified values.
No extra object data in later HE games.

svn-id: r14954
2004-09-08 06:35:38 +00:00
Travis Howell 6b0b39c7d6 Add extra index types.
Remove duplicate code.

svn-id: r14953
2004-09-08 05:58:36 +00:00
Travis Howell 5532f83a56 Load talkie block
svn-id: r14945
2004-09-07 13:23:26 +00:00
Jonathan Gray 67498a174b add some he c++ engine related changes. For some reason the cpp versions of spydemo and timedemo aren't getting _heversion set correctly
svn-id: r14940
2004-09-07 12:54:41 +00:00
Travis Howell c6e0afadf0 Add index for HE C++ games.
Enable all HE games again.

svn-id: r14939
2004-09-07 12:21:54 +00:00
Travis Howell a8a75eb009 HE games should check _numSounds to check whether sound type is music.
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources.

svn-id: r14859
2004-09-02 03:54:29 +00:00
Travis Howell 704ad7f63b Correct resource value, to match original.
Adjust rtLast

svn-id: r14833
2004-08-30 00:10:36 +00:00
Travis Howell cbf5a60bab Add a few akos codes
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.

svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell 0f71f50d37 Sound change for later HE 7.x games
Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables

svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell 22fb004e20 akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes

svn-id: r14799
2004-08-28 03:18:52 +00:00
Eugene Sandulenko eb7671f0a7 Add another variable which improves readability.
svn-id: r14791
2004-08-26 23:30:28 +00:00