Commit Graph
471 Commits
Author SHA1 Message Date
Filippos Karapetis 6ce472a12a SCI32: Update the SCI2/SCI2.1 games that use global 90 for speech/subs 2016-08-23 12:22:27 +03:00
Colin Snover da62a99a00 SCI32: Remove unused ResourceManager from GfxFrameout 2016-08-19 15:23:10 -05:00
Colin Snover 4e1a9be816 SCI32: Remove CoordAdjuster32, at least for the moment
This may come back in the future to deduplicate some gfx code,
but SCI32 had two different inlined ways of doing coordinate
conversions with different rounding methods, so CoordAdjuster32
didn't get used when the graphics system was rewritten.

At the moment, SCI32 code uses the mulru/mulinc methods from
helper.h for scaling up/down coordinates.
2016-08-19 15:23:10 -05:00
Colin Snover 0f2748b15a SCI32: Implement kRobot 2016-08-19 14:08:22 -05:00
Colin Snover ff00e93c67 SCI32: Remove GfxScreen from SCI32 2016-08-19 13:57:40 -05:00
Colin Snover 80d9182554 SCI32: Implement SCI32 cursor support 2016-08-19 13:57:40 -05:00
Colin Snover 9bfeb3c297 SCI32: Remove GfxScreen from GfxFrameout
Only cursor remains to be updated to go through GfxFrameout, and
then we can let GfxScreen go back to being SCI16-only.
2016-08-19 13:57:40 -05:00
Martin Kiewitz 035aa9acf4 SCI: Add comments about GK1 on Mac being hi-res only 2016-08-15 20:44:58 +02:00
Martin Kiewitz ece303d7e3 SCI: Move GUI-options to sci.h 2016-08-15 19:59:46 +02:00
Martin Kiewitz ad68471040 SCI: Improve "force hires graphics"-option reading code
We originally used hardcoded gameIDs and checked for CD-version.
Now the game option itself is checked for.
When it's available for the currently detected game, the option
is read, otherwise it defaults to false (same behavior as before).
2016-08-15 19:09:39 +02:00
Colin Snover 156c68fe58 SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)
This commit implements all of the known plane transitions from
SCI2 through SCI2.1mid games. Because kSetShowStyle is always
called indirectly via the Styler game script, it is difficult to
find all the places where transitions are used. As such,
transitions that appeared to never be used have been added as
stubs which will trigger a game crash with a message to report
what was being done, so any missed transition types can be
identified quickly and then implemented.
2016-08-01 10:37:14 -05:00
Colin Snover 32531ac16a SCI32: Fix Video32 breaking when quitting during video playback 2016-07-24 12:07:04 -05:00
Colin Snover 4cfc387602 SCI32: Split GfxPalette and GfxPalette32 + HunkPalette 2016-07-11 10:39:50 -05:00
Colin Snover 46804fda15 SCI32: Re-enable KQ7 subtitles, but with a warning on game start 2016-07-10 11:46:19 -05:00
Colin Snover 774d0cbdb3 SCI32: Disable KQ7 subtitles
The subtitles in KQ7 were not finished and don't quite work right,
drawing off the screen and in weird positions. They could probably
be fixed with some aggressive script patching, but for now, they
are just disabled (as they are in the official release).
2016-07-10 10:50:05 -05:00
Colin Snover 4d91b458e5 SCI32: Implement kPlayVMD 2016-07-10 09:35:24 -05:00
Colin Snover cfda8b9ecd SCI32: Fix broken Remap implementation
Remap would crash SCI2.1early games with 19 remap slots, and
did not actually work in most cases in SCI2.1mid+ games.

The SCI16 implementation was moved to its own separate file but
was otherwise touched as little as possible, so may still have
similar problems to the SCI32 code.

1. Split SCI16 and SCI32 code into separate files
2. Use -32 prefixes for SCI32 code and no prefix for SCI16 code,
   where possible, to match other existing code
3. Avoid accidental corruption of values from the VM that may be
   valid when signed or larger than 8 bits
4. Added documentation
5. Add missing remap CelObj calls
6. Inline where possible in performance-critical code paths
7. Fix bad `matchColor` function, and move it from GfxPalette to
   GfxRemap32 since it is only used by GfxRemap32
8. Fix bad capitalisation in getCycleMap
9. Remove unnecessary initialisation of SingleRemaps
10. Update architecture to more closely mirror how SSCI worked
11. Clarify the purpose of each type of remap type (and
    associated variable names)
12. Split large `apply` function into smaller units
13. Fix buffer overrun when loading a SCI2.1early game with remap
14. Remove use of `#define` constants
15. Warn instead of crashing with an error on invalid input (to
    match SSCI more closely)
16. Change the collision avoidance mechanism between the RemapType
    enum and remap kernel functions
17. Add save/load function
2016-06-26 12:42:58 -05:00
Martin Kiewitz cedcdbc48d SCI: Add getGameObjectName to fix compilation
Is needed for 80462b3 (Fix auto-saving in the fan-made Cascade Quest)
2016-06-25 23:59:46 +02:00
Colin Snover 4495ae3de0 SCI32: Remove unused dependencies from GfxFrameout 2016-06-21 08:17:28 -05:00
Willem Jan PalenstijnandColin Snover ab864ba366 SCI32: Implement kScrollWindow
These should be all the actually used subfunctions.

Co-authored-by: Colin Snover <github.com@zetafleet.com>
2016-06-21 08:14:12 -05:00
Colin Snover a613a27b44 SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)
This line drawing code lives in a remodelled GfxPaint32 class
that is totally separate from GfxPaint16.
2016-06-21 08:14:12 -05:00
Colin Snover 46551fd4b5 SCI32: Rewrite digital audio engine
This provides a complete implementation of kDoAudio through
SCI2.1mid, plus partial implementation of SCI3 features.

Digital audio calls shunted through kDoSound have also been
updated to go through the SCI32 audio mixer, though these shunts
are a bit hacky because the ScummVM implementation of kDoSound
does not currently match how SSCI kDoSound is designed.

It is probably possible in the future to just replace the SCI1.1
audio code (audio.cpp) with the new SCI32 code, since the major
differences seem to be that (1) SCI1.1 only supported one digital
audio playback channel (this is configurable already), (2) it
had extra commands for CD audio playback and queued sample
playback.
2016-06-20 21:02:21 -05:00
Colin Snover 5d3385750d SCI: Split audio sync to its own class
SCI32 has its own audio handling code, but audio sync code is the
same as SCI16.
2016-06-19 14:48:33 -05:00
Filippos Karapetis 55390e77b1 SCI: Remove unused _gfxScreen parameter from GfxRemap 2016-03-15 11:28:13 +02:00
Filippos Karapetis 3a770fa0d8 SCI32: Initial implementation of kRemapColors
applyRemap() is still not finished, so nothing is actually visible yet
2016-03-11 05:10:32 +02:00
Filippos Karapetis f450ca0ebf SCI: Split color remapping functionality into a separate class
Currently, only the SCI16 remapping functionality is implemented
(used in the QFG4 demo)
2016-03-08 20:36:03 +02:00
Filippos Karapetis 6958aa9890 SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
The demo versions of these games were using a very different engine -
SCI1.1 vs SCI2/SCI2.1. Thus, we split them into different game IDs,
to avoid mixing specific game checks for them, as well as specific
game workarounds, which are different for the demos than the full
versions. Also, the demos should be working when SCI32 is disabled.
For these games, we don't use ADGF_DEMO, to avoid game IDs like
foodemo-demo
2016-03-08 20:36:02 +02:00
Johannes Schickel 3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Colin Snover 1337cd3dec SCI32: Implement kEditText 2016-03-06 21:34:43 -06:00
Martin Kiewitz 8588592947 SCI32: Don't do a syncWithScripts on restore from launcher
Causes issues in at least gk1 (option + inventory plane are shown)
Game::restore is not called, when doing restores from launcher,
so in the original interpreter this script code wasn't called
either.

Fixes option + inventory planes etc. being shown right after
restoring via launcher, when original save/load dialogs were
disabled.
2016-03-02 19:34:40 +01:00
Martin Kiewitz f3c2d7629d SCI: Fix FM-Towns audio language selection
This first of all combines both detection entries and makes it
possible so that the user can directly choose English or Japanese
without having to add the game twice.
But it also fixes the in-game option to switch between English
and Japanese. Prior to this commit it was only possible to for
example switch from Japanese to English once, but it was not
possible to switch back without quitting the game and starting it
again.
2016-02-24 00:51:50 +01:00
Martin Kiewitz 82165bb6f6 SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class

This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
2016-02-23 20:17:18 +01:00
Martin Kiewitz 1ac8533b1f SCI32: Fix save patching for ScummVM dialog
- Patch game super object for saving instead of game object
- Remove re-adding planes+screen items, game::replay does that
We would only have to do that for soft-failing on restore
- Change debug levels of kNumLoops/kNumCels to 9
- Add special comment about -info- selector in syncWithScripts()

This should now make ScummVM menu saving work properly at
least in SQ6.
2016-02-21 20:33:17 +01:00
Colin Snover 20ccad80bf SCI: WIP GfxText32 code
This at least prevents SQ6 from crashing when going into the
introduction
2016-02-18 13:18:02 -06:00
Colin Snover 75ccabc325 SCI: Implement accurate renderer architecture for SCI32 2016-02-18 13:18:02 -06:00
Alexandre Detiste 6c298e964f JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
Martin Kiewitz b2ab29587b SCI: Only select save slots for kernel calls
Previous code also selected files called e.g. "[targetname].abc"
2016-01-26 16:55:38 +01:00
Martin Kiewitz 9f43193730 SCI32: PQ4 seems to support high resolution too 2016-01-22 02:30:13 +01:00
Martin Kiewitz 0aa9924df1 SCI: add user option for high resolution graphics
Instead of choosing Windows as platform, users can now also simply
click this option for Gabriel Knight 1 + King's Quest 6
Defaults to high resolution graphics
2016-01-22 02:01:28 +01:00
Colin Snover 76bd2eeb2e SCI: Use tick-based timing more consistently
This means tick-based times are saved to save games, as in SCI32
engine, instead of seconds, which are not accurate enough. It
also means places in SCI engine that need to access game ticks
should do so through g_sci instead of g_system or g_engine.
2016-01-14 16:13:22 -06:00
Willem Jan Palenstijn 22796e559f SCI: Fix compilation when SCI32 is disabled
Thanks bSr43
2016-01-10 12:38:10 +01:00
Colin Snover aeee621e44 SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)
Graphics palette code was rewritten between SCI1 and SCI2, so
SCI32 palette engine code has been moved to a separate GfxPalette32
class.
2016-01-07 16:35:09 -06:00
Martin Kiewitz 0dd760724e SCI32: split up SCI2.1 into EARLY/MIDDLE/LATE
- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
2015-12-29 01:44:11 +01:00
Johannes Schickel d2d700e086 SCI: Remove superflous default value registration for extra GUI options. 2015-12-28 00:14:11 +01:00
Martin Kiewitz b0587f6af8 SCI32: add code for torin+sq6 audio+subtitles mode
also add comments about other SCI32 games
set global 90 only for lsl6 sci1.1
2015-12-22 01:53:19 +01:00
Martin Kiewitz d0d1d6e921 SCI32: add code for kq7 audio+subtitles mode
also enables it for gk1 and qfg4 (CD versions)
2015-12-21 23:25:58 +01:00
Martin Kiewitz 139bdec3ba SCI: immediate restore now uses delayed restore
instead of the old hackish method
2015-04-27 18:21:41 +02:00
Martin Kiewitz 83c6e1543e SCI: add debug level for workarounds
It's called "Workarounds"
2015-04-18 23:13:11 +02:00
Filippos Karapetis 9783f0bbd9 SCI: Remove trailing whitespace 2014-10-28 16:17:06 +02:00
Martin Kiewitz d4de84bf8b SCI: fix saving in mother goose sci0 (bug #6486) 2014-06-02 20:51:39 +02:00