Commit Graph
3016 Commits
Author SHA1 Message Date
Eugene Sandulenko 4d847d83ed COMMON: Added Finnish language constants 2018-06-28 23:51:32 +02:00
Eugene Sandulenko 79e158671e COMMON: Add simplistic UTF8->UTF32 converter 2018-06-18 00:08:01 +02:00
Bastien Bouclet 3b794d2633 MOHAWK: Display a GUI error message when no audio devices are available 2018-06-07 20:14:27 +02:00
David Fioramonti 2fcc429498 COMMON: More nullptr usage in common/ptr
Replaces some more ptr=0 with ptr=nullptr.
2018-06-04 03:36:27 -07:00
Thierry Crozat 4229e2642e Merge pull request #1141 from DanielSWolf/larryscale
SCI: High-quality "LarryScale" cel scaler for LSL7
2018-06-03 17:41:47 +01:00
David Fioramonti 8d10fbe1ba COMMON: coding convention improvements for degree conversion funcs
Removed whitespace before template keyword.

Made template types camel case starting with lowercase.
2018-05-28 23:00:53 +01:00
whiterandrek ac5f61265f COMMON: fix wrong size assignment in HashMap 2018-05-25 19:13:14 +01:00
Adrian Frühwirth cee4d6b853 JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
David Fioramonti abb8ae0936 COMMON: Template deg2rad and rad2deg in Common/math
The input and output type can be different.

Currently, rad2deg is only being used by sci (float to int)
and deg2rad in wintermute.
2018-05-20 11:21:06 +01:00
Bastien Bouclet 955e18c648 COMMON: Use nullptr instead of NULL or 0 where appropriate 2018-05-10 08:35:46 +02:00
Bastien Bouclet 7382af32be GUI: Make the tab completion case insensitive in the debug console
It made little sense for the tab-completion to be case sensitive while
command execution itself is case insensitive.
2018-04-30 20:31:44 +02:00
Lothar Serra Mari 05c1e593c0 COMMON: Add hasInstance() bool to singleton class 2018-04-29 21:47:10 +01:00
Thierry Crozat 3fe0e3c38e OSYSTEM: Add API to copy text to clipboard
This has also been implemented for the SDL2 and macOS backends.
2018-04-29 21:47:10 +01:00
Adrian Frühwirth a20f90cbb7 JANITORIAL: Fix formatting 2018-04-22 00:56:21 +02:00
Adrian Frühwirth 9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Adrian Frühwirth 3747d852ee JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Adrian Frühwirth a0d7a99439 COMMON: Add WARN_UNUSED_RESULT to scummsys.h 2018-04-04 20:56:41 +00:00
Adrian Frühwirth 4c5afcf780 COMMON: Verify nb_NO locale
Despite looking weird, this is the correct locale for Norwegian (Bokmål).
2018-04-04 22:48:28 +02:00
Adrian Frühwirth f8a195b034 COMMON: Fix Doxygen comment 2018-03-29 00:19:33 +02:00
Adrian Frühwirth d623ec2c38 COMMON: Fix UB, left shift of negative value 2018-03-22 22:16:24 +01:00
Daniel Wolf 999cf71dcf SCI: Add game option for enabling/disabling LarryScale in LSL7
All other SCI games continue using the default scaler.
2018-03-16 22:33:06 +01:00
Colin Snover 2e061d95c5 COMMON: Move VER macro for serializer into common code 2018-01-31 17:58:01 +01:00
Colin Snover 157ee95f64 COMMON: Add support for array serialization to Serializer
SCUMM engine does quite a bit of direct array serialization.
2018-01-31 17:58:01 +01:00
Bastien Bouclet 2c8afb2bd2 COMMON: Add a reset method to DisposablePtr 2017-12-28 21:18:51 +01:00
Colin Snover a5bc89102e ALL: Remove obsolete register keyword
The register keyword was deprecated from the C++11 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>,
and removed from the C++17 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so
cannot exist in a well-formed C++17 program.

It has never done anything in GCC
<https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html>
and because of the way it is specified in the standard, it is “as
meaningful as whitespace”
<http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>.

The one remaining use of the register keyword is in the DS backend,
where it is used to create a local register variable using the
non-standard GCC Extended Asm feature.

Closes gh-1079.
2017-12-03 20:27:42 -06:00
Colin Snover 02614f2f1a COMMON: Fix UB shifting negative integers
Compilers optimise these back into shifts on architectures where
shifts of negative integers work the same as mul/div, so this
solves the UB without actually causing any performance issue.
2017-12-01 19:22:24 -06:00
Bastien Bouclet acf87add27 COMMON: Improve spacing between members in the event structs 2017-11-19 20:16:10 +01:00
Bastien Bouclet 8beb519c5e EVENTS: Rename synthetic to kbdRepeat 2017-11-19 16:12:50 +01:00
Colin Snover 076667dc00 COMMON: Add limited support for custom deleters to ScopedPtr
Custom deleters of ScopedPtr are not currently fully conforming to
C++11's support for custom deleters in std::unique_ptr for the
sake of simplicity of implementation. Unlike in the standard
library, plain functions and lvalue references are not supported,
nor may custom deleters be passed to the constructor at runtime.
This can be improved in the future, if necessary, by doing what
standard library implementations usually do and creating a Pair
class that uses the Empty Base Optimization idiom to avoid extra
storage overhead of the deleter instance when it is not needed, as
in typical standard library implementations, plus some additional
type traits to support the necessary metaprogramming for the
different type overloads.
2017-11-18 22:35:12 +01:00
Colin Snover dda0f77bcf COMMON: Add basic fixed-width word wrap to Common::String 2017-11-10 09:57:41 -06:00
Colin Snover 2de83e0937 COMMON: Use C++11 static_assert when available
This improves the output of static assertions in all compilers,
and prevents problems in MSVC 2015 where the mechanism for
triggering a compilation error in C++98 mode may cause errors when
that compiler builds in release mode.

Fixes Trac#10154.
2017-11-10 09:56:43 -06:00
Bastien Bouclet bd82345f0b Merge pull request #1035 from bgK/require-64bits-integers
BUILD: Require 64bits integers
2017-10-25 19:17:11 +02:00
Colin Snover d1b77d4b68 BACKENDS: Fix missing mouse events when system cursor cannot be moved
Normally with SDL, a mouse motion event will be sent after the
system mouse cursor has been moved by a call to
SDL_WarpMouseInWindow, but if the system cursor cannot be moved
(e.g. because the window does not have mouse focus), games still
need to receive these mouse events so they can successfully update
the mouse position internally. Otherwise, games continue to think
the mouse is still in the original position and will continue to
try to perform whatever action is associated with that mouse
position.

Refs Trac#9689.
2017-10-15 13:24:21 -05:00
Colin Snover 914bb1bd2d COMMON: Undefine ABS if it is a macro
Fixes iOS7 compilation when common/util.h is included after
NSObjCRuntime.h, as happens in ios7_video.mm.
2017-10-07 13:04:05 -05:00
Colin Snover 04f357e6ff BACKENDS: Make initSizeHint an optional extension point
There is no particular reason why backends that don't need to
calculate screen dimensions in advance should still need to
implement initSizeHint at this point.
2017-10-07 12:30:29 -05:00
Colin Snover 6e157429b7 BACKENDS: Fix window sizing of games that switch between multiple resolutions 2017-10-07 12:30:29 -05:00
Colin Snover f037d4df16 COMMON: Allow construction of Arrays of non-copyable members
Although the previous count-constructor would never make a copy of
a member at runtime, Array<T>::reserve *may* copy-construct, so
the compiler would forbid creation of arrays of NonCopyable objects
even when the array was created only once and then never resized
(and thus never actually tried to perform a copy-construction).
2017-10-06 22:10:50 -05:00
Colin Snover 79dd02373c COMMON: Prevent implicit conversion of smart pointers to non-bools 2017-10-06 22:10:49 -05:00
Colin Snover 5e2e6e9e8a COMMON: Switch to compile-time checking of invalid SortedArray calls
Runtime error detection is error-prone and unnecessary.
2017-10-06 22:10:49 -05:00
Bastien Bouclet bbdbd85324 COMMON: Remove unused OverlayColor typedef 2017-09-30 21:35:16 +02:00
Bastien Bouclet fd19e2fc15 COMMON: Introduce a shared hash function for pointer types 2017-09-30 21:35:16 +02:00
Bastien Bouclet 55f46d3667 BUILD: Define pointer sized integer types and remove SCUMM_64BITS 2017-09-30 21:35:16 +02:00
Bastien Bouclet 86573a8eaf COMMON: Unconditionally enable 64 bit integer features 2017-09-30 21:35:16 +02:00
Colin Snover 4938d5cc76 COMMON: Add standard data method to Common::Array
This matches the C++11 std::vector method of the same name, and
replaces usage of taking the address of the first element of an
array by &array[0] or &array.front() or &*array.begin(). The data
method is better than these usages because it can be used even
when the array is empty.
2017-09-30 11:17:53 +02:00
Colin Snover c867a1834f COMMON: Add standard count & count+copy array constructors
These are additions to match C++11 std::vector common init
patterns, to make Common::Array cover more common use cases where
C-style arrays are currently used (and should not be).
2017-09-30 11:17:53 +02:00
Bastien Bouclet be67f0d8bf COMMON: Remove DisposeAfterUse default value from dynamic write memory streams
The default value was DisposeAfterUse::NO, which made it very easy to
accidentally leak memory by omitting to specify a value.
2017-09-22 07:06:21 +02:00
Bastien Bouclet 8547c89b86 VIDEO: Change QT edit list to a Common::Array
And fix an out of bounds acces when seeking to the end of a video.
Skipping samples is needed even when seeking through silent edits
because a silent stream is queued for those.

Fixes #10219.
2017-09-21 13:06:18 +02:00
Colin Snover f11b0a4ff5 SCI32: Toggle Phant2 content censoring from game options
To enable the optional content censoring mode, Phant2 looks
for a RESDUK.PAT file, which is normally placed by the game's
installer if the user chose to enable censorship. If the file
exists, the game reads an unlock password out of the file and
asks the user to enter the password when starting a new game to
create an uncensored game, or to click a "less intense" button
to start the game with censoring. The censorship state of the
game is then persisted in the save game file, and installations
with the RESDUK.PAT file need to enter the password again in
order to restore any of the uncensored saves.

Since we do not have an installer that can enable this feature,
add a game option toggle to enable/disable censoring (for the
releases that have the optional censorship mode) instead so the
censored content feature is available for anyone that wants to use
it. This flag is restored from ScummVM whenever a save game is
loaded, so it can be toggled on or off at any point without
needing a separate save game, unlike in the original interpreter.
2017-09-08 16:03:24 -05:00
Colin Snover 5bc4b46aa5 COMMON: Add comparator for sorting ArchiveMemberList 2017-09-08 16:02:32 -05:00