Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Gregory Montoir
d62d44d29c
simplified room switching code a bit
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svn-id: r12165
2004-01-06 09:29:33 +00:00
Gregory Montoir
5e413ceb5c
- enabled debugger in QueenEngine::errorString
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- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager
svn-id: r12163
2004-01-05 20:46:37 +00:00
Gregory Montoir
232a709fd4
added a class to manage banks, Queen::Graphics cleanup
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svn-id: r12157
2004-01-05 13:40:28 +00:00
Gregory Montoir
143b5bea80
- added code to only redraw changed blocks in order to avoid full screen refresh
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- minor code cleanup in Graphics/Display
svn-id: r12147
2004-01-04 20:25:21 +00:00
Gregory Montoir
c7965a7a04
minor rewrite of screenblanker code
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svn-id: r12086
2004-01-02 14:15:45 +00:00
Gregory Montoir
80b4510da1
remove hack from original code, this was apparently only needed for SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all)
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svn-id: r12041
2003-12-30 22:01:16 +00:00
Gregory Montoir
bd23a44f49
cleanup & follow code conventions
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svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
5bbb3be159
enable alternative introduction
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svn-id: r11959
2003-12-27 12:58:26 +00:00
Gregory Montoir
749b5d4ca5
cleanup
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svn-id: r11946
2003-12-26 15:36:28 +00:00
Gregory Montoir
33ca6ecfa5
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
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svn-id: r11786
2003-12-20 16:54:46 +00:00
Gregory Montoir
b7a5d97207
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
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svn-id: r11759
2003-12-19 09:22:20 +00:00
Gregory Montoir
c2be8ed45d
constructors cleanup
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svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
894360920b
fix klunk scene glitches
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svn-id: r11486
2003-12-03 13:00:56 +00:00
Gregory Montoir
3ccce8da35
new room/gamestate constants
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svn-id: r11483
2003-12-03 10:32:12 +00:00
Gregory Montoir
1706fefb6e
cleanup
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svn-id: r11453
2003-12-01 22:36:39 +00:00
Gregory Montoir
3befded402
cleanup header includes
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svn-id: r11449
2003-12-01 20:48:41 +00:00
Gregory Montoir
577aad5edd
cleanup
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svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
9c6e5ce50a
- speak correct sentence when object is not usable
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- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF
svn-id: r11383
2003-11-27 13:49:00 +00:00
Gregory Montoir
2f444d2a07
fix some animation issues
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svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
484edca7a5
use constants instead of plain integers for room numbers
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svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
f0f0b0143b
fix 'chasing car disappearing for a frame' issue
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svn-id: r11320
2003-11-17 09:19:36 +00:00
Gregory Montoir
308b5de8a6
fix some bugs :
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
2003-11-15 15:44:50 +00:00
Gregory Montoir
d5a28b43de
fix some bugs :
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
2003-11-12 10:50:05 +00:00
Gregory Montoir
72d9199022
fix some bugs :
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- bettle not disappearing when caught
- wrong Joe position when switching rooms
- bellboy dispappearing after spoken to him (partially fixed)
svn-id: r11249
2003-11-10 14:06:55 +00:00
Paweł Kołodziejski
8f130401a1
cleanup whitespaces
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svn-id: r11224
2003-11-08 23:45:45 +00:00
Gregory Montoir
f4dc977839
add bob parallax stuff for room 74 (carbam)
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svn-id: r11197
2003-11-07 16:44:13 +00:00
David Eriksson
c524a58197
The more I implement, the more I need to implement.
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- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.
svn-id: r11160
2003-11-06 08:44:33 +00:00
David Eriksson
495bba6751
Match new[] with delete[].
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svn-id: r11064
2003-11-02 20:56:33 +00:00
Gregory Montoir
885fd48a66
rename Queen::GameSettings to Queen::GameConfig
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svn-id: r11031
2003-11-01 20:45:45 +00:00
Gregory Montoir
55cb72e5fa
add mouse cursor code
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svn-id: r11015
2003-10-31 10:11:27 +00:00
Joost Peters
e02fe63f2e
added loadFileMalloc() method
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svn-id: r10988
2003-10-28 12:42:35 +00:00
Gregory Montoir
b24bb81695
cleanup Graphics / populate BobSlot
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svn-id: r10961
2003-10-25 09:12:18 +00:00
Joost Peters
6fc0cd7913
whatever
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svn-id: r10959
2003-10-25 01:11:14 +00:00
David Eriksson
ad98347eb0
Initial version of the Input class. Some things still missing.
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svn-id: r10944
2003-10-23 06:44:35 +00:00
David Eriksson
4e5a40f013
Correct string animation.
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svn-id: r10931
2003-10-21 12:07:33 +00:00
Gregory Montoir
78f8733180
fix missing thugs & Hugh during intro + smoother scrolling + flashspecial (sm37)
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svn-id: r10914
2003-10-20 12:30:34 +00:00
Gregory Montoir
769f033b00
Logic::anim / BobSlot cleanup
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svn-id: r10909
2003-10-20 08:34:48 +00:00
Gregory Montoir
26aa6c9087
fix truck intro problem
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svn-id: r10901
2003-10-18 19:40:11 +00:00
Gregory Montoir
eadf6356d3
fix bob clipping errors
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svn-id: r10899
2003-10-18 17:12:50 +00:00
David Eriksson
2a5c965283
Improved the 'special moves' for intro cutaway (but the thugs must be
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hiding behind some crate...)
svn-id: r10897
2003-10-18 16:19:36 +00:00
David Eriksson
d2e65e35e9
Handle cutaway text.
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svn-id: r10892
2003-10-18 12:48:05 +00:00
David Eriksson
935a476a29
Moved function from Talk to Graphics because Cutaway need it too.
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svn-id: r10891
2003-10-18 12:18:43 +00:00
Gregory Montoir
be8bbb143e
minor adds + cleanup + fix parallax problem
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svn-id: r10887
2003-10-18 08:12:14 +00:00
Gregory Montoir
f4b5626fd7
preliminar parallax scrolling support (Rita/Joe intro scene), not perfect as Bobs coordinates are also modified in cutaway/action_special_move
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svn-id: r10860
2003-10-17 14:26:05 +00:00
Torbjörn Andersson
40b231e6fe
Hack for allowing ScummVM to respond to events during while the intro is
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playing. I apologize for adding a global variable, but for now that seemed
like the least intrusive change.
svn-id: r10845
2003-10-17 08:40:48 +00:00
David Eriksson
29fc207062
Make frames array available.
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svn-id: r10828
2003-10-16 16:55:13 +00:00
Gregory Montoir
8833f8c490
new Display class, cleanup Graphics
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svn-id: r10827
2003-10-16 13:54:48 +00:00
Gregory Montoir
354f1bebf3
fix body/head problem
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svn-id: r10822
2003-10-16 09:27:45 +00:00
Gregory Montoir
57a2b4c453
preliminary GRAPHIC_ANIM support
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svn-id: r10814
2003-10-15 16:31:51 +00:00