Commit Graph
22 Commits
Author SHA1 Message Date
Andrew Kurushin 244b227b19 - remove game.h & image.h
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()

svn-id: r16545
2005-01-11 21:10:36 +00:00
Max Horn 2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko 2fb8a8e453 o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM

svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko 502b279d24 Patch #1081904 ITE: MAC demo support
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo

svn-id: r16051
2004-12-15 00:24:12 +00:00
Torbjörn Andersson f2173960a7 Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
original code either. (Apparently it was reserved for future use.)

I think the only remaining data structure with unknown members now is
ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented
at all, too...

svn-id: r15708
2004-11-02 08:37:14 +00:00
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray d1d308ff74 R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko 166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Max Horn 4ef4583523 Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
2004-08-01 10:02:41 +00:00
Jonathan Gray 182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko 2060a9475d Rename some more functions to fit our naming rules
svn-id: r14394
2004-07-31 20:50:34 +00:00
Eugene Sandulenko 6e6edb8c0d Objectize image.cpp
svn-id: r14391
2004-07-31 13:49:26 +00:00
Jonathan Gray c7d6425a38 remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
svn-id: r14385
2004-07-31 12:37:36 +00:00
Eugene Sandulenko 8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko 66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski 4d6b9206b9 fix warning
svn-id: r13717
2004-05-01 16:24:39 +00:00
Eugene Sandulenko d84d93b5d0 Fix IHNM hang
svn-id: r13714
2004-05-01 15:08:20 +00:00
Paweł Kołodziejski 1d649b1c06 indent
svn-id: r13698
2004-05-01 09:19:35 +00:00
Eugene Sandulenko 1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn 38ef0d081b Remove yet another file
svn-id: r13654
2004-04-27 11:44:17 +00:00
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00