Martin Kiewitz
c270b30a79
SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5
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Pseudo mouse was functionality in SCI1+ games, that allowed the
user to control the mouse via keyboard cursor keys.
This new class only worked, when a tiny difference inside
the keyboard driver happened on kMapKeyToDir calls. We previously
tried to enable this behavior depending on cursor type, but
this didn't work correctly (Larry 5 for example was not detected
as such, but had PseudoMouse support).
2016-08-13 14:58:07 +02:00
Martin Kiewitz
0dd760724e
SCI32: split up SCI2.1 into EARLY/MIDDLE/LATE
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- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
2015-12-29 01:44:11 +01:00
Filippos Karapetis
f2f8bf5685
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
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Games with newer graphics functions can call kDrawPic with 4 or 8
parameters. Older games call it with 6 parameters. Fixes the about
dialog in Hoyle 1
2014-08-08 02:51:57 +03:00
Johannes Schickel
8fc7d60feb
SCI: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Filippos Karapetis
bd945bc756
SCI: Add support for the King's Questions mini-game
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This can be found in the KQ collection
2013-08-20 19:48:33 +03:00
Matthew Hoops
ee86e671f1
SCI: Fix Phantasmagoria Mac's kDoSound
2013-04-28 13:43:17 -04:00
Filippos Karapetis
146d00a799
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
2012-10-22 12:19:13 +03:00
Filippos Karapetis
2b50824133
SCI: Add setter/getter methods to reg_t's
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No functionality change has been made with this commit. This avoids
setting and getting the reg_t members directly, and is the basis of any
future work on large SCI3 scripts (larger than 64KB)
2012-06-18 05:24:06 +03:00
Filippos Karapetis
e41e412c9e
SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"
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Fall back to the DOS soundtracks in Windows CD versions if the user picks
a non-General MIDI music device, as the Windows tracks only contain MIDI
music
2012-04-29 20:45:16 +03:00
Filippos Karapetis
6a49d3eadd
ENGINES: Return all available custom GUI options if no target is specified
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This is used to set default settings for all custom game options when an
engine starts
2012-03-31 13:55:03 +03:00
Filippos Karapetis
536a7e407f
SCI: Hook up the digital SFX and CD audio options
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The relevant code wasn't added in the newer commits - this was an
oversight from my part
2012-03-25 16:40:49 +03:00
Willem Jan Palenstijn
56fb56936e
SCI: Clean up some memory management and loops
2012-01-15 18:25:00 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
4d33923436
SCI: Cleanup of the save/load dialog patching code and the lofs type detection code
2011-02-28 00:15:47 +02:00
Filippos Karapetis
2c2f3a97e6
SCI: Added support for the alternate Windows MIDI soundtracks of the CD versions of EcoQuest, Jones, KQ5 and SQ4
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svn-id: r54476
2010-11-25 14:22:09 +00:00
Filippos Karapetis
d275461958
SCI: Added a heuristic to detect the modified late SCI2.1/SCI3 kString/kArray kernel functions
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svn-id: r54398
2010-11-21 00:44:04 +00:00
Filippos Karapetis
430df91076
SCI1.1 and newer games always ignore move count. The "version" command works now in SCI3
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svn-id: r54295
2010-11-17 15:02:58 +00:00
Filippos Karapetis
47e137fd8e
SCI: lofsa/lofss functionality for SCI3
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- Updated detectLofsType() for SCI3
- Cleaned up op_lofsa and op_lofss and updated them for SCI3
svn-id: r54293
2010-11-17 14:28:32 +00:00
Martin Kiewitz
89d4e44281
SCI: doing detectDoSoundType() properly sci0early
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checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2
svn-id: r52514
2010-09-04 08:51:10 +00:00
Martin Kiewitz
92c3a4b5aa
SCI: lsl2 early uses sci0late sound
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fixes bug #3037012 and lsl2 now has music everywhere
svn-id: r52513
2010-09-04 08:28:53 +00:00
Martin Kiewitz
0c5561105c
SCI: storing game super class address now inside SciEngine
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svn-id: r52311
2010-08-23 20:29:13 +00:00
Johannes Schickel
dd38e424e7
SCI: Fix leaks in ResourceManager::listResources caller code.
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svn-id: r51666
2010-08-02 22:27:26 +00:00
Martin Kiewitz
d5e4efa025
SCI: fix lofs autodetection
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makes polish lsl1 work (its game superclass name got translated, so no "Game" object available) - bug #3037194 thx to dam-soft for his patient help
svn-id: r51557
2010-07-31 22:45:38 +00:00
Matthew Hoops
828434456f
SCI: Better fix for bug #3035058 - ECOQUEST demo: Missing subtitles
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The demo really uses kGetMessage and not kMessage. We now detect which version of the message function is used. Thanks to Walter for pointing this out.
svn-id: r51384
2010-07-27 19:07:39 +00:00
Martin Kiewitz
539d10ea11
SCI: adding sound version 2.1, to properly add sci2.1 signature for kDoSound(play)
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svn-id: r50878
2010-07-14 11:29:55 +00:00
Filippos Karapetis
d5e037e703
Added some slight fixes for the RAMA demo, which starts now, though it dies horribly when clicking on anything
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svn-id: r50569
2010-07-01 21:08:38 +00:00
Max Horn
e5509d38b6
SCI: More comment rewrapping
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svn-id: r50431
2010-06-28 11:23:16 +00:00
Max Horn
30218a2c32
SCI: Make Script member vars private; add const qualifiers
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Only three Script members remain public (for now)
svn-id: r50428
2010-06-28 11:22:20 +00:00
Filippos Karapetis
0a102981f0
Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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svn-id: r50183
2010-06-23 15:23:37 +00:00
Filippos Karapetis
9c1ec81d76
Strict mode: Turned several severe errors (almost all detection related) into errors, instead of warnings
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svn-id: r49972
2010-06-17 23:45:38 +00:00
Filippos Karapetis
eb4ec596cd
Use the SELECTOR() macro for readability
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svn-id: r49563
2010-06-10 09:18:57 +00:00
Filippos Karapetis
05357d0f2a
Cleanup
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svn-id: r49342
2010-05-31 07:34:18 +00:00
Filippos Karapetis
c32e88fe0b
Limit access to the _bufSize, _scriptSize and _heapSize members of the Script class
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svn-id: r49327
2010-05-30 16:14:31 +00:00
Filippos Karapetis
67de5b1bd3
Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name
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- GET_SEL32 -> readSelector
- GET_SEL32V -> readSelectorValue
- PUT_SEL32 -> writeSelector
- PUT_SEL32V -> writeSelectorValue
Also, changed some selector-related function names and variables to CamelCase
svn-id: r49317
2010-05-29 23:37:15 +00:00
Filippos Karapetis
b2e4e4b340
Cleaned up detectGfxFunctionsType() slightly, and made it work for Hoyle 1 and 2 properly.
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svn-id: r49292
2010-05-28 12:36:47 +00:00
Max Horn
0197e9f6a1
SCI: Making various object and script related things const
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svn-id: r49246
2010-05-26 16:30:10 +00:00
Walter van Niftrik
725fb248ea
SCI: Don't error() out when autodetection fails
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svn-id: r48790
2010-04-24 22:02:31 +00:00
Max Horn
ee1110a114
SCI: Reduce header interdependencies
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svn-id: r48086
2010-02-17 23:38:43 +00:00
Max Horn
e17a2bd37d
SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::String'
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svn-id: r48044
2010-02-13 11:58:15 +00:00
Max Horn
95b90fc40d
SCI: cleanup; try to unify var names when reading PMachine instructions a bit
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svn-id: r47978
2010-02-07 17:57:25 +00:00
Matthew Hoops
7731ded5af
Update comments in autoDetectSci21KernelType() explaining what we're checking for.
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svn-id: r47973
2010-02-07 17:18:14 +00:00
Max Horn
57f9f4cc09
SCI: Some cleanup
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svn-id: r47963
2010-02-07 12:16:45 +00:00
Max Horn
ae0c9b48cd
Split GameFeatures::autoDetectFeature into several methods, one for each feature
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svn-id: r47962
2010-02-07 12:16:23 +00:00
Max Horn
0a0875efb8
SCI: Add GameFeatures::getDetectionAddr auxillary method
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svn-id: r47961
2010-02-07 12:15:59 +00:00
Max Horn
7c05a24ade
SCI: Refactor GameFeatures::autoDetectFeature
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svn-id: r47960
2010-02-07 12:15:35 +00:00
Max Horn
f3ef11cdc5
SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstruction
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svn-id: r47959
2010-02-07 12:15:12 +00:00
Filippos Karapetis
3c8ab42eea
With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
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svn-id: r47951
2010-02-07 09:33:53 +00:00
Matthew Hoops
71c222e340
Oops, correct a comment.
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svn-id: r47949
2010-02-07 03:00:52 +00:00
Matthew Hoops
ecd8e6f7d1
Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5 DOS CD.
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svn-id: r47948
2010-02-07 02:53:07 +00:00
Filippos Karapetis
2fb37063a4
Placed all the game feature detection code in a separate class
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svn-id: r47850
2010-02-03 11:02:43 +00:00