Commit Graph
194 Commits
Author SHA1 Message Date
Colin Snover 6708b58faf SCI: Remove references to SCI32 features from SCI16 video player 2016-08-19 15:23:10 -05:00
Willem Jan Palenstijn d832a23241 SCI32: Add SaveFileRewriteStream for read/write access to files
At least Phantasmagoria and PQ:SWAT require this.

This adds a ReadStream/WriteStream to support this. It replaces
the previous VirtualIndexFile which required reimplementation of
most read/write functions.
2016-07-06 21:06:12 +02:00
Martin Kiewitz 8588592947 SCI32: Don't do a syncWithScripts on restore from launcher
Causes issues in at least gk1 (option + inventory plane are shown)
Game::restore is not called, when doing restores from launcher,
so in the original interpreter this script code wasn't called
either.

Fixes option + inventory planes etc. being shown right after
restoring via launcher, when original save/load dialogs were
disabled.
2016-03-02 19:34:40 +01:00
Colin Snover 275db1f7f2 SCI: Remove unused member property _palCycleToColor 2016-01-07 16:35:09 -06:00
Martin Kiewitz bfba28c335 SCI: implement delayed restore via ScummVM menu
will delay restoring a saved game until the next
 kGetEvent or kWait
also implement aborting playback for kPortrait
 and kShowMovie
2015-04-26 09:08:46 +02:00
Willem Jan Palenstijn 569c06b510 SCI: Fix warning 2014-12-27 11:10:14 +01:00
Martin Kiewitz eff78c4424 SCI: fix Japanese Space Quest 4 (intro + buttons)
At least SQ4 uses #j text prefix as signal for the
interpreter to not use the PC9801 hires font, but
to use the internal low res font instead
2014-11-04 22:01:21 +01:00
Martin Kiewitz 8ffd8793ed SCI: add support for \n and \r in Japanese text
fixes Police Quest 2 Japanese intro
thx to wjp for helping
2014-11-02 15:44:22 +01:00
Johannes Schickel 8fc7d60feb SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Martin Kiewitz 462f7c1c24 SCI: fix typo in getSciLanguageString CID 1003556 2014-01-29 20:45:10 +01:00
Filippos Karapetis fb215929ef SCI: Some updates to SCI32 kernel graphics functions
- Added a stub for kSetScroll, which sets the target picture immediately
for now
- Added an initial stub of kPalCycle (doesn't work correctly yet)
- Adjusted the signatures of kUpdateLine and kDeleteLine for LSL6
- Unmapped kSetHotRectangles again, with updated information on how it
is used in Phantasmagoria
2012-07-05 13:58:41 +03:00
Filippos Karapetis f06eb05e8c SCI: Implement kPlayVMD subop 23 (set palette range)
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA
2012-06-23 21:45:18 +03:00
Filippos Karapetis aeac51d726 SCI: Implement the file operations needed for the save dialog in Phantasmagoria
Phantasmagoria's scripts keep polling for the existence of the savegame
index file and request to read and write it using the same parameters
when opening it. The index file is closed and reopened for every save
slot, which is slow and can be much slower on non-desktop devices.
Also, the game scripts request seeking in writable streams and request
to expand the existing index file.

To provide this functionality and to reduce constant slow file opening
and closing, this virtual class has been introduced
2012-06-13 12:26:49 +03:00
Filippos Karapetis 267c6f1756 SCI: Made more fields of the Script class private. Some cleanup. 2011-11-05 03:00:42 +02:00
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn 11bd6da595 SCI: Switch some char* to Common::String& 2011-06-03 16:16:38 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
md5 4133945850 SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) 2011-03-28 02:23:58 +03:00
Filippos Karapetis 1528a3d904 SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which will hopefully
not clash with the speed throttler. This is a more proper fix for bug #3058865, and a
partial fix for bug #3127824

svn-id: r55046
2010-12-26 15:28:02 +00:00
Filippos Karapetis 430dc10c49 SCI: VMD video related changes
- VMD videos are now properly started from the associated play subop of the 
kPlayVMD kernel call, and are now properly positioned on screen, and doubled
only if the games require them to be
- Added an enum for VMD video flags

svn-id: r55003
2010-12-22 13:51:35 +00:00
Filippos Karapetis bb9b7c24f9 SCI: Added some SCI3 selector related information
- Added a TODO for the usage of the -info- selector in kClone and kDisposeClone in
SCI3 scripts, as it's no longer used in SCI3
- Added information about which of the selectors are missing in SCI3. There are
some more which are missing, but aren't used in SCI2-SCI3 anyway
- Some styling

svn-id: r54291
2010-11-17 14:03:14 +00:00
Martin Kiewitz fa7c6a9969 SCI: adding workaround for platform-specific
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms

svn-id: r52474
2010-08-31 15:50:46 +00:00
Martin Kiewitz ff7476d9f1 SCI: adding virtual lists for qfg-import rooms
now lists import files of all possible games, adds game title before that, removes game prefixes for all files

svn-id: r52441
2010-08-29 15:13:25 +00:00
Martin Kiewitz 0c5561105c SCI: storing game super class address now inside SciEngine
svn-id: r52311
2010-08-23 20:29:13 +00:00
Martin Kiewitz b7b904f981 SCI: fix regression of r51027
we have to reset the parser when switching vocabulary

svn-id: r51031
2010-07-19 15:30:27 +00:00
Martin Kiewitz 2a0cff5c6d SCI: implement foreign vocabulary support
not fully working, extended chars do not work currently as input

svn-id: r51027
2010-07-19 13:50:06 +00:00
Martin Kiewitz 6ff4dd2d91 SCI: changing how savegame ids are handled internally. Using range 0-999 so that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots
svn-id: r50831
2010-07-12 22:26:48 +00:00
Martin Kiewitz df6ead5f93 SCI: calling speed throttler as well from kPalette(setIntensity) if needed - fixes kq6 intro
svn-id: r50794
2010-07-10 22:27:28 +00:00
Filippos Karapetis bff3e89e48 SCI: Removed the FreeSCI music code
svn-id: r50532
2010-06-30 13:49:05 +00:00
Filippos Karapetis 9f1320d5cc SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game
svn-id: r50484
2010-06-29 09:00:08 +00:00
Filippos Karapetis 048ceb73d3 SCI: Removed the hack for loading games from the launcher from run_vm(). This is now done on startup. This should fix loading from the launcher for LSL6
svn-id: r50406
2010-06-27 23:20:08 +00:00
Filippos Karapetis 0a102981f0 Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
svn-id: r50183
2010-06-23 15:23:37 +00:00
Filippos Karapetis db70d66e4a Strict mode: Changed several warnings due to logic bugs into errors. If an error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning
svn-id: r49973
2010-06-17 23:50:28 +00:00
Max Horn 8e07a1e167 SCI: Moved the event code a little bit around.
* Move sleep() from EventManager to SciEngine
* Rename EventManager methods: get -> getSciEvent, and
  getFromScummVM -> getScummVMEvent
* Make scancode_rows static const
* Turn altify & numlockify from EventManager methods into static
  functions (and comment out the currently unused numlockify)

svn-id: r49959
2010-06-17 23:10:37 +00:00
Filippos Karapetis e64eb71ce8 Properly reconstruct the running stack when restoring (a regression from commits #49376 and #49525), some formatting
svn-id: r49689
2010-06-15 09:11:26 +00:00
Filippos Karapetis 5330e632de Don't attempt to modify the printLang selector if it doesn't exist
svn-id: r49575
2010-06-10 14:02:20 +00:00
Filippos Karapetis 711f679b7f camelCase changes
svn-id: r49570
2010-06-10 11:43:20 +00:00
Filippos Karapetis 93f33c7dab Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
svn-id: r49568
2010-06-10 11:18:10 +00:00
Filippos Karapetis eb4ec596cd Use the SELECTOR() macro for readability
svn-id: r49563
2010-06-10 09:18:57 +00:00
Filippos Karapetis 0ab7c908bb Removed the pointer to the game object from the EngineState class
svn-id: r49562
2010-06-10 08:11:38 +00:00
Filippos Karapetis 536b2614e8 Globals from script 0 are now initialized in script_init_engine(), and are accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state
svn-id: r49536
2010-06-09 09:17:48 +00:00
Filippos Karapetis 5cb311ee2c Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
svn-id: r49534
2010-06-09 07:59:42 +00:00
Filippos Karapetis 10aeb33a42 Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit()
svn-id: r49533
2010-06-09 07:32:17 +00:00
Filippos Karapetis eafc63e572 Cleanup
svn-id: r49521
2010-06-08 21:21:19 +00:00
Filippos Karapetis 9304b5fbeb Merged the restarting_flags, script_abort_flag, and restoring members of the EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted
svn-id: r49518
2010-06-08 21:05:46 +00:00
Filippos Karapetis 3c82b6578f Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
2010-06-06 23:00:33 +00:00
Filippos Karapetis 65f3cfcbd8 Stop reconstructing the engine state when restoring, but reset it instead
svn-id: r49376
2010-06-01 15:48:17 +00:00
Filippos Karapetis 9c92bd1b81 The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
svn-id: r49373
2010-06-01 15:11:20 +00:00
Filippos Karapetis e083c20da1 The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
2010-06-01 14:41:48 +00:00
Filippos Karapetis 67de5b1bd3 Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
- GET_SEL32 -> readSelector
- GET_SEL32V -> readSelectorValue
- PUT_SEL32 -> writeSelector
- PUT_SEL32V -> writeSelectorValue
Also, changed some selector-related function names and variables to CamelCase

svn-id: r49317
2010-05-29 23:37:15 +00:00