Jamieson Christian
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4d5a3e4c45
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IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
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2006-03-12 18:06:22 +00:00 |
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Jamieson Christian
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02bdcc45c9
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Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files.
svn-id: r21116
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2006-03-07 04:11:28 +00:00 |
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Jamieson Christian
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b1f7f32ed1
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Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
svn-id: r21085
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2006-03-05 05:14:20 +00:00 |
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Jamieson Christian
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18f1f6a24d
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Weekly update to the Bloodshed Dev-C++ project files.
svn-id: r21077
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2006-03-04 17:50:45 +00:00 |
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Jamieson Christian
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91a7d38f59
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Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.
svn-id: r21021
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2006-03-03 02:49:41 +00:00 |
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Jamieson Christian
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fbf557cf90
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Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project, for proper theme handling.
svn-id: r20946
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2006-02-26 21:13:08 +00:00 |
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Jamieson Christian
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d075463c0a
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Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
svn-id: r20941
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2006-02-26 18:09:06 +00:00 |
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Jamieson Christian
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f2791f346b
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Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
svn-id: r20754
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2006-02-18 18:07:47 +00:00 |
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Jamieson Christian
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072013c0f4
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Added Bloodshed Dev-C++ project files to the dists collection.
svn-id: r20683
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2006-02-14 04:33:10 +00:00 |
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